Search results

  1. SomeGuy

    Feelings towards Flinch

    The whole reasoning behind flinch is that the Jedi decides to hastily block that incoming shot but is recoiled in the process, correct? From what I've seen while playing is that it seems follow up shots are what do the damage. It could be the damage is small enough not to warrant an audio cue...
  2. SomeGuy

    Feelings towards Flinch

    The shot that causes flinch does no damage. If the Jedi keeps hitting attack or no mouse buttons while he is still flinching, yeah. But if he holds block after the shot that caused the flinch, then no, he blocks. Unless he has no force points. So with the damage reduction it takes a lot of shots...
  3. SomeGuy

    Feelings towards Flinch

    So here is what I see happens: Players with low ping and fast reaction do it (this is actually a big part of it). They run up to an enemy gunner, bobbing and weaving, swing block, get flinched, bunny hop and swing again in the next second for a kill. Or they don't swing block, jump and hit block...
  4. SomeGuy

    Feelings towards Flinch

    If you swingblock it stops all effects of flinch except for the cancel of the swing. Even if you're hit by a flinch and not swingblocking, tapping block stops the animation immediately. You can use this, if you have good reflexes, as a free pass on all missed swings in face to face encounters...
  5. SomeGuy

    Feelings towards Flinch

    The current iterations of the game are already the easiest ones for people to play as Jedi. Instead of high risk/reward, it's low risk/high reward. The issue with current flinch is if used correctly it can be completely flipped from a negative to a positive. Most don't know how to do this, but...
  6. SomeGuy

    Feelings towards Flinch

    i·ro·ny1 ˈīrənē/ noun Definition: I kind of like the idea now that different weapons or fire modes would be dependent on what happens. Such as high ROF does not flinch but does direct damage so the swing is uninterrupted. Then slower, more powerful shots can flinch to save a bigger HP chunk...
  7. SomeGuy

    Feelings towards Flinch

    Sounds like an interesting idea but complicated. Think of it in a scenario where you are a happy, innocent stormtrooper walking along when you hear the kshhh of a lifesaver activating. To your dismay you see Rosh Penin the Great, Destroyer of Worlds, running straight towards you. You then...
  8. SomeGuy

    Feelings towards Flinch

    That's just making it overly complicated. All I'm saying is, to me, it felt more balanced with knockback rather than flinch. I say this because I have noticed that flinch is a clear disadvantage to unskilled saberists, and it does it's intended job well, but the skilled ones don't mitigate this...
  9. SomeGuy

    Feelings towards Flinch

    So after seeing flinch over and over I have a few opinions about it. I do believe it is a good addition and a step in the right direction. But... They problem is that it does not really punish saberists for a mistake as much as only rewards the gunner for his aim. The people who know how it...
  10. SomeGuy

    Leechtime's Sound and Effects Mod

    You always pocket me lighter!
  11. SomeGuy

    The guys working on that one, before this reveal, were bringing back the cancelled 1313 game...

    The guys working on that one, before this reveal, were bringing back the cancelled 1313 game apparently. And that was supposed to be a Boba game.
  12. SomeGuy

    Any tips on playing as a Mandalorian?

    Keep in mind the hitbox for the mando lags behind while flying so even though it looks like your model is out of saber range as you activate, they can still kill you. That's why when you see flying mandos die it looks like the shot went behind them.
  13. SomeGuy

    Official 1.4 Feedback Thread

    Wookiees feel squishier than before. Was the damage reduction changed?
  14. SomeGuy

    Lunarbase Door Control

    No, not the vent hatch. This one.
  15. SomeGuy

    God why haha

    God why haha
  16. SomeGuy

    Lunarbase Door Control

    Surprised nobody noticed this before... But that one control panel you can use to open the ground floor door in the room with the boxes and the elevator does not work. No use interface happens any more when attempting on that panel. Now that door can only be opened by the control room panel that...
  17. SomeGuy

    Official 1.4 Feedback Thread

    The change is that Yellow now costs 8 instead of 6. Force block is the same.
  18. SomeGuy

    Well nobody likes Achilles and you told him off.

    Well nobody likes Achilles and you told him off.
  19. SomeGuy

    Pistol Anim Swap

    Bump? Anybody know the right ones?
  20. SomeGuy

    Dual clone pistols?

    That's how the ARCs used them in the Clone Wars shorts. The Westar stance is how Jango stood holding both out. That's the reasoning.
Top