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    MovieBattles II V1.6.2.1 Released

    Lunge works as usual, can swing the saber at any time. So why the hell shall it only be useful at one specific range. Bullshit! I guess only the cheaty undocumented diagonally upwards etc. lunges got removed? Since those were not documented how to perform that was the right thing to do. That or...
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    The current version of moviebattles is the worst balanced iteration since 2008

    Flinch was way better than this half-baked knockback (full knockback would be even more ridiculous IMO, like shots having force push >_<). High drain, high regen is a bad idea in my book, too. I realize this is about balance, however the class-change bug regularly ticks me off even more.
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    The Force Monkeys

    That widescreen plus max FOV makes the game look all shit.
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    Won't fix Release's mbii.i386 compiled 'wrong' way - ''use internal jpeg/png'' is not set during make's configure

    Ha, this went unnoticed here because it is all using up to date stuff if you are employing libjpeg-turbo which likely still is faster than libjpeg from the IJG. https://github.com/libjpeg-turbo/libjpeg-turbo#background Good thing you found another workaround for your setup. To name Debian when...
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    MovieBattles II V1.6.1.3 Released

    I had hopes with the last update that the class change bugs were maybe gone. Had the second one since then and as always it lead to a ragequit. :| FWIW it at least made me post this one here, too. xD
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    MovieBattles II V1.6.1.3 Released

    Finally a bigger rack?
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    Fixed siegeclassopen 1 what gives?

    None. No, nothing out of the ordinary.
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    Fixed siegeclassopen 1 what gives?

    Often in open before the map changes (or right when it changed in the beginning or just during rounds, dunno now for sure). Quite a few people write that in chat. I was wondering for what reason they do this.
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    1.6 Feedback

    Of course, silly me! No, really how was one supposed to know that? Thanks! Unfortunately when I finished the first map it quit like this: DOUBLE SIGNAL FAULT: Received signal 6, exiting... Returncode was 2 Does not matter, though. Next level is then accessable. Think it is the usual...
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    1.6 Feedback

    First tutorial initiating loading segfaults openjk here consistently so I cannot play it. How do I pass past that one via file editing to see if the others do, too? Details on the segfault: 0xcbb5adf3 in vmMain () from /pathtomy/openjk/MBII/jampgamei386.so (gdb) backtrace #0 0xcbb5adf3 in...
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    Fixed siegeclassopen 1 what gives?

    Is that just some meming? Secret developer/tester cheats? :o kthxbye
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    THNX DEVS

    You mean in 1.6.01 it will be? Also dread the mostly part. But yeah, thanks for working on that.
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    PowerBattles II - Attack of the Memes

    The launcher does not work here, any chance of an upload of the patched files?
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    PowerBattles II - Attack of the Memes

    MP3ERR: Source file is not sampled @ 44100!(sound/pb/woah.mp3) seemed FATAL here.
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    Anti-Trolling Mechanics is a MUST for next build

    This yes! I may have understated the part this plays for me in repulsive reactions to MBII gaming. But team inbalance, lack of drawn out saber duels (yes behated patchset I am looking at you) and same few maps over and over are playing their part, too. As is the dreaded class change bug, but...
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    The absolute state of MB2

    To me it only can get old if the same three maps get played over and over. People playing on servers with cheat protection off is also a huge turn-off for me (although I do not know the specifics of JA's (MBII's?) cheat protection). Constant bad behavior like intentional FF, blocking pathes...
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    Official MBII Moments Series

    Ooh, the resolution is so high, looks real crisp everything.
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    MovieBattles II V1.5.4 Released

    The video failed advertising for visits to the official MBII bar at the end? And that after teasing with new hilts? https://community.moviebattles.org/threads/hey-moviebattles-ii-devs-i-didnt-know-you-guys-owned-a-bar.2736/ Oh sweet, D/L finished.
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    Tompa Faker

    https://community.moviebattles.org/threads/jamme-tutorial-video-trigger-warning.3945/page-2#post-72531 So lets talk about player retention in this mod... (for playback at least; with the help of an old file when they were in breach IIRC)
  20. P

    Tompa Faker

    jamme! <3
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