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  1. Lessen

    mb2_dotfv2

    @MaceMadunusus I'm really curious how you managed to move the door panels closer, make the gen paths narrower, and get rid of pit (and, presumably, laser corridor?) without totally wrecking the cinematic aspect of the map by making the area too different from what we see in the movie. i like...
  2. Lessen

    mb2_dotfv2

    Given that it's an update to what's already the most played map, if you're right, then it'll just become even more of a dominating favorite. (And if you're wrong, a lot of people will be mad about the changes.)
  3. Lessen

    mb2_dotfv2

    Four posts above you, Mace says that Spaghetti still wants to do some more testing and revisions before releasing the new dotf. Moreover, it's unlikely that 1.4.4 is done yet, so I'm really not sure what you mean by "just drop 1.4.4 and upgrade dotf."
  4. Lessen

    mb2_dotfv2

    thanks for the info dump. Big change to Main, then. Nice for it to have a visual style that's actually very distinct from hangar, the way that gen does. The cover (columns) looks less.. messy/complicated than what we have now. I wonder if Jedi/Sith/Mandos will be able to lurk up on the tips of...
  5. Lessen

    mb2_dotfv2

    thank you, those screenshots are hot like fire. Throne door in fed suggests that there's some major layout changes beyond removing campwalk. I wonder if those are broadly intended to reduce the effectiveness of flank routes, or improve them. Is that second screenshot Main or, since it resembles...
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    Disable the opening of cell doors on mb2_deathstar in Open mode

    That may be true, but timewasting is something that can be done very easily regardless of the map, so it's something that has to be countered by admins more than anything. If you removed the death star cells then you really ought to remove gen corridor from dotf (by making the forcefield doors...
  7. Lessen

    Moonman's retarded meme vids

    Huh, that's basically what I'd figured, although I didn't know the server FPS was that low. So in the video, is it most likely that the first passthrough was a case of whiffing the "middle stage," as I'd guessed, while the second and third are... latency? With the third one, I could believe...
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    mb2_dotfv2

    anyone got pictures of dotfv2?
  9. Lessen

    Moonman's retarded meme vids

    Does anyone know the actual reason for passthroughs? I assumed it was entirely something to do with lag, rather than hitboxes, but that first passthrough was so incredibly terrible that now I'm not sure what could possibly have caused it. Actually, if I had one guess, it would be that he passed...
  10. Lessen

    Mandalorian Improvement: Jetpack activation

    sure, if it's already been thought of, discussed, and rejected for reasons like that, then i'm fine with that, i just want to make sure a dev sees.
  11. Lessen

    Mandalorian Improvement: Jetpack activation

    bunp I want to be sure a dev saw this, since it's surely a really simple change, and if there's not a reason to not dew it, then there's no reason it shouldn't be in 1.4.4.
  12. Lessen

    Who is the most troll character? Vote now!

    i actually like that one. it's a really fitting victory celebration for a sniper character to have.
  13. Lessen

    Flying Mandos getting stuck at slightest slopes/elevations

    I would imagine it's imperfect map work with slight edges that you can normally walk over, but get caught on when jetpacking. Still, while it should be fixed, it's not unavoidable, you ARE the one scraping across the group, and you can learn how to fly a little bit off the ground.
  14. Lessen

    Mandalorian Option: "Jump Jets"

    @DaloLorn Ah, I probably know what you're doing wrong, since I used to be completely unable to do it, and now I can do it almost every time. The secret, for me, was: You gotta let go of crouch before you double-tap jump. You only hold crouch for as long as is necessary to initiate the roll...
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    Mandalorian Option: "Jump Jets"

    I'm on to you. I know that means you liked it. Mostly because you literally Liked it.
  16. Lessen

    mb2_doft reskin.

    Didn't know they've been done before, but I did get that he's talking about retextures. I just think that retextures in general run a very high risk of losing some of the "consistency" of the original map, even if they do manage to evoke a totally different style pretty well. What new DOTF map?
  17. Lessen

    Mandalorian Option: "Jump Jets"

    Yeah, the regular jetpack by contrast would start to look like the "hover" pack, with a remarkable ability for air stability. (Which we're used to by now.)
  18. Lessen

    mb2_doft reskin.

    dotf is pretty, though! I don't have anything to contribute to this thread besides that. It's a nice idea. I've never heard of anybody doing it, though, but I know it's possible. If it were done well, it would be kind of fun to have a 24/7 DOTF server that rotates between different skins...
  19. Lessen

    Mandalorian Option: "Jump Jets"

    Variation idea significant enough to warrant a new post rather than an edit: The way the current jetpack works, as far as I can tell, is that there is some particular acceleration constant that you can apply in any direction. The way jump jets could work could be: The acceleration value starts...
  20. Lessen

    New Classes: Gungan + Magna Guard

    I really like that last line of your post, I mean it. (edit: as far as acknowledging how people have sometimes inarticulable differences in "visions" and think each other are stupid because neither of them can understand their differences well enough.) (by which i don't mean to talk down to you...
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