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  1. Stassin

    SeV's Saber System Fix

    What i'm saying is those arguments are the reason why you think the game is less fun. Yeah that's right, you liked it better before, because it was about bashing mouse 1 left-right thoughtlessly like a monkey; well too bad, to some the definition of "better" suggests that you shouldn't be...
  2. Stassin

    SeV's Saber System Fix

    I think it would be best to keep the current mechanics as a basis, and add visual-only blocking animations like before when sabers clash; they wouldn't interfere with swinging, i.e. they wouldn't allow you to start halfswings, instead starting a swing would override them.
  3. Stassin

    SeV's Saber System Fix

    All comes down to that, + nudge (when non-swinging saber touched body), that's clearly how it worked according to this video. All the bugs that may have existed before don't really matter, we're talking about core mechanics. That's an illusion. Swings or even idle sabers were clashing at every...
  4. Stassin

    SeV's Saber System Fix

    Visual cashes/interactions which looked more intense than sabers passing through each other, yeah that's awesome, it gives you the feeling that there's alot going on even when the player has no idea what he's doing, and when he knows what he's doing he can't control the system consistently at...
  5. Stassin

    SeV's Saber System Fix

    Haha someone is actually saying it out loud. By the way, how does aiming to the ground to PB any low/middle swing make more "sense"/how is it more intuitive than having to aim where the saber is coming from (which it was always intended to be) ? Oh, let me think, you got used to saber clashes...
  6. Stassin

    SeV's Saber System Fix

    In other words, PB was useless, thus spamming and dodging were the only viable way to play (not an "alternative" lol), thus it was fun because it didn't require any brain, rather muscle memory with simple combos and always the same effective way of playing. Requiring your brain to play takes...
  7. Stassin

    SeV's Saber System Fix

    Tired of this.
  8. Stassin

    SeV's Saber System Fix

    That's absurd. Just because i can see how everything is balanced and the reasoning, doesn't mean i don't agree the system isn't "fun". Why don't you try your own saber system i'm sure it'll be epic.
  9. Stassin

    Lightning and Superpush bug.

    It does stun when you aren't swingblocking if you are force focused or don't have enough FP with regard to your Force Block level.
  10. Stassin

    Perfect Block

    Yeah, in pre-v0 builds attacks caused the defender to go in a blocking animation much like deflecting blaster fire does, although unlike blaster fire deflection it overrode whatever was going on. This disappeared with v0, blocking animations being removed (or was it rc3p4 ?), nudge etc. Probably...
  11. Stassin

    SeV's Saber System Fix

    @agentoo8 you and @Zero aren't talking about the same thing; Zero is talking about the PBing method from pre-v1.1 (and apparently for some reason thinks it's the same in the current build ?), and you the current one.
  12. Stassin

    SeV's Saber System Fix

    @Zero i know exactly what you are talking about, and precisely PB in the current system fixed that completely, because PB is no longer dependent on sabers clashing against one another but rather camera aim; so there is no longer any problem of feeling of randomness due to the saber bbox being...
  13. Stassin

    SeV's Saber System Fix

    Yeah, exactly. Change is what feels bad, not the system itself. Or are you going to deny that this is at least partly true ? Too bad a duel server is often the 2d most populated server nowadays. Guess lots of casual/new players enjoy this system maybe because the base mechanics like PB or...
  14. Stassin

    SeV's Saber System Fix

    It would be weird for a RNG not to be fed with a proper varying seed, in this case serverTime. No, i don't and it's not about underestimating people's in-game skill (rather the time they are willing to spend playing). Let me give an example, shortly after v1.1 came out i could see N° (or other...
  15. Stassin

    SeV's Saber System Fix

    7-crosshair placement system. Well of course as long as you hold that to be true... it was pretty common knowledge among veteran EU duelists how to bypass any PB defense by aiming (mostly) low and positioning yourself appropriately so there's just no possible way for me to ever agree with that...
  16. Stassin

    SeV's Saber System Fix

    I guess you have a point there. Overall though, there is something that just bugs me. I hear alot of complaints about the system being "spammy", skillless combos being too powerful, both PB and parries being bland because easy; and more importantly that the previous system was more...
  17. Stassin

    SeV's Saber System Fix

    I will agree on non-trivial counters, Cyan needing a revamp (boring to play, perk is retarded), slap increased cooldown (cooldown is already 3s as you requested some time ago btw; and i'm not too entirely sure about this because a larger slap cooldown means knocking down someone barely gives you...
  18. Stassin

    Perfect Block

    Eeeh... @Apex i'm afraid talking about this will solve nothing. It has to be backed up with actual gameplay facts, i.e. i would have to show you in-game how it would be absolutely impossible for you, or whoever you think would be the best PBer out there, to 100% PB a simple facehugging...
  19. Stassin

    Perfect Block

    With the previous PB system (which always intended to allow PB when you somewhat 'looked' at an incoming swing, but never really did, while the current does - that's the reason for it basically), the bulk of PBing skill involved aiming crazy low, and walking back to keep the distance with your...
  20. Stassin

    Downtime, Cause and Consequences

    Well this is an unexpected turn of events... and recovering this fast on the website is impressive. Losing the tracker, the wiki and more kinda hurts.. hope the mb2 tournament(s) will go on.
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