Yeah. I pretty much got all of that already. And good on you. But I am asking you, why can't we have both things? The game didn't die in b17,b18 or b19 did it? Yet those were the builds I played with no time limit and freedom to roleplay. There were lots of people online, it didn't fracture the...
Where did your post in this thread, where you called RP'ers in MBII cancerous go? As I read through your walls of text the other day, I'm sure I saw atleast one such instance. I also did not see all the added concessions about you working on JKG and suddenly being pro-RP.
But regardless of all...
I just think that having the no time limit available as a custom option, along with other time settings such as 10 minutes or 6 or 7, is positive. CSGO which is often cited in this debate due to its competitive format, has adjustable round timers and bomb timers. You can set the round timer to 3...
The funny thing is that in counter strike you can adjust the time limit yourself with a server cvar. They didn't lock it to the competitive MM timer. Things like bomb timer can also be changed. On community servers you can have different round times than in competitive 5v5 matches, because...
@Viserys. I've been bringing up removal of time limits since it was first introduced. Back then it surely wasn't a lack of resources that forced the devs to not implement it. It has always been about the stupid idea of limiting people's freedom, and also to a very large degree the fact that...
Why I think forcing people to play a certain way is wrong.
MBII has always been a small mod with a small community, so the idea of catering to a specific audience by pushing a specific playstyle onto people in order to garner a larger following seems like faulty logic to me.
Just to get...
I wasn't talking about 1.3 at all. If I read this right, you're saying public sucks but is better than 1.4? I was afraid this would happen. You've not responded to my post and just said 1.3 is bestest lul which wasn't even the target of any discussion between us at this time. Also, I think a...
My perspective is quite simple actually. 1.4 had many flaws as I know you will agree with, but it also had its merits. First of all we've got to look at defense vs offense. For defense there was PB combo breaking and fast counters. Those features alone made defensive play very strong and made it...
I could write a lengthy post about why 1.4 was better than 1.4.3 and 1.4.4, and I've expressed numerous times why I think that. However, you won't even consider my explanation of why 1.4 was better than 1.4.3 and 1.4.4 and just continue with another random statement without responding to me in...
Utterly wrong. The first open beta was... I dunno. Certainly garbage though. It's very far from the current beta and is almost entirely unrelated to it. Why is it taking so long? Tempest is coding it by himself and before the 2nd open beta comes out, he needs to finish things up, then we need to...
I would say that atm developers are updating stuff they absolutely need to update, because the current system is broken garbage. Both 1.4.3 and 1.4.4 were very half-assed kind of builds with very few merits (if any), so hitting dat saber update is crucial if we want the game to be playable long...
Lol, hello. I made my first forum account in early 2007 after having played for around 6 months. So it's a bit like you I guess.
Hope it pays off for you to have a forum acc. Don't know you but vellk0hm tu ze f0rumz :)
It worked well for what it did, high customizability. You could definitely use it for UT4 and the like.
That program was tested and didn't add input lag. Furthermore the accel curve is customizable and not set. So you can make it more predictable or use it only for flicks but have same low...