Search results

  1. S

    Why you play this mod ?

    I've been playing for almost a decade and now I'm stuck here please send help. Also this mod is the only StarWars game I've ever played that has fun gun vs gun, saber vs saber, and saber vs gun gameplay all in one.
  2. S

    Stamina for gloans

    The stun duration can definitely compete with the knockdowns. The smaller AOE on ions is made up for with faster travel time and exploding on impact. Ions have enough AOE to hit people just around corners too. The only advantage I see is being able to stick people who panic and screw up their...
  3. S

    Stamina for gloans

    They're only sticky when used with the M5 attachment. Pulses require you to switch weapon to use, and people have time to run away from them before they explode. Ion blobs explode on impact and, when charged a bit, stun for longer than the knockdown from pulses would be. Blobs also travel much...
  4. S

    Stamina for gloans

    We don't need more E-11s. 3 classes on each team already have one. I'd love to see a DC-15 carbine in open, as it's one of the few iconic guns from the movies thats missing from MB2. It would definitely need a unique mechanic, possibly like the M5 or EE-3. It would also need to be a viable...
  5. S

    ARC suggestion

    Pistol bounce shots are fantastic, but they're a lot more situational than M5 is. M5 has the benefit of always being accurate with level 2 (which only costs 2 more points than level 3 pistols) and the fire doesn't alternate left and right like pistols do.
  6. S

    Poison Dart Visual Effect

    You're right, I just took 31 damage from one. I've been using red most of the time, which causes the damage to be reduced to 21.
  7. S

    Stamina for gloans

    Very true. I remember there used to be a bug where holding stamina while holding walk would allow you to walk faster. I'm not sure if this was even fixed or not, but its clunky to use (at least with my key setup). I wouldn't mind seeing "sprint" work while walking. Would just need to change it...
  8. S

    Stamina for gloans

    You know that higher levels of stamina let you fire your rifle while sprinting right? Stamina 1 might be useless, but 2 lets you sprint while firing for double stam drains, and 3 lets you sprint while firing at no penalty. Passive run speed boosts might be interesting, but clones certainly...
  9. S

    ARC suggestion

    Why not both? My usual build is M5 2 + sniper, dex 3, stam 2, ammo 3 with a choice between pistol 2 or armor 2. Perfect running accuracy with a sniper is amazing. I definitely agree ARCs lack a variety of effective interesting builds though. M5 sniper almost always appears to be the superior...
  10. S

    Poison Dart Visual Effect

    IIRC it was changed around the same time the camera lag effect was removed. I think the damage tick was just changed from 3 to 2, so it now does 1 on landing and 20 after.
  11. S

    ARC suggestion

    Autoroll was not removed from ARC, it still occurs when hit by explosions. Now they just have an extra defining feature, the ability to shoot while knocked down. Not sure how this makes them less fun than they used to when it was essentially a huge buff and allows for more freedom after most...
  12. S

    Poison Dart Visual Effect

    Halting FP drain for a good deal of time on top of 20 free damage is far from useless. The visual effect was useless against many players anyway. It wasn't reliable unless you knew the player you were targeting plays with low FPS. You could also just switch to first person to negate it...
  13. S

    Fixing wookiee

    Really? Last time I asked about how armor worked (don't remember which dev), I recall being told it was basically 1:1 HP against all sources, only being ignored by melee. It was during a discussion that led to armor getting a 1.2:1 buff against saber damage a few patches ago (mainly to protect...
  14. S

    How much of the Saber system is being changed next update?

    One problem here is that dueling doesn't exist in isolation, changes to dueling and styles also affect open gameplay. It doesn't make a lot of sense to have a more expensive ability not be any more useful than a less expensive one. The 2 point difference with yellow may be small, but it makes...
  15. S

    Fixing wookiee

    I'd like to see a wook overhaul. Wook and SBD are the two classes that currently need it most IMO. I feel like wook doesn't have a lot of choices in terms of playstyle. You can take a full bowcaster 3 build, bowcaster 2 with fury sacrificing either health or str 3, or pure fury melee. I never...
  16. S

    SBD and Deka

    Once a wook activates fury, sure it can tank well. But outside of fury mode, wooks are fragile compared to SBDs. If you target the wook before it can build up fury points or get free headshots while the wook has to stand still to activate rage, it goes down relatively quickly for a "tank" class...
  17. S

    SBD and Deka

    I think deka has improved greatly thanks to the last overhaul. IMO, it's not nearly as bad as SBD. It does suffer from being too rock-paper-scissors though. With the hull HP nerf, a single clone with ion blobs is enough to render any deka useless. I'd like to see ion blobs and pulses have less...
  18. S

    Special Attacks / Combo List

    I'm sure someone else can explain stuff more relevant to dueling better than I can so here's just force combos and melee/saber special moves. Force Combos/Specials Super Push Requires Push 3 and Pull 3 After a successful pull knockdown, use push in melee. Enemy will be pushed away at very...
  19. S

    What grinds your gears in mb Il?

    That's also the old Corellia map if you're wondering. Still the same layout, but looks less like something right out of base JKA.
  20. S

    News models to come ?

    Dunno, I'm not familiar with modeling and such, but that looks like a ported KotOR model too. Looks almost identical to the KotOR port that already exists for JKA. EDIT: Supa beat me to it.
Top