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  1. SeV

    MovieBattles II V1.6.1.2 Released

    I played a little last night. Went in without any expectations. Knockback felt awkward at first and I was surprised at how powerful it was. After adjusting, I think knockback is alright. The main thing that I liked was the drains. They felt much better to me both as a gunner and as a jedi. I was...
  2. SeV

    MovieBattles II V1.6.1.2 Released

    Yes, that has actually also been on my mind for awhile. I am not sure how viable it is from a dev perspective, but imo the most optimal way is to push a patch like this one, treat it like a flexible open beta while you take in feedback and adjust it for a few weeks and then finalize it as a...
  3. SeV

    MovieBattles II V1.6.1.2 Released

    Honestly, the beta testing is mostly good for bugs. You really need to run more open betas on FP drains/Dueling patches like tempests/stassins work, so that everyone can play for a week on a normal pop server. Who cares? Sense isn't what's carrying a good jedi/sith at all. It is mostly useful...
  4. SeV

    MovieBattles II V1.6.1.2 Released

    I haven't played yet, but it seems to be moving in the right direction. It's a start, right? Although you never know with MBII devs, my impression was that this patch is part of a WIP to fix jedi/gunner balance and interactions in open mode. Handling the FP drains was a necessary first step...
  5. SeV

    Adding BP regen in Open after killing jedi/sith in duel

    I've done a bit of 1v2 on dueling servers where BP is refilled after kills. It trivializes it too much and makes it easy for me to just hop around and aim for mblocks, and as long as I can cheesily kill one guy I can restore to full bp and win without effort. It feels bad and shallow and way too...
  6. SeV

    MovieBattles II Hotfix 1.6.1.1 Released

    Good point. I hardly ever see them being used, which is a shame as they give max style points. I doubt anyone even thinks about doing the jumping backwards ones anymore. Right now the special attacks are pretty fucked. Parrying YDFA is inconsistent and you can sometimes get hit by an invisible...
  7. SeV

    Adding BP regen in Open after killing jedi/sith in duel

    This is not like HP where you cannot regen it so you need some other way to heal. BP regenerates automatically. It would really devalue all skill involved in 1v2 if you just got BP back by killing someone. The way to make 2v1 a thing is to increase the skill-ceiling and make the game less...
  8. SeV

    MovieBattles II Hotfix 1.6.1.1 Released

    They've been working on trying to revamp it for awhile now and although it's pretty much ready for open beta, since it's MBII time I expect either summer or fall 2020 but hope for something to happen the next month or so. Public is a bit scuffed atm unfortunately. Still playable but it has...
  9. SeV

    MBII Duels Patch 1.6.1.1

  10. SeV

    #freecheese

  11. SeV

    The current version of moviebattles is the worst balanced iteration since 2008

    Something like battle meditation for jedi would be a cool support ability. Could work like a passive aura that boosts movement speed of those near the jedi. Such a thing should probably be a neutral force power. When it comes to the hp problem in a system where a single conc nade will really...
  12. SeV

    The current version of moviebattles is the worst balanced iteration since 2008

    That's not how I think it's gonna work with properly tuned fp drain/fp regen parameters and no damage reduction (thus making sec nade into a few shots lethal, among other things. Besides, why would you call it artificial? The decision to remove heal from open was made over 10 years ago now...
  13. SeV

    The current version of moviebattles is the worst balanced iteration since 2008

    I am down with force protect as a neutral activated force power instead of damage reduction. Imo heal should also be added. Could be lightside power and just add drain back to sith or also keep heal neutral, doesn't really matter. There is no reason to not have heal to counteract heavy poison...
  14. SeV

    Saber staff current state

    The increased defense arc on staff just means it's harder to backwhack and shoot in the ass than other styles. The thing that drains your BP fast is getting interrupted in this patch. Staff itself is pretty tanky with higher damage than blue style. Just be patient and learn to perfect block and...
  15. SeV

    [SOLVED] PB indicator not working

    Maybe it is a server side thing? It might work on, say, the official duel server but not others.
  16. SeV

    MovieBattles II V1.6.1 Released

    Like stassin I have also been inactive for a long time but about a year ago give or take, there was some testing involving knockback that felt good. The thing that people seem to have missed was that during those few tests, we had much higher fp drain values and also higher regen. I believe...
  17. SeV

    [SOLVED] PB indicator not working

    How is this solved? I haven't had a working pbindicator since 1.6 came out.
  18. SeV

    MovieBattles II V1.6.1 Released

    You should just reduce movement speed with proj to prevent pop sniping abuse. Something like 80% of current speed should suffice along with perhaps a slightly longer lock to switch wep rather than being able to switch quickly. Can also add in slightly longer reload time if you want. But ruining...
  19. SeV

    MovieBattles II V1.6.1 Released

    Designing around headshots in MBII is fucking stupid. Even with the increased bolt speed it is still very much random compared to a game such as CSGO. Sure you can increase your likelyhood of getting a HS, but it is still going to be random because of the movement and speed. Unless you make weps...
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