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  1. MaceMadunusus

    mb2_dotfv2

    Doesn't mean the current leaders disagree with me.
  2. MaceMadunusus

    mb2_dotfv2

    Fuck you. There is no courtesy with dotf.
  3. MaceMadunusus

    mb2_dotfv2

    If the plan is to be followed.... a _classic version of DOTF won't be included. (There is also reasons a _classic tantive or a _classic cloud city as well,)
  4. MaceMadunusus

    mb2_dotfv2

    Gen looks far more movie like now than it did before. The result of doing that also meant making the paths narrower (which had a side effect of what I mentioned above). The old paths were HUGE compared to the movie. The laser corridor and such are gone in the main map but still in the duel map...
  5. MaceMadunusus

    mb2_dotfv2

    Well it fixes several of the gripes... Removes the pit area in gen and moves the secondary objectives way closer. Gen camping isn't viable because the walkways are thinner (easier to shoot people) and something else I did in gen that I won't say. Side route travel time in general should be...
  6. MaceMadunusus

    mb2_dotfv2

    They cant
  7. MaceMadunusus

    mb2_dotfv2

    There is layout changes... I specifically didn't take pics of those areas as throne in particular is a surprise. Though I just talked with spaghetti and there will likely be some more additional layout changes since I last touched it though most of my layout changes are intact. Throne doesn't...
  8. MaceMadunusus

    mb2_dotfv2

    That is what happened years ago. People liked it. Catwalk is ded... so ded. InsurrectionAtAnEnd.mp3 DOTFStinger3.mp3 Bonus: non shitty quality of DOTF jedi.mp3
  9. MaceMadunusus

    mb2_dotfv2

    Hes not talking about the same version of kashyyyk you are. Mine isnt the CMP version.
  10. MaceMadunusus

    mb2_dotfv2

    Should hopefully be released. It was 90% done when I last touched it and Spaghetti told me he wanted to finish it.
  11. MaceMadunusus

    Flying Mandos getting stuck at slightest slopes/elevations

    Yeah it kinda sucks. Patch meshes are the biggest offenders. Some places can be fixed or mitigated (like this one) but still a time consuming process.
  12. MaceMadunusus

    Flying Mandos getting stuck at slightest slopes/elevations

    Could argue it is a map error, but more or less its an issue with collision checks within the engine. That spot there slops up slightly then goes flat but it is all flush. So somethings going on with the collisions on the intersection or those two brushes and there isn't really anything you can...
  13. MaceMadunusus

    Cloud City Open mode Spawn 99.99% suicide chance.

    The spawns are extremely far away from the ledge with none directly pointing at the ledge. The only reason you fall off is because your computer lags while loading models. Angles can be modified to reduce this but still...
  14. MaceMadunusus

    Reduce the round time limit

    Wilde/Azu/Ace all said it was a bug when it happened and that it was checked before. Now they could have been lying to me... that is an entirely different story. The RP servers just removed the timelimit line in the .siege file which removes the timer entirely.
  15. MaceMadunusus

    Reduce the round time limit

    The timer has been locked at a min and max of 3 and 5 minutes respectively since the fix was reintroduced in RC2. You shouldn't have ever seen a 10 minute timer in V0. It was thought about much earlier.... just after a majority of the levels were already done. It was too late years and years...
  16. MaceMadunusus

    Reduce the round time limit

    To FORCE a lower time limit, many levels would have to be reworked. Kind of like what I did to Comm Tower for EC to try and get the round time to 4 minutes rather than 5 (though still needs actual testing to see how far it can go in practice). I also want to make movement speed slightly higher...
  17. MaceMadunusus

    Full Open game mode

    Jesus christ. How is this even an argument? "Oh someone doesn't play RP all the time so they're only fragmenting the community 50% of their playtime". Yes it has the possibility to increase overall player count but that isn't the issue with fragmentation. Your idea that substantial amount of...
  18. MaceMadunusus

    Full Open game mode

    There is a reason the new gametypes for MB2 were designed to be map-specific and work within a set time limit. Modifying with that fucks with things. 1) Community fragmentation. That is one you cannot refute because it will happen. Any time you add a new mode to a game, you add fragmentation...
  19. MaceMadunusus

    Full Open game mode

    Active developers have ignored the wisdom of older developers so it wouldn't be surprising if it was different. They refuse to stop messing with the saber system every fucking build. We've had 4 gamemodes in production for the last 8 years.... not a single one is finished because people keep...
  20. MaceMadunusus

    Full Open game mode

    Cause it ruined several JKA mods in the past. Took them away from their initial design and bastardized them. Roleplay in video games in general is pretty horrible because of how they controls and the lack of proper communication methods within it. It won't be good until VR/AR or we get games...
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