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  1. Lessen

    Feedback Thread: Open Beta (after V1.4.9) - Drop 4

    On that note, reminder of this idea: What if clone conc-blob firing was basically like rocket firing: you press the button, and then there's an uncancellable fixed-length "wind-up" before the shot. The charge-up would be way shorter than rocket's chargeup and wouldn't inhibit your movement, but...
  2. Lessen

    Feedback Thread: Open Beta (after V1.4.9) - Drop 4

    Have you thought this through? I'm picturing a Sith moving towards a Clone while awkwardly mashing crouch. I do not want this. Alternately, if some amount of timing IS required, if mashing doesn't work, then I'm picturing successful executions to be essentially considered random luck. Blob can...
  3. Lessen

    Should classes that are the 'meta' be nerfed?

    Classes that are the meta (the most popular) aren't necessarily the strongest classes. Also class balance is a nebulous concept given that the game is balanced more in terms of teams than in terms of 1v1s. Which is itself a contentious topic. Some people think it should be more tuned for 1v1...
  4. Lessen

    Feedback Thread: Open Beta (after V1.4.9) - Drop 4

    Wait, so... do you mean it would be a dive roll that could only be triggered by having a shot coming at you? That sounds very silly. On the topic of very silly things, gunners need a way to disarm other gunners. I wanna be a one-man gun thief. :D Maybe landing a choke grapple on someone should...
  5. Lessen

    Feedback Thread: Open Beta (after V1.4.9) - Drop 4

    Getting hit in the face with a blob and turning it into a forward roll would look very strange. edit: Coming from a Super Smash Bros Melee background, I like the knockdown and ukemi (recovery, get-up) system of MB2, and vaguely like the idea of making it even more interactive. But I don't like...
  6. Lessen

    Feedback Thread: Open Beta (after V1.4.9) - Drop 4

    Correctly timing a blob-ukemi (which is what I'm calling the idea you just suggested) would be about as impossible as correctly timing a blob push. Unless mashing-crouch worked, in which case you'd see a lot of mashing-crouch, and that would look dumb. edit: Besides, it's not like every class...
  7. Lessen

    Multiple white names tking me

    ^ Also, yeah, that's [tR] for you! @Puppytine he does have something of a point that, being literal, all that stuff you highlighted just says that you shouldn't put Unban Requests for Unofficial Servers here. It doesn't seem to say you can't put reports for unofficial servers. Not that those...
  8. Lessen

    Feedback Thread: Open Beta (after V1.4.9) - Drop 4

    125 * (1.0-0.2) = 100 125 is the amount of damage necessary to deal 100 damage to someone with 20% damage resistance. For a more extreme example, observe that it'd take 200 damage to kill someone who had 50% damage resist. Not 150. :p
  9. Lessen

    Feedback Thread: Open Beta (after V1.4.9) - Drop 4

    Regarding "instagib damage", it's worth noting that this is just what 100 HP is actually like, without the constant 20% damage reduction of Public. Tempest has made very clear to me that "125 HP" and "100 HP with 20% damage reduction" are evidently two different things, in MB2's code...
  10. Lessen

    Feedback Thread: Open Beta (after V1.4.9) - Drop 4

    TL;DR of above two posts for anyone skimming: increase fp regen a bunch and then increase drains a bunch (enough that a single gunner can get through the regen in a few seconds of close range accurate fire) yeah cmon try it
  11. Lessen

    Feedback Thread: Open Beta (after V1.4.9) - Drop 4

    This is a direction I'm really interested in as well, and it's the direction the earlier beta drops were headed in, except then Tempest concluded that FP regens were evidently simply TOO high, so he toned them back down. I'm still curious to see what would've happened if he'd kept regens at full...
  12. Lessen

    Feedback Thread: Open Beta (after V1.4.9) - Drop 4

    To summarize what Gargos said, so I can determine what Liniy is agreeing to: - "it feels off" - "i like flinch" - "alt nades are nerfed" (to a point of near uselessness) ..there's not a whole lot there, in terms of actual semantic content. In terms of actually saying anything. Can either of you...
  13. Lessen

    ARC Insta-Getup (Very Illegal!)

    Also I suppose it allows roll-cancel into sweep kick, or roll cancel into jump into back-roll if you wanna fuck with someone who read your roll uppercut.
  14. Lessen

    ARC Insta-Getup (Very Illegal!)

    It's sorta simultaneously an egregious bug and not actually all that advantageous of a thing, since it can only be done in Melee. Basically my only strategic use for it is to run along not being too scared of a Sith ambush since if they slash I can probably jump out of the way and if they push I...
  15. Lessen

    Feedback Thread: Open Beta (after V1.4.9) - Drop 4

    Incidentally your gif got 50 updoots on le gaming I recognize your point about some of my suggestions making knockdown-blobs stronger. In light of that, my favorite suggestion of the three is the "walk-blobs should have some inherent/fixed knockback." If they shoved the Sith back a bit in...
  16. Lessen

    CLAN Disciples of Dantooine | Info Thread & More

    I'd recommend getting a native English-speaker to do a grammar pass on your post, since it looks super... "unprofessional," I guess. I might do that myself later, since I'm the one complaining about it. :p (the issues are unnecessary apostrophes, tons of unnecessary capitalization, some...
  17. Lessen

    Feedback Thread: Open Beta (after V1.4.9) - Drop 4

    I want to kill the fun because it's not fun enough from the receiving end, yeah. Push 3 has counterplay and mindgames. Conc blob is just "don't get hit." It's not participatory enough. Your proposed nerfs do not make it more participatory. edit: Also, even the current state of the Beta blob...
  18. Lessen

    Feedback Thread: Open Beta (after V1.4.9) - Drop 4

    What I meant was that he could have saved his blob for your jump, and just spammed you before then. Also kinda miffed my two suggestions went totally un-addressed: If there was less of a cooldown between firing a blob and resuming regular fire, he would've at least tagged one or two followup...
  19. Lessen

    Feedback Thread: Open Beta (after V1.4.9) - Drop 4

    Naw the "Nerd" label is automatically given once you reach 1000 posts. Note the er scoreboard here.
  20. Lessen

    Feedback Thread: Open Beta (after V1.4.9) - Drop 4

    It's also worth noting that the clone coulda just kept spamming you as you walked, and coulda blobbed you out of the air when you jumped. He arguably played the situation quite wrong. But if you want clones to be able to really punish lazy walking like they can in the public build, my...
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