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  1. MaceMadunusus

    Additional saber colors for Jedi and Sith: white, black, other...

    Black core sabers aren't in the movies ;) (Darksaber in clone wars doesn't count) Though seriously, the current shader is blended additively, which means anything black will turn invisible.
  2. MaceMadunusus

    Technical Issue Replacing Models Client Side

    Saber length is hard coded in Open Mode (As Helix stated). This is to standardize all hilts so that one hilt cannot be better than the other and people can just choose what looks good. Blade Length will only be applied in Full Authentic.
  3. MaceMadunusus

    Additional saber colors for Jedi and Sith: white, black, other...

    What we have now is how it will be. If other colors are added to Sith it will hinder IFF. We want both sides to easily be identifiable by what color blade they are wielding. Jedi have always had a fairly wide range of colors, while Sith typically use red with only a few exceptions to that rule.
  4. MaceMadunusus

    About objectives

    How do you rain fire on an indoor level when JKA can't do destruction? D:
  5. MaceMadunusus

    About objectives

    DOTF's objective is changing, I won't currently say to what.
  6. MaceMadunusus

    Malachor V map - where is it?

    The menu has a maximum number it can display, we are currently over that number so things disappear.
  7. MaceMadunusus

    Malachor V map - where is it?

    If you can't find it via the menus, the actual level name is mb2_duel_malachor. If you are just playing alone and would like to check it out you can do so by hitting ~ on your keyboard (shift + `) and typing: /g_gametype 7 /map mb2_duel_malachor That should load the level. Otherwise if there...
  8. MaceMadunusus

    [SOLVED] Time

    If you want to fuck up all balance, sure it is a nice addition.
  9. MaceMadunusus

    [SOLVED] Time

    Yeah, I think the min is 3, but not 100% sure.
  10. MaceMadunusus

    [SOLVED] Time

    Yes, it is currently hard coded. However, that is the MAXIMUM, you can lower the time limit, however.
  11. MaceMadunusus

    Connection problem

    Working on it now personally as well as seeding a torrent, but its a little slow going as my internet upload speed isn't amazing.
  12. MaceMadunusus

    Yep, we got featured on a Rock Paper Shotgun article. Sites currently bombarded.

    Yep, we got featured on a Rock Paper Shotgun article. Sites currently bombarded.
  13. MaceMadunusus

    Dev's team opinion on Hero balance?

    Dev opinion was asked... I gave opinion based on more information than the community has which is part of what being a developer means. I dont know what is wrong with that. Overall I think hero is in the state it needs to be with the exception of proj and dash. Proj because I don't think it...
  14. MaceMadunusus

    Dev's team opinion on Hero balance?

    Not if you merge classes. The classes we have created would be interesting and fun as well. Like ya know, vibroblade and blaster for merc/enfo...
  15. MaceMadunusus

    Dev's team opinion on Hero balance?

    We have about 6 classes that were ever in production outside of what you see now. Most of which had their basic mechanics down and created. A few only needed some number tweaks to become viable, a few others needed some features or minor ability redesigns to work still. Some of those classes...
  16. MaceMadunusus

    Dev's team opinion on Hero balance?

    Okay, but the class they were intended to go to was titled just that. Mercenary. Which is why I said we didn't have a class that fits it because the one it was going to doesn't exist.
  17. MaceMadunusus

    Dev's team opinion on Hero balance?

    Yeah, I think projectile rifle should be removed from heroes. We don't have anywhere it would go though, since the classes it was meant to go to never got finished. P3 is great, I think it is in the spot it needs to be. It has really high ammo drain so you've gotta be good with your shots...
  18. MaceMadunusus

    Wookiee encounter difficulties

    I appear to have forgotten who was a beta tester and gave feedback to balance changes made by the development team.
  19. MaceMadunusus

    It has less stuff in the map specifically the random events, destructible, etc. people...

    It has less stuff in the map specifically the random events, destructible, etc. people complained about load time and performance so that was created.
  20. MaceMadunusus

    Fast load is a different map entirely without events or anything. just /map...

    Fast load is a different map entirely without events or anything. just /map mb2_republiccruiser_fastload
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