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  1. GoodOl'Ben

    General feedback on the new patches

    It's very much minor. There's something that jolts in me when I don't see my team or class selected as active. It's kind of that "Did I leave the stove on?" feeling you get when it's not consistent. These types of things scream to me as lack of polish and weaken the presentation. The fix ought...
  2. GoodOl'Ben

    General feedback on the new patches

    Do not mistake font weight with font size. Again sounds like you're misunderstanding what I'm saying. I'll show you once it's done. No. I'll add an indicator element to the corresponding class view. Here's some good reading on the subject...
  3. GoodOl'Ben

    General feedback on the new patches

    I think you misunderstood what I said. Sorry for wording it poorly. The update's been a mountain of work, I have not questioned that. What I meant is that providing critique on the current UI should not be limited to things that can be improved with minimal effort. For example we should not...
  4. GoodOl'Ben

    General feedback on the new patches

    I think the radius buff would be in the wrong direction. It'll be a conc clone. Ideally it's more unique. I think the price point as it stands is great considering the power of primaries. It just needs to feel good to use. Right now landing one isn't worthwhile also in part because you can't...
  5. GoodOl'Ben

    General feedback on the new patches

    Yeah, I actually ran a code diff. It's all in my demented head in that regard. Besides some nice clean-up, nothing has changed. 40 sounds significant yeah. So far only one has died immediately. Most don't even die to the lasers I pump them full of during getup. Is damage reduction applied to...
  6. GoodOl'Ben

    General feedback on the new patches

    This response indicates that you are understandably married to what you've created, due to spending a lot of time on it already, and are not that open to feedback. Nor are you interested in finding ways to improve it. Insinuating that anyone having trouble using the interface is an idiot kind of...
  7. GoodOl'Ben

    General feedback on the new patches

    That'd be somewhat enough for scrims, but I think it would still restrict regular open play. Even so, I think we'd still see camping that room be the prominent scrim strat. Best would be to ensure that having 5 players inside of it is suicide. This is ideally a small room that makes all...
  8. GoodOl'Ben

    General feedback on the new patches

    Button discoverability is never a "you" problem. If we follow your train of thought, any bad UI is a "you" problem because they can be learned eventually. Good UX removes the "you" problem entirely. Things boxed in red are some things I find most issue in. Background UI elements overlap with...
  9. GoodOl'Ben

    General feedback on the new patches

    Came back for a bit to see how the game's going. Loving it! There's so much new stuff to experiment with and explore. Felt like I needed to jot down some of my discoveries just to see what others are thinking. I'll try to keep this short and sweet. Maps New map updates are good. Nice focus on...
  10. GoodOl'Ben

    grenade secondary fire

    I've been away from the scene for quite some time and when I read about this in the patch notes, it shocked me. Such a fundamental piece of MB2 was changed drastically. It was the biggest change it's had since B18 or B19. It's been a staple for over 10 years. It started off an as an instant...
  11. GoodOl'Ben

    Moviebattles II Version 1.8 Released

    That was the best part :D But yeah, I agree the old range was pretty hardcore. Pulses have definitely been a sleeper hit that not many people utilized to their full capacity with more exciting options available. A big factor I suspect was the explosion effect not properly reflecting the actual...
  12. GoodOl'Ben

    Moviebattles II Version 1.8 Released

    Looks like a really meta-shifting patch! Definitely enough to make me interested enough to find some time to do MB2 :) Very interesting stuff and I'm curious to see them in action. I think this will be bound to shake things up greatly and it will take quite some time for players to adjust. For...
  13. GoodOl'Ben

    Hello Everybody :)

    My tip would be to crouch when the wook gets close and aim high to maximize the chances of landing headshots that kill the wookiee ASAP.
  14. GoodOl'Ben

    I can't believe this is still here

    Yeah, I'm a big fan of their up front and honest business models for Fallen Order and Squadrons. That's how I like to buy my games. I'll gladly pay that premium if I know I'll enjoy the game to some extent for say... 8-20 hours. If they can't put out the game at a 20-60€ price point and make a...
  15. GoodOl'Ben

    I can't believe this is still here

    Yeesh, from what I've heard California is borderline unlivable in terms of living expenses. Stories I've heard of Silicon Valley in particular boggle the mind. People are pooping more than ever on the streets of San Francisco Like this is some serious shit :D But hey, you don't need to...
  16. GoodOl'Ben

    I can't believe this is still here

    Luckily you don't need the biggest monster rig to run MB2 ;) At least until we have RTX implemented in 2030. Yeah, it boggles the mind that there hasn't been a game in 15 years that gives MB2 a run for its money. JKA got a worthy competitor with Fallen Order, but the lack of a multiplayer...
  17. GoodOl'Ben

    I can't believe this is still here

    Welcome back Pilo :D I see your powers have doubled since the last time we met. I'm also sitting pretty at the ripe age of 30, but there's something amazing about MB2 that always manages to capture my imagination and excitement.
  18. GoodOl'Ben

    Kamino fix

    I'd be interested in seeing the map be split in two. 90% of gameplay is already dedicated to the indoors, so seeing the map scaled down to just the indoor areas could make for much more immediate action. We could have one map dedicated for the outside area. It's so cool and unique. The weather...
  19. GoodOl'Ben

    Lack of "Playable" maps

    Communism would be closer to the situation where we are now, since the community provides the servers and the players. What you are referring to is dictatorship. Bingo. tR is seemingly the strongest community in the NA's side of things. This can be judged from their high pop counts. Their...
  20. GoodOl'Ben

    Lack of "Playable" maps

    EU peak number of players for past 6 months is 207. NA peak number of players for pas 6 months is 204. EU average median for past 6 months is 38 players. NA average median for past 6 months is 45 players. The current landscape for the past 30 days indicates a higher average of US players (EU 68...
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