the problem with dynamic spawns is they aren't always triggered
yfw your last teammates are dying at throne and you spawned in hangar
my fav map is probbably theed (because underplayed, also is it a bit unbalanced or something?)
i like commtower, enclave and sdestroyer too
the secondary fire of a shotgun consumes ammo, but doesn't create blaster bolts or damage (only emits sound effect)
noticed that while playing mb2_kamino FA with clone commander class on RPi|FA [RTV] EU server
also, the red team textures were mostly missing (not sure if replacements)
attached...
didn't find any specific manual, but you can find some tips in these tutorials:
http://jkhub.org/tutorials/article/73-skinning-guide-with-team-supportmodviewicons-explained/
http://jkhub.org/tutorials/article/165-omicrons-skinning-tutorial-1/...
how did the lagscripts work anyway? maybe it's possible to restrict different command than wait or code a new function that would allow delays in script execution?