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  1. MaceMadunusus

    Chances for new classes in Open mode?

    And it was waiting on things like the class backend rework, which hasn't even been in the game for 6 months. Update/Creation date isnt the end all be all.
  2. MaceMadunusus

    Technical Issue FPS Problem

    Pretty much every level I have made is well within the bounds of what JKA is capable of (like 1/10th the max of what I've ever gotten JKA to do or better), and I spend a lot of time optimizing and cleaning up the visibility to get the most detail possible with the limited resources. There are...
  3. MaceMadunusus

    Technical Issue FPS Problem

    Its mostly not the maps actually. We have single character models that take 1/2 the detail when you also have holstered weapons enabled of DOTFv2's entire hangar. This is even the case when they're a mile away (non-existent or bad LODs). We've been slowly working on fixing these, but only a...
  4. MaceMadunusus

    Technical Issue Really Weird Texture Glitch

    This is a really old bug with JA. Not entirely sure what causes it, and its a bit odd that it has been happening more consistently for you lately. Usually just reconnecting fixes it for me if I ever get it (has been years).
  5. MaceMadunusus

    Partial fix cbuf_insertText overflowed

    How big is your config file? Would you mind uploading them? The engine allows for configs up to 16kb, but we've noticed the reset issue at I believe 12-13kb.
  6. MaceMadunusus

    Hosting Server How do I add a custom map(3rd party map) to a private server?

    This will be added to MB2 in the next release. The one on JKHub is the basejka version. The MB2 one needs different spawns (siege spawns) as well as a .siege file to work properly. All maps that you want to add need to have these two things to work properly.
  7. MaceMadunusus

    MovieBattles II V1.6.1.3 Released

    https://community.moviebattles.org/threads/moviebattles-ii-v1-6-1-2-released.7717/#post-81584 Second one in the picture here you bloody idiot. Its the very last Rey saber in the hilt list.
  8. MaceMadunusus

    MovieBattles II V1.6.1.3 Released

    Added last patch. I literally showed it to you in a picture response to your question.
  9. MaceMadunusus

    MovieBattles II V1.6.1.3 Released

    Should be fixed now.
  10. MaceMadunusus

    Unconfirmed Disruptor Rifle shots sometimes do no damage?

    I had something similar happen on EW the other day, while I was stationary and reble was shooting me in the back. while hacking on citadel obj. Not sure what weapon he had though. (regular blaster, probably e-11)
  11. MaceMadunusus

    MovieBattles II V1.6.1.2 Released

    While I agree with more open betas, I don't think it says as much about gameplay changes as you think it does. The amount of people we have had in previous open betas haven't had enough people consistently to get a full sense of changes, but can help to iron them out a bit more than we would...
  12. MaceMadunusus

    MovieBattles II V1.6.1.2 Released

    Not sure what makes you say this. We've been seeing a ton of feedback about how jedi have been two strong and too easy to play against gunners from all ends of the spectrum for years. We have been talking about making changes like reverting back to knockback and doing FP drains after for...
  13. MaceMadunusus

    MovieBattles II V1.6.1.2 Released

    First two are EP9 hilts, not going to label them to avoid spoilers as spoiler ban wont be lifted for another monthish.
  14. MaceMadunusus

    Update library please :)

    See here: List of each weapon and it's FP drains :)
  15. MaceMadunusus

    Hello! How about adding Cyrillic support?

    I want to add more languages to MB2, but I don't know how Russian, Korean, Thai, etc work. They seem to be different than English, German, French, Spanish in terms of how they are setup. This part of MB2 should be open sourced in the near future (whenever we have time to validate the "SDK" stuff...
  16. MaceMadunusus

    MovieBattles II Hotfix 1.6.1.1 Released

    The old one looked menacing to you?
  17. MaceMadunusus

    Please stop ruining mb2

    Not exactly how it works. Single target damage is still the same. For some reason there was a bug when there were multi-targets that was sharing the damage between them. Now the damage is the same regardless of situation. That was a bug fix, but the damage output was only increased in situations...
  18. MaceMadunusus

    Please stop ruining mb2

    Man, everyone in games are so picky. I see things like this in other games that I play and I just about never feel the same way about any games maps. Always hated the people who wanted to play on the same 1-2 maps all the time when I played competitively in other games. I never thought most maps...
  19. MaceMadunusus

    Defiant's Screed Against 24/7 Servers: A Humble Response from a Humble Man

    If you're going to continue to be disingenuous, and call me obtuse, while you continue to be deliberately obtuse about the meaning of current and further future, we're not going to continue having this conversation.
  20. MaceMadunusus

    Defiant's Screed Against 24/7 Servers: A Humble Response from a Humble Man

    Games keep a standardized ruleset for various reasons. Whether it be so people know what they are joining into, so newbies can understand the game better, so balance stays consistent across servers in a given game mode. Sure, you could argue that some games like DOTA, Overwatch, etc have added...
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