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  1. MaceMadunusus

    Leia and Padme skins

    Remember we need permission to use stuff. The only thing I asked Spanki for last time I talked to him was Echuu, Naat, Sev'rance. That contact might not even still be valid.
  2. MaceMadunusus

    Open Beta Wrap Up

    Don't be so predictable then :P
  3. MaceMadunusus

    Raw input in MovieBattles II?

    A lot of the "input lag" you are feeling isn't actually input lag but latency between client and server. Since it is an older engine, a lot of the movement, firing, hit detection, etc. is server side. That is why with high ping servers you can visibly see a large delay between you pressing the...
  4. MaceMadunusus

    Open Beta Wrap Up

    I don't believe we have per-weapon location modifiers. So you would have to reduce overall weapon damage in this case which is not really recommended as we honed in on that value with years of tweaking. Adding per-weapon modifiers doesn't really seem that much benefit for coders time wise as it...
  5. MaceMadunusus

    Maybe...just...Maybe?

    Mostly yes, but it will require some work outside the renderer for it to function properly as well. You mentioned the model limits, which can't be bypassed without modifying those things very heavily. So, doing the engine modifications for that isn't really that fiesable especially when there...
  6. MaceMadunusus

    Maybe...just...Maybe?

    You would have to redo how models and textures are loaded into VRAM entirely (Asynchronous texture streaming <--- multi-threading!!!!!) as well as texture/draw call limitations (API Upgrades). I really doubt anyone working on OpenJK or MB2 has the time for that. It even took Valve YEARS to add...
  7. MaceMadunusus

    Version 1.4 Open Beta

    It allows us to control the testing environment. So we know exactly what is going on with the configuration/settings and to be sure the servers are correctly set up. It also allows us to directly get any crash log or other logging information that we need without having to wait for other people...
  8. MaceMadunusus

    Nerf proj fp drainage

    Do you have any viable suggestions? I agree that hero needs some work, but this isn't really helpful.
  9. MaceMadunusus

    MBII Content Permissions for FM3RE - Hello MBII Community

    It gets lost in translation because it is wrong. That is not how fair use works and you would lose in court with that. Overall, the best person to talk to is Spaghetti for all of this. If there is anything you have taken from within MB2 that in our own credits list references people that have...
  10. MaceMadunusus

    1.4 Open Beta General Feedback

    I spent days going with the team over the reasons not to have perks.... there is literally pages of reasons why that I do not have the time nor energy to spell out in detail and you're just going to have to trust the idiotic and stupid comments as that was a way for me to simplify. We have...
  11. MaceMadunusus

    1.4 Open Beta General Feedback

    Anything that alters saber vs gunner balance adds a level of complexity to an already complex game. We do not want that, and saying otherwise is beyond idiotic. Do not add an arbitrary layer onto something that does not require skill. Even if we fixed the problems with the perks, red wouldn't...
  12. MaceMadunusus

    1.4 Open Beta General Feedback

    Once again, due to the nature of the perks themselves (Damage reduction, FP drain reduction) It adds a layer of randomness onto things that is out of the players control and is incredibly flawed in their game design ideals in the first place. Again, you need consistency for people to understand...
  13. MaceMadunusus

    1.4 Open Beta General Feedback

    It is a jack of all trades, master of none kinda stance. Which in some cases (like dealing with a sbd or wookiee) could be detrimental.
  14. MaceMadunusus

    1.4 Open Beta General Feedback

    A stance is not supposed to be viable in all situations. They're far from useless now.... in 1.2-1.3 they were OP as hell.
  15. MaceMadunusus

    1.4 Open Beta General Feedback

    The whole point of Red stance is to do more damage for more vulnerability. Adding damage reduction is counter intuitive to that point of the design. That isn't even getting into how much it unbalanced saber vs gunner play on its own. I don't know how many times I would have seen a Jedi/Sith die...
  16. MaceMadunusus

    1.4 Open Beta General Feedback

    Well its a good thing the main level is now as efficient as the current fast load :P
  17. MaceMadunusus

    1.4 Open Beta General Feedback

    Huh? They worked every time I played on the map since release. Which was a lot. I didn't do anything to them this time either. If you were playing the fastload version, that one has the events removed.
  18. MaceMadunusus

    1.4 Open Beta General Feedback

    You're welcome. If I can get a few people to verify accuracy when done I would be willing to officially include it. However there is one issue to resolve at the moment (Icarus based string prints don't display properly) which no one seems to have reported yet but was known before this beta went...
  19. MaceMadunusus

    1.4 Open Beta General Feedback

    Version 1.4 Open Beta | Movie Battles II Community Did you follow the installation instructions here, which included copying over the needed configuration file? (jampconfig.cfg / openjk.cfg)
  20. MaceMadunusus

    1.4 Open Beta General Feedback

    Stop being a smartass. It isn't useful.
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