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  1. Lessen

    Xhair settingd

    Yeah, honestly, I think cg_thirdpersontargetdamp and cg_thirdpersoncameradamp ought to both be set to 1 by default. Or at least there ought to be visible menu sliders to mess with "camera looseness" and "crosshair looseness", or something. The default camera is so wiggly.
  2. Lessen

    Gameplay Direction Post 1.4.3

    Oh, I wanted to say something about Wookiees. As a Wookiee, I can get most of a Rage bar by taking advantage of some stupid mistake made by some newbie Soldier. I can then use that Rage bar to unstoppably slaughter numerous good players in most classes that I otherwise wouldn't be able to kill...
  3. Lessen

    Gameplay Direction Post 1.4.3

    from the OP, in 1.4.4, Deflect 3 will be "Cannot be used inside Flinch range." I don't have a super strong mental image of what Flinch Range is precisely but it sounds like saberists will be blocked from being able to totally facehug gunners while still threatening deflect. Meaning that SBDs...
  4. Lessen

    Gameplay Direction Post 1.4.3

    @S o l d i e r Metadata would certainly tell you something about the... uh... meta, haha, but something that's underused or performs badly according to the data isn't necessarily BAD. It might just be difficult to use well, require teamwork and coordination beyond what people are willing to...
  5. Lessen

    Gameplay Direction Post 1.4.3

    Not that I've ever seen Pulse Nades used super effectively, but, here's some more Pulse Nade hot facts: - Sonic Nades also do super low damage and focus on creating openings. They're also good, yo. - Pulse nades can be instantly thrown at max speed with alt fire. - You can switch-to and throw...
  6. Lessen

    Gameplay Direction Post 1.4.3

    @CC-1119 "Appo' Ammo drains for any weapon are less cost-efficient damage-wise if you're using the "power shot", as far as I know. 3x damage for 5x cost actually sounds pretty good, but I don't feel like actually comparing the numbers right now. I know you're the ARC pro here but I've gotta say...
  7. Lessen

    Gameplay Direction Post 1.4.3

    A fully Melee Wook doesn't REALLY have options against a Sith who knows how to crouch. SBD can alternate firing and slapping but if you throw one wrong slap (at a crouched opponent), you lose, and if you try to just flinch it out, you'll probably lose like all gunners seem to lose to people who...
  8. Lessen

    Gameplay Direction Post 1.4.3

    @RG4 It's a little weird to have a sword fighter who can go toe-to-toe with a force user, and Jedi/Sith independence is already sort of accomplished by the existence of heavy counters like Wook/Clone/SBD/BH. That being said, I still stand for Gungans with spears (that can't block sabers) and...
  9. Lessen

    Gameplay Direction Post 1.4.3

    Non-lightsaber Melee weapons need a justification to exist. You can't just throw em in. That being said, I support them in my Gungan/MagnaGuard idea above. Disguises would be gross because they would practically encourage some degree of "spy checking", even in spite of full team damage. It...
  10. Lessen

    Gameplay Direction Post 1.4.3

    Erm. It's an interesting topic, what COULD be added? There's already so much in the game, and it's all balanced really well, for the most part. If you add a new mechanic/weapon, do you add it to an existing class, creating a bunch of new combination options? Or do you create a whole new class...
  11. Lessen

    Dual pistol crosshair is inaccurate

    I think this is what Droideka does. (I personally don't like this that much, because you have to lead your shots in this game, so what your crosshair is pointing at can be completely irrelevant to what you're aiming at.) Sort of true. At very long ranges, both shots do land closer to the "right...
  12. Lessen

    Medics in Open mode?

    Honestly, though, I feel like there's existing roles right now that are just as important as medic would be. It's just that they're more subtle and complicated and the "public meta" is less "developed" than that of bigger games, so at worst you might see someone complaining about saberists not...
  13. Lessen

    [short highlight vid] The Last Stand of the Pumpkin King

    First song's Survival of the Thickest, death song's Broken Arms, both by "Does It Offend You, Yeah?"
  14. Lessen

    Future Jedi/Sith nerf predictions.

    Since this is an extremely silly thread anyway, I don't feel bad about saying something that's only barely relevant. Your mention of saberless force users randomly made me wonder why force users aren't allowed to use guns. A force user with a gun out seems pretty easy to kill since they can't...
  15. Lessen

    [Short Clip(s ?)] This is why I love A.R.C

    If you're using F for force powers, you need more buttons on your mouse.
  16. Lessen

    Official 1.4.3 Feedback thread

    When you say smooth animation, you mean that the swings look jerky? I've noticed that too. To me, it seemed like staff anims are smooth on your own character but jerky on enemies, but I've never actually checked if that's the case.
  17. Lessen

    Wow

    It can't be used if it's not finished, though! Surely if they had a good animation to use, they would prefer that over re-using staff.
  18. Lessen

    Wow

    is this "trolling," are we being "trolled"
  19. Lessen

    Appo's Arc Feedback for [CURRENT UPDATE NUMBER HERE]

    Yeah, I'm pretty sure this is because, when blocking (or swingblocking with def 3), FP drain is now super duper low, while regen is also extremely low. I haven't completely adjusted to this either, as a fellow gunner main, but I can tell you from playing sith for a little while that the FP drain...
  20. Lessen

    Play without launcher (Steam)

    Why do you want to play without the launcher?
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