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  1. Stassin

    SeV's Saber System Fix

    I don't have a problem with that if most people agree, it just feels bad to change the system alot once again, and also to add stuff only to remove it afterwards (well that's my bad)... but if it has to be done for the system to be good again then so be it. I'm not too sure about it though since...
  2. Stassin

    SeV's Saber System Fix

    @SeV could you test the new flinch feature we've been talking about in beta ? I'd rather have your feedback, and agent's and Jiube's too if possible, before going through with it. It think it will probably make the gameplay more similar to RC1 again, and at the same time lessen the influence of...
  3. Stassin

    SeV's Saber System Fix

    I would totally agree that something to differentiate styles such as perks is unneeded, and that swing speeds/etc. are enough for that, if we were to remove cyan/purple/duals/staff, keeping only blue (fast, strong vs guns, weak vs saber)/yellow (middle ground)/red (slow, strong vs saber, weak vs...
  4. Stassin

    SeV's Saber System Fix

    Following the idea of removing red's BP drain on PB, it may be nice to give that perk to cyan to replace its bad parry perk. Would give some incentive to do more than just spam with cyan.
  5. Stassin

    SeV's Saber System Fix

    The only interesting thing you said is this, and it's a very heavy assumption which is basically never encountered in any game, and certainly not previous saber systems. Saying this assumption should be verified is basically the same as refusing any scenario of that type: so again this...
  6. Stassin

    SeV's Saber System Fix

    That's just idiotic. Of course in any game or any sport or any activity, there will be some point where doing X works against anyone who doesn't know how to do Y, and suddenly when you face someone who can do Y it doesn't work anymore, but Z will. That's nothing more than skill plateaux it...
  7. Stassin

    SeV's Saber System Fix

    Well, at the point we're at in beta, i guess it's more appropriate to speak of a flinch or even just an interruption, than a v0.1.9-like stagger which takes away 2 seconds of control.
  8. Stassin

    Dash reworked

    Skill-based isn't the same thing as useless though. You can also often dodge swings by suddenly changing directions manually or jumping away even though it's not theoretically great if the jedi/sith's reaction time is good enough. But you probably have a point that the move would still be useful...
  9. Stassin

    Dash reworked

    The problem with this though is that hero is already a fast class, so in order for dash to be useful at all, it needs to offer a burst of greater speed; a burst that would only be slightly faster would be meaningless.
  10. Stassin

    Dev's team opinion on Hero balance?

    Trying to snipe anyone who's not a newbie at this game is mostly a waste of time; as a gunner just take cover to avoid sniper shots, you can also outplay the sniper by baiting sniper shots with little risk depending on what kind of cover is available to you. The only times sniping is effective...
  11. Stassin

    Wookiee encounter difficulties

    There is always room for skill. Bait the red style sith to swing in the air, rinse and repeat until you get a safe opening where he can't hit you because his ability to swing is on cooldown. Even as a melee wookiee you have pistol level 1, use it as you bait swings. If you do this well, the sith...
  12. Stassin

    SeV's Saber System Fix

    Haha yeah, i used to be an extreme hater of staggers too ever since we got v0.1.9, but in reality, behind a same word there can be very different things, and something implemented roughly can prove to be miles away from something fine-tuned even if the same idea is behind.
  13. Stassin

    SeV's Saber System Fix

    XD i just tested something: making people stagger when PBed, when bodyhit, and when cancelling each others' swings. With staggers 3x as fast as the typical stagger, and visually directional staggers, this actually performs pretty well a similar function as the blocking anims of old; reset, reset...
  14. Stassin

    SeV's Saber System Fix

    1. I'm glad someone finally brought this out while explaining it correctly. Yes, in the current build the timing for parries is very large resulting in most swings not draining any BP; in v0 builds it was much smaller and both swings would deal BP alot of the time; in builds prior to v0, only 1...
  15. Stassin

    SeV's Saber System Fix

    @Starushka at the moment i already discussed this a little bit with sev and special moves no longer give ACM, except DFAs. Not sure if it's enough of a nerf, but it's something. I also like giving them cooldowns, not PB so much cause they'll become essentially useless then.
  16. Stassin

    SeV's Saber System Fix

    When there are several different opinions, nothing usually happens. Whatever idea gets implemented in the end is the one whose supporter is the most active and cares the most about getting changes done. It's nice to give opinions, but in the end someone has to go ahead and say "ok this and this...
  17. Stassin

    SeV's Saber System Fix

    There is no need to elaborate that much. The fact that spam is so good in the current system is mostly due to removing the BP drain cooldown. Before, doing 2 swings in a chain was not rewarded, rather it was a complete waste and a bad thing to do since only the first swing would drain BP. Of...
  18. Stassin

    SeV's Saber System Fix

    Tedious that's it, i totally understand the feeling, i get it as well (although i manage to actually enjoy the over-concentration which is required; not because this is my dream saber system, not because the current gameplay is anywhere close to what i intended (i never intended anything tbh...
  19. Stassin

    SeV's Saber System Fix

    Not any more than you do us.
  20. Stassin

    SeV's Saber System Fix

    In any case not everyone agrees to a single set of ideas for changing this saber system, so whatever does happen will be that which is cared for and pushed forward the most actively.
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