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  1. MaceMadunusus

    MBII Development: Looking to the future

    So was HK but you're completely ignoring the fact that he is superior in every way to you. Better at killing, better at communicating. I mean who manages to survive almost 4,000 years after crashing on mustafar in a ship only to command an army of battledroids against the CIS on mustafar then...
  2. MaceMadunusus

    MBII Development: Looking to the future

    Nah, hes just showing the outdated software he is running. It is amazing how us humans can convey such meaning without requiring notations like the commonly loved HK-47 or as the obsolete AI above using even less evolved color coding. Not sure how a 3000 year old assassin droid has more advanced...
  3. MaceMadunusus

    MBII Development: Looking to the future

    It is broken.... nuff said.
  4. MaceMadunusus

    mb2_dotfv2

    As with any upgrade it is going to be slightly more intensive than the original but the original wasn't built as well as this one is. I think it is one of my more optimized levels (for the amount of detail present). I did a lot of tricks to help keep the framerate high in several areas and it...
  5. MaceMadunusus

    mb2_dotfv2

    Supa.
  6. MaceMadunusus

    mb2_dotfv2

    Doesn't mean the current leaders disagree with me.
  7. MaceMadunusus

    mb2_dotfv2

    Fuck you. There is no courtesy with dotf.
  8. MaceMadunusus

    mb2_dotfv2

    If the plan is to be followed.... a _classic version of DOTF won't be included. (There is also reasons a _classic tantive or a _classic cloud city as well,)
  9. MaceMadunusus

    mb2_dotfv2

    Gen looks far more movie like now than it did before. The result of doing that also meant making the paths narrower (which had a side effect of what I mentioned above). The old paths were HUGE compared to the movie. The laser corridor and such are gone in the main map but still in the duel map...
  10. MaceMadunusus

    mb2_dotfv2

    Well it fixes several of the gripes... Removes the pit area in gen and moves the secondary objectives way closer. Gen camping isn't viable because the walkways are thinner (easier to shoot people) and something else I did in gen that I won't say. Side route travel time in general should be...
  11. MaceMadunusus

    mb2_dotfv2

    They cant
  12. MaceMadunusus

    mb2_dotfv2

    There is layout changes... I specifically didn't take pics of those areas as throne in particular is a surprise. Though I just talked with spaghetti and there will likely be some more additional layout changes since I last touched it though most of my layout changes are intact. Throne doesn't...
  13. MaceMadunusus

    mb2_dotfv2

    That is what happened years ago. People liked it. Catwalk is ded... so ded. InsurrectionAtAnEnd.mp3 DOTFStinger3.mp3 Bonus: non shitty quality of DOTF jedi.mp3
  14. MaceMadunusus

    mb2_dotfv2

    Hes not talking about the same version of kashyyyk you are. Mine isnt the CMP version.
  15. MaceMadunusus

    mb2_dotfv2

    Should hopefully be released. It was 90% done when I last touched it and Spaghetti told me he wanted to finish it.
  16. MaceMadunusus

    Flying Mandos getting stuck at slightest slopes/elevations

    Yeah it kinda sucks. Patch meshes are the biggest offenders. Some places can be fixed or mitigated (like this one) but still a time consuming process.
  17. MaceMadunusus

    Flying Mandos getting stuck at slightest slopes/elevations

    Could argue it is a map error, but more or less its an issue with collision checks within the engine. That spot there slops up slightly then goes flat but it is all flush. So somethings going on with the collisions on the intersection or those two brushes and there isn't really anything you can...
  18. MaceMadunusus

    Cloud City Open mode Spawn 99.99% suicide chance.

    The spawns are extremely far away from the ledge with none directly pointing at the ledge. The only reason you fall off is because your computer lags while loading models. Angles can be modified to reduce this but still...
  19. MaceMadunusus

    Reduce the round time limit

    Wilde/Azu/Ace all said it was a bug when it happened and that it was checked before. Now they could have been lying to me... that is an entirely different story. The RP servers just removed the timelimit line in the .siege file which removes the timer entirely.
  20. MaceMadunusus

    Reduce the round time limit

    The timer has been locked at a min and max of 3 and 5 minutes respectively since the fix was reintroduced in RC2. You shouldn't have ever seen a 10 minute timer in V0. It was thought about much earlier.... just after a majority of the levels were already done. It was too late years and years...
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