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  1. B

    I want to do some in-depth testing

    Won’t aforementioned FPS cap solve that?
  2. B

    I want to do some in-depth testing

    So if my computer can easily handle over 60 FPS at all times and I set a 60 FPS cap, that will mean “wait 60” will always cause 1 sec delay, “wait 30” will always cause 0.5 sec delay, and “wait 10” will always cause 1/6 sec delay (for example)?
  3. B

    I want to do some in-depth testing

    Eh... I’m kinda not THAT advanced. Can you explain that in layman terms?
  4. B

    I want to do some in-depth testing

    Anyway, anyone know which commands I use for the above?
  5. B

    I want to do some in-depth testing

    Commands Guide It seems that “wait” command goes by milliseconds after all.
  6. B

    I want to do some in-depth testing

    Alright, down to business. Is there any way to spawn a bot which just stands still? I don’t need it to do anything other than serve as a dummy, and must give a notification such as “Don’t attack teammates” when I shoot it. I also need a command to kill the bot (like, “kill bot” or something)...
  7. B

    I want to do some in-depth testing

    Is there any way to enable a speedometer by the way? That would also help a great deal.
  8. B

    I want to do some in-depth testing

    I thought “wait” command went based on game ticks... Anyway, I do always have well above 60 FPS, so I can just set a FPS cap. That way, each second will have the same number of FPS while I’m testing. Will that work at all?
  9. B

    I want to do some in-depth testing

    I want to know exact values such as each weapons’ fire rate, how fast fp and bp replenish etc. I think I can figure them out if I can use the “wait” command and know how to spawn npc’s with low health, as well as commands to kill/damage npc’s without attacking them. Is there any way, to, say...
  10. B

    How much dps does lightning have?

    Topic
  11. B

    Disabling “crosshair lock-on”

    Ah. Large player hit boxes? I guess that explains it. So this would be far less noticeable in first person view?
  12. B

    Disabling “crosshair lock-on”

    There’s aim assist?!
  13. B

    Disabling “crosshair lock-on”

    How do I disable the crosshair “sticking” to entities? I just want it locked where my character is actually aiming.
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