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  1. MaceMadunusus

    Feedback Thread: 1.5

    We dont have a system to properly provide an open beta with client changes. So people wouldn't have been able to do anything there. Once we get that up and running with the launcher we can definitely run more client open betas.
  2. MaceMadunusus

    Feedback Thread: 1.5

    It took over 20 shots e-11 secondary to drain someone within IDR blocking @ 100% accuracy and zero FP regen. That is why. Bowcaster drains might be too high now, deka drains too low, etc like people are saying. We can adjust further. But 1.4.9 basically it was pointless to drain someone with...
  3. MaceMadunusus

    Incompatible with playing lag on each saber-saber hit (1.5)

    turn off dynamic glow and dynamic lights for the moment. Should fix it until we have a better fix.
  4. MaceMadunusus

    Feedback Thread: 1.5

    Bullet speeds Did you guys vote here, and try the open betas after we gave it a try? It was generally a positive response after we ran the poll and actually implemented a place to test it to see if people changed their mind. The feedback we got is why we kept it. I like the faster speeds more...
  5. MaceMadunusus

    Feedback Thread: 1.5

    Always been that way. Was too lazy to fix it when I touched it a couple builds ago.
  6. MaceMadunusus

    MovieBattles II Version 1.5 Released

    Yes. We kept flinch so DR stays for the moment.
  7. MaceMadunusus

    MovieBattles II Version 1.5 Released

    Wasn't ready in time. Had to delay it. You'll see it soon enough.
  8. MaceMadunusus

    The Next Big Step for MBII

    MBII is based on the SDK not OpenJK. The MBII client that is based off of OpenJK (an older build) is completely separate and we have an open github page for that.
  9. MaceMadunusus

    15 Years of Movie Battles

    Why would you think seeing peoples shadows through walls is a good idea to prevent corner camping?
  10. MaceMadunusus

    The Next Big Step for MBII

    Then they did something wrong on their end. THEY are the ones that aren't supposed to break compatibility with mods built off of the SDK. We don't do anything special on our end except disable some modifications we made to the engine.
  11. MaceMadunusus

    15 Years of Movie Battles

    He isn't. You could use them to see players through walls. I don't think OpenJK has fixed that issue either. Rend 2 might have but I haven't seen anything about it. There was nothing on our end done to make shadows this way. Just how the engine is. Not really a good method of doing that.
  12. MaceMadunusus

    Launcher Update - What to Expect

    It adds complexity to the patching, repairing, validation process because it needs to know the difference between the two installs. In 1.4.6 there was also a very clear problem with handling things this way with DOTF. We all tested with all the maps fully loaded in beta, and when we brought it...
  13. MaceMadunusus

    Launcher Update Released

    Is it revalidating files? I just tested that myself. I said no, it revalidated files, then I could click things again once it was done.
  14. MaceMadunusus

    Launcher Update Released

    You can download the 1.4.9 update in the DL section, grab the launcher out of it, and tell it not to update. Ill make an alternate DL in a minute. NVM follow Defiant's instructions below.
  15. MaceMadunusus

    15 Years of Movie Battles

    Maybe a small one because the tutorials and UI updates won't be fully finished so might be better to just do a smaller one for now.
  16. MaceMadunusus

    15 Years of Movie Battles

    15 years ago today the original Movie Battles released its first full version for Jedi Outcast. Hard to believe isn't it? On eve of the release of a new Star Wars movie none the less! We wanted to take this opportunity to show off some of the upcoming changes to Movie Battles II. However, for...
  17. MaceMadunusus

    HD force ligthing

    That error means you saved a texture file as Progressive. Needs to be resaved as baseline.
  18. MaceMadunusus

    Clashing

    Clashing as in locking sabers? It was something we tried a long time ago but we couldn't quite get it to work right from a gameplay sense. It wasn't fluid enough, made jedi/sith extra vulnerable to gunners, etc.
  19. MaceMadunusus

    Snipers.

    P3 has a velocity of 5500 where as M5 and EE3 sniper modes are 9000. Pretty big difference between the two groups. E-11 primary is 5500, secondary 4000 and proj is 10000 for reference.
  20. MaceMadunusus

    Can we figure out ways to stop TK?

    That is not a good reason to TK someone.
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