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    Push 3 Balance

    Push isn't your only useful power though. The other powers may be more somewhat more situational and/or harder to use, but so what? The point of having multiple powers to choose from is so that some suit certain situations better than others. The thing that separates push is it's necessary for...
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    Why do Heroes get everything a Sniper should not have?

    This sort of thing is something that I think should be avoided. Disabling the ability to purchase other abilities based on the purchase of another ability is awkward IMO. I dislike that it's already done with deka abilities and ARC M5 attachments (deka abilities could be on separate keys and M5...
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    Push 3 Balance

    Still a huge nerf, as this completely kills push's ability to act as crowd control. Sure, but push doesn't always knockdown. How does it balance it out completely? 2 or 3 seconds of charging is a long time during which any gunners can get a lot of shots in. Also, if the charge up causes people...
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    Push 3 Balance

    And with push, you need to time it and not every connection is guaranteed to knockdown or kill. I did read the updated OP, and it is still a nerf. Regardless of whatever bonuses you give it after the charge up, requiring 2 or 3 seconds of charge to get it to where it is now is a nerf. I doubt a...
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    Push 3 Balance

    That's the problem with the entire thread. Every suggestion in the thread so far has been a direct nerf. The question shouldn't be "How can we make push harder to use without nerfing it?", because the answer is you can't. Requiring a charge mechanic for current knockdown area is a nerf just like...
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    Why do Heroes get everything a Sniper should not have?

    I think it's more weird that HEROES have a sniper. I've always been a fan of moving the proj rifle to another class on rebs. On the old forums discussions came up multiple times about giving rebel Elite Troopers the proj rifle and Heroes getting rally. I don't really think of most of the...
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    Push 3 Balance

    I'm fairly certain push 2 and push 3 are already identical when it comes to pushing grenades.
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    Push 3 Balance

    Simply a reduced push arc is very different from the idea in the OP of having a very tiny backwards arc that closes in to a point where the crosshair is. I'm very against the idea as proposed in the OP, but I can definitely agree with narrowing the knockdown arc on push a bit.
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    Bring Back Hug

    Those both sound like good reasons for it to stay gone, at least from open mode. Open mode shouldn't be the place to players be "unaggressive". A feature that encourages people to be useless at best and get in their team's way at worst is pretty bad. IIRC, the primary reason behind it's removal...
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    Push 3 Balance

    Why's the knockdown area cone inverted compared to the push back cone? Seems rather counter intuitive that pushing projectiles fans out while pushing players down with the same ability becomes more narrow. Wouldn't it make more sense to have the knockdown area cone just be a narrower version of...
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    Push 3 Balance

    Having push 3 knockdown only when the crosshair is on the target when it currently has a pretty huge AoE is a pretty massive nerf. It also hurts the class's support ability. Being able to knockdown multiple gunners during a firefight is a wonderful way to assist your allied gunners in getting...
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    Push 3 Balance

    If everyone agreed that push 3 was imbalanced, then there wouldn't be much need of a discussion. A lot of people think push 3 is balanced as it is right now. I'm inclined to agree. It costs 1/5th of your total FP, is easily countered by walking (or being ARC/wook/SBD/deka), and leaves you...
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    Push 3 Balance

    I really don't think push needs a nerf. If this were done, push 3 would be very overpriced, as all 3 does over 2 is add knockdown. If the point cost of push level 3 were reduced or its FP consumption were lowered (to say 10FP), I think I might actually like this idea. But without some other...
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    Force Sense and Droids

    ...detect life? If you're referring to force sense, it detects droids precisely because it's not a "detect life" power, it's "force sense". Something doesn't have to be living in order to interact with it through the force.
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    Perspective from a new player

    IIRC, Sith used to have speed many years ago before force heal was removed from Jedi. When heal was removed, speed was removed from Sith and made Jedi's second "unique" power. Give speed back to Sith, thx | Movie Battles II Community Join the good fight. Speed for Sith 2016!
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    Jedi/Sith Suggestions

    Why though? If higher tiers provided no advantages and just situational changes, there would be no purpose for having points to spend. I agree that no tier of anything should be worthless, but if the next tier isn't more powerful than the previous why buy it? Rather than sinking points into a...
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    ARC Westar M5 Shotgun attachment

    What lack of oomf? I'd say ARC is pretty powerful with the M5 buffs last patch, and the stamina/dex changes made ARC a pretty big threat to sith. M5 sniper attachment can practically be used as a shotgun. Beyond it not making much sense for an attachment to somehow turn the rifle into a shotgun...
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    Give speed back to Sith, thx

    There's plenty of maps with sith on offense (not that they get played too often), but speed has a lot of utility even on defense. Speed lunges, speeding to a fallen gunner to protect, quickly responding to a flank, etc. How does grip have limited use against sith and SBD? It still serves its...
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    Give speed back to Sith, thx

    I'd really like to see this. It's just as neutral as push/pull/sense. The problem is coming up with a good replacement power so jedi also have two unique powers. I wouldn't mind if jedi got grip to solve that, there were plenty of jedi that used grip and even Luke used it in Ep6.
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