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  1. SkeeSilentT

    1.4 Open Beta Dueling Feedback

    .: General: I think the dueling pace of this build feels off. Some stances feel too tanky while others feel too soft. Fights in general are lasting much longer, and this unfortunately encourages both turtling and side-whack hunting. .: Blue: The limit of swing chains down to 2 seems arbitrary...
  2. SkeeSilentT

    1.4 Open Beta General Feedback

    I didn't know that, thanks for sharing that bit of information. Even if that turns out to be true, why did they make it impossible to do after the first swing? I can only assume it was collateral damage, and inadvertently changed. I agree Red absolutely needed a nerf -- it was undoubtedly OP...
  3. SkeeSilentT

    1.4 Open Beta General Feedback

    Eh, you could make the argument that Yellow is viable in all situations (as it should be IMO.) I think a good solution to Red's slow wind-up speed would be adding the weapon-switch toggle half-swing back in. 'Would also love to see its Luke NPC long jump re-implemented as well. On a side-note...
  4. SkeeSilentT

    Version 1.4 Open Beta

    Hey guys, Skee here. I've played the Beta and I like where open mode is going. I'd like to give my 2 cents if that's alright. - - - - - Flinching I love the new flinch mechanic. For what seems like the first time in over half a decade, gunners really stand a fair chance versus Jedi/Sith...
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