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  1. lsandylowgroun

    My Cloud City Shaft Map (RELEASED)

    Hmmm, yeah i could do that.
  2. lsandylowgroun

    My Cloud City Shaft Map (RELEASED)

    (So i am going to, instead of making a new post for every update, i will edit and add new pictures whenever i add something and remove the outdated ones) UPDATE: New window design :)
  3. lsandylowgroun

    My Cloud City Shaft Map (RELEASED)

    I put on a chrome enviroment on it, but i made it a custom one so its subtle. otherwise it would have been bright and looked unnatural, you just cant see it in the screenshots. But if i look around the grey catwalk area, you can kind of see the shine On the 8th image, at the rocket thingy? i...
  4. lsandylowgroun

    My Cloud City Shaft Map (RELEASED)

    You were right, using curves were way better. the 3rd and 4th image is before the curves, and the 7th, 8th, 9th is after. Looks really smooth!
  5. lsandylowgroun

    My Cloud City Shaft Map (RELEASED)

    UPDATE:
  6. lsandylowgroun

    My Cloud City Shaft Map (RELEASED)

    i mean, not really, i dunno how to make circles with meshes or if there is a way to make em' But im using the cylinders for most of the cylinder looking things or spherical, plus the weird bridge/ gantry end.
  7. lsandylowgroun

    My Cloud City Shaft Map (RELEASED)

    im not sure if i wanna laugh my ass off or get pissed off im confused
  8. lsandylowgroun

    Lol

    Lol
  9. lsandylowgroun

    My Cloud City Shaft Map (RELEASED)

    Damn bro
  10. lsandylowgroun

    My Cloud City Shaft Map (RELEASED)

    explain how
  11. lsandylowgroun

    My Cloud City Shaft Map (RELEASED)

    You know, thats not really good critcism, what can i do to make it look better? Yes, that sounds like a good idea, and thanks for the tip. EDIT: Where do i place the info_null? Talking about lights via shaders, how do i color the light shaders? Also, in the movie it really is like that, its...
  12. lsandylowgroun

    My Cloud City Shaft Map (RELEASED)

    well, sure i guess, thank you!
  13. lsandylowgroun

    My Cloud City Shaft Map (RELEASED)

    ::UPDATE:: So, how does it look?
  14. lsandylowgroun

    My Cloud City Shaft Map (RELEASED)

    Oh, well, i guess so.
  15. lsandylowgroun

    My Cloud City Shaft Map (RELEASED)

    Heres a small peak at the observation room:
  16. lsandylowgroun

    My Cloud City Shaft Map (RELEASED)

    thats... not how shaders work. shaders are basically just effects for textures, like example: making glass transparent or making metal shine. plus, it would be difficult to make some sort of hand model and even more harder to make it fly around the map, plus, it would be hardly noticeable and...
  17. lsandylowgroun

    My Cloud City Shaft Map (RELEASED)

    yes, i have put the wooshing air sound in the window, and im pretty sure my shaders are finished, (shiny) im really just adding detals to the map before releasing it again.
  18. lsandylowgroun

    My Cloud City Shaft Map (RELEASED)

    So heres and idea for my textures: I will grab some textures from the internet, reconstruct what i want it to be like on radiant, take a screenshot and boom!
  19. lsandylowgroun

    My Cloud City Shaft Map (RELEASED)

    Alright everybody, i changed ALOT of things, first one being: The shape of the vane, better lighting the only thing im REALLY terrible at shading and texturing, so release is gonna be postponed to a long time. heres some screenshots:
  20. lsandylowgroun

    My Cloud City Shaft Map (RELEASED)

    thank you for the suggestions! i really appreciate it. About the lighting, its really kind of hard to simulate it, because it really looks like the shaft really has only one linear lighting, instead of light, dark, dim, and i found it to be hard to place a bunch of lights, so i thought it would...
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