Search results

  1. MaceMadunusus

    I made a Warframe thingy :D http://steamcommunity.com/sharedfiles/filedetails/?id=547150985

    I made a Warframe thingy :D http://steamcommunity.com/sharedfiles/filedetails/?id=547150985
  2. MaceMadunusus

    V1.3.2 Halloween Update Released!

    The audio in the trailers has too many other sounds in them to be able to grab a good enough clarity sound. Yeah, I thought that as well, was a little too late to add when testing last night. Maybe in a hotfix or for next year.
  3. MaceMadunusus

    [SOLVED] Deleting class templates, how to do it?

    If you know where your gamedata folder is located, you should find an MBII folder. Within that MBII folder you should see a forcecfg folder which contains other several sub folders. Each sub folder has a team, and then a sub folder for each of the classes within that team. Look through those...
  4. MaceMadunusus

    Launcher Fix Released

    Agreed, though I'm waiting a day or so to make sure Lou has any kinks worked out because ModDB downloads have to go through an approval process.
  5. MaceMadunusus

    I see Movie Battles II as a lot more competitive and skill based than CS:GO or most any other game

    Honestly, we could attempt to linking MB to the steam API?
  6. MaceMadunusus

    I see Movie Battles II as a lot more competitive and skill based than CS:GO or most any other game

    I've always wanted to do this, but creating a good one with what JKA allows us to do is pretty hard. We'd need one with in-game cinematics, voice overs, in-game popup menus, bot ai, etc. I'd rather make it a video. Problem with that being JKA only supports ROQ which maxes out at 512 pixels in...
  7. MaceMadunusus

    Steam Integration

    Nice reading comprehension. What is wrong with Lou doing steam integration in a break between other things? People need breaks and are generally required it in real jobs. Instead of taking a break he made something useful. It is not like steam integration took 5 hours of time. For example what...
  8. MaceMadunusus

    Medics in Open mode?

    You're combating the current balance issues Jedi/Sith have the wrong way. There are better methods. (Don't currently have time to go through them all)
  9. MaceMadunusus

    Medics in Open mode?

    Stop playing dotf.
  10. MaceMadunusus

    Medics in Open mode?

    Most maps? You might want to check that. And its because we allow people the option, and they want to make their own full authentic. Why having a medic voice? Because its from base and people wanted to keep it for lulz or by indicating you have low health.
  11. MaceMadunusus

    Medics in Open mode?

    Again, still slowing down gameplay because now players can have more health, which means takes more to die. Therefore rounds last longer.
  12. MaceMadunusus

    Nope, its intentionally blocked.

    Nope, its intentionally blocked.
  13. MaceMadunusus

    Nope, the 5 minute limit is hard coded.

    Nope, the 5 minute limit is hard coded.
  14. MaceMadunusus

    [Enhancement]Please provide .arm builds of mbiided and required mod files

    The same way any other base mod works? We didn't need hooks to run under jamp since its based off the original SDK provided with the game. OpenJK is also built in such a way that it doesn't break compatibility with things originally built off that SDK.
  15. MaceMadunusus

    [Enhancement]Please provide .arm builds of mbiided and required mod files

    Thing is, there was no need to look at anything OpenJK related. We had our own engine modifications made through reverse engineering and hooks. Those modifications interfered. To make OpenJK compatible we just had to disable those modifications. MBII would work already just by simply commenting...
  16. MaceMadunusus

    [Enhancement]Please provide .arm builds of mbiided and required mod files

    I can't help with the rest, but I want to note that MBII isn't directly using the source code. We allow it to be compatible specific OpenJK builds (IE stable ones that don't have glaring issues with them). That is all. Also, not all of our own repositories are fully recovered after the...
  17. MaceMadunusus

    Downtime, Cause and Consequences

    I like how you spew nonsense without any actual knowledge. This system works far better for us developers. If you want to continue flaming rather than being constructive (constructive criticism is fine, but that isn't what you are doing) enjoy getting warnings and potentially banned.
  18. MaceMadunusus

    Suggestion make Force Lightning deflectable

    I think we tried this once in beta when the visual effect of deflecting lightning was added. I can't remember the reason it doesn't affect gameplay though.
  19. MaceMadunusus

    Reminder: follow feedback and gameplay suggestion guidelines posted in the CoC. Otherwise your...

    Reminder: follow feedback and gameplay suggestion guidelines posted in the CoC. Otherwise your thread will be closed and removed.
Top