Have played with it since it came out, no issues yet. The steam integration is also a very nice addition, now I can finally record how many hours I waste in this game. Can't wait to see if this being open source will bear more fruit in the future :waytogo:
You are right it's not an API. But besides me framing the issues I raised in this post like I want to use it as an API, I really think all of the improvements are justified.
Background
I've been working on several server scripts the last couple of months one example of which is the money system on my server. These scripts work by reading the g_log for updates, parsing them and then acting on the information. While working with this log I found a couple things that...
Love the models but the sound replacements are not for me. Would be nice to see two separate pk3's to make it easy to choose. For now I'll just remove the sounds myself :waytogo:
I'm sorry but most of the community is > 10 years ahead of you experience wise and only gain joy in seeing their K/D ratio go through the roof. You'd have to find someone to teach you if you want to catch up quick.
Don't get me wrong I absolutely love the MB2 developers for their commitment to this mod and the time they spent making new features, models or just simply balancing the game. But intentionally limiting the creativity and talent of the players so tightly, the things that makes a mod like this...
Understood, please let me know if no fix is planned in which case I will probably rewrite it myself. It would be a shame to not use the new MBModesAllowed system especially now I know I'm allowed to edit it.
I think we should make a separate thread for this because there is some valid criticism here that can be changed to something more productive I think. I could edit the .siege file and change or remove this MBModesAllowed variable to "fix" your complaint but as I currently understand it this...
What went wrong?
Last night we noticed that after changing to a map that forces a specific gamemode using the new MBModesAllowed .siege variable the next map that didn't have this variable set would retain the MBMode. This means that savvy players have a way to change the MBMode without RTM...
If I can sneak in a little feature request. It would be nice to have more control of ranges. Sometimes a naughty player has a range like: XXX.XXX.125.0 - XXX.XXX.180.255. 👀
To clarify a bit more maybe. What's important is that its possible for a player to have an IP address like XXX.0.XXX.XXX and banning them like XXX.0.XXX.0 will, like you said, ban anything in range XXX.0.XXX.0 - XXX.255.XXX.255. Making it impossible to target the desired range XXX.0.XXX.0 -...
What went wrong?
As the title suggests I recently got approached by a player that claimed he had been incorrectly banned.
After checking his IP address I realized that in certain situations it incorrectly range bans when I don't want it to.
I'm not sure if this is an oversight or a bug but in...