So, if I'm not mistaken, this means you made PBing easier. I'm not opposed to it, but I wonder why this was included? It might be better this way. Dunno since I haven't played yet, just seems like a strange thing to randomly include, and with no explanation behind it either.
I have only played a little, but I have no desire to spend more time with 1.6 for many of the same reasons you've layed out. It is a boring patch, poorly designed, that makes it feel like you're just waiting for the opponent to defeat themselves rather than working for the kill yourself like in...
Whoever thought this was a good idea to joke about should be slapped and sent to detention so that the adults can make a proper patch without their juvenile interference.
Since early 2017 I've been saying high fp drains high fp regen, but that is 3 years ago. Whatever amazing things you guys speculate about in this thread, it makes little difference if the devs don't do something tangible like actually making an effort to fix the gameplay rather than wasting what...
People need to calm down. I understand that it's frustrating that the devs somehow manage to mess the gameplay up on what wasn't supposed to be a gameplay patch, but let's give them a chance to set things right. Either that or just stop playing like I've done. The game has been boring for awhile...
I only played about 20 min since I've got other stuff to do, but I encountered two bugs so far. pbindicator wasn't working for me. (Clean install of academy and mb2 since I had uninstalled it awhile ago). Xhair settings in general seem iffy from default. I also tinkered with a few cmds but I...
Nice update.
This has lain a good foundation for more hopefully positive changes to come. I'm not often positive about the devs but I will be lenient this once and thank them for the work that they've done on this mod. Hopefully, we can now get our priorities straight again.
Agree, but what can you do when the devs think they know better than you and hex about open mode and better than me about dueling? Another example of skill ceiling crushing is the removal of stagger on the kick. To me it just seems like another random, frivolous change made by noobs.
I know most...
Actually they should remove all the gay disney shit and put in more Kotor stuff. I also wouldn't mind custom characters in duel mode like we have in basejka, that shouldn't be too hard. But I agree, there are many things wrong with current MBII gameplay that should be fixed first, but seeing as...
I like most of these animations, but the yellow block stance looks awkward as hell because the legs are not correctly placed. They need to be further apart, one leg forward and another back. They look to be almost side by side, which is a ridiculous stance to take in combat as you can't move...
Maybe I am old fashioned, but the video Hessu linked just screams 'git-gud' at me. You should not feel entitled to kills with such low-effort gameplay. Sorry if rude.
Anyway, I think the system in general could use a bit of an overhaul. However, it's pretty much impossible to do anything as a...
IIRC, what that means is that when you run, you deal 1.0x damage instead of increased damage, discouraging/weakening runhitting. There was also a multiplier on holding walk to strengthen your attack damage a little bit. Totally invisible and you just had to know about it. This has nothing to do...
The real trouble with styles other than yellow is not the balance of them, whether they are weaker or stronger than yellow. The real trouble is that they don't feel nearly as fun to use or play against as they could if they were expanded upon properly. Since around 2008 I've been thinking that...
I can kind of agree. The old speeds made for more strategic gameplay and manual dodging was more of a skill especially at long ranges. I can't really remember because it's been so long, but the greatest time I ever had as a gunner in mb2 was in b18 where you had contact nades that also exploded...