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  1. MaceMadunusus

    Feedback Thread: Open Beta (after V1.4.9) - Drop 4

    Cause getting one hit with a lightsaber is an equivalent amount of frustration to getting hit and being stuck on the ground for 2 seconds completely helpless to do anything about it. I would so much rather it have 100 damage to kill me outright. Yes a lightsaber killing you quickly can be...
  2. MaceMadunusus

    Feedback Thread: Open Beta (after V1.4.9) - Drop 4

    Only fun for the user of the blobs not to be on the receiving end of. The only time that I think its good/fun is when it hits flying targets and for me thats only really because they really earned that one. I'm not necessarily agreeing with the knockdown changes of blobs with this. But they are...
  3. MaceMadunusus

    Scarif Bomb On Map

    V1.4.9 Update Released Couldn't fix it before release as it was a code bug and other maps with items like that shared this problem (Like Enclave).
  4. MaceMadunusus

    Disable first person pain effects

    We definitely should allow as much customization as possible. However, as one of those few people who primarily use first person and just switch to third to look around corners or use things like melee, I don't personally believe sway or pain effects are in any way a hindrance to my play. Our...
  5. MaceMadunusus

    Lunarbase retexture

    Its retinted kamino textures though.
  6. MaceMadunusus

    Revision to Muzzlepoints

    Just gonna repeat what I said on discord a little over a week ago I think? Several of our weapon models like our player models at the very least need an optimization pass. I would honestly like to see most of our weapons just redone instead of optimized because some of them just don't look that...
  7. MaceMadunusus

    The next steps forward

    Feedback Thread: Open Beta (after V1.4.9) - Drop 4 That is the only change to grip. For the moment at least.
  8. MaceMadunusus

    Feedback Thread: Open Beta (after V1.4.9) - Drop 4

    Added. Spreadsheet isn't exactly finished yet. Haven't had time to finish it. Keep in mind its 1.4.9 drains not open beta. Edit: Yeah I thought we were currently using ~17487 lines. I think that is what it is based off of anyway? Seems weird to have both lingering in code though. Hopefully...
  9. MaceMadunusus

    Feedback Thread: Open Beta (after V1.4.9) - Drop 4

    I understand what you're saying. Where is it in code (you can put it in slack) because neither tempest nor I saw it when adding to spreadsheet.
  10. MaceMadunusus

    Feedback Thread: Open Beta (after V1.4.9) - Drop 4

    They're capped to 4? I didn't see this cap in code to add to my spreadsheet? where is it?
  11. MaceMadunusus

    Feedback Thread: Open Beta (after V1.4.9) - Drop 4

    I feel like you or I are missing something. Because that is my understanding of how it (Drain Multiplier) works (outside of things like proj having 50fp cap). Actual Min and Max cap values are weapon-dependent and are on my spreadsheet here: Movie Battles II Force Point Drains Spreadsheet
  12. MaceMadunusus

    Making New Content is Pointless Now

    Eh, you could have kinda done that through Progressive Siege. But it never got implemented. Only other thought I had on this is giving server list sort priority to RTV servers via filtering by default or some kind of highlight specifically for those that run RTV.
  13. MaceMadunusus

    Feedback Thread: Open Beta (after V1.4.9) - Drop 4

    Wouldn't that do the opposite of what you want (Previous bit about FP drains being nothing at a distance)? The cap prevents FP drains from going towards zero when in outside IDR. Removing other caps at this range would only affect 2 weapons based on 1.4.9 drains (EE3 and Proj).
  14. MaceMadunusus

    Making New Content is Pointless Now

    Just because I have dev tag, doesn't mean I am always saying things like "we are going to do it X way" or that we "need to do it x way". We arent suddenly going to go make this feature any time soon, or do the rule for the master list. It is just a statement of what COULD be done. Yeah tantive...
  15. MaceMadunusus

    Making New Content is Pointless Now

    Yeah this is how I feel. I don't care if you don't like the map fine. However, probably 60% of our maps are perfectly playable and fun as well as not being laggy and balanced enough to be acceptable. I personally enjoy a good chunk of our levels. And I have things I like/dislike about my own...
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