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  1. TeKilla

    Technical Issue [Linux] client side *crash* r20

    I'm having the same issue on Linux (Mint 22). The game crashes when trying to load on almost every server I've tested. I'm attaching the crash log, hopefully it helps.
  2. TeKilla

    Technical Issue EU to NA ping smoothing command

    Try using cl_timenudge -20 in the console. It can help smooth things out with higher ping. You might need to tweak the value a bit, but it's a good start.
  3. TeKilla

    Hosting Server Spaghetti's VPNMonitor (Updated)

    Wouldn't it be more efficient to just kick/ban the player immediately upon VPN detection instead of waiting? What’s the reasoning behind the 15-second delay?
  4. TeKilla

    Deleted

    In cases like that, it's best to just PM the server admins about the problem. Posting threads can give him the attention he seeks, which only makes things worse.
  5. TeKilla

    Movie battles II R20.0.02 Now Available

    Is it just me, or has there been a noticeable drop in players in the open mode? I've seen a lot more activity in the Legends servers recently. Also, in my case, something particularly frustrating is the bug (or feature?) with the flamethrower. When playing as the Mandalorian class in the open...
  6. TeKilla

    Fixed Force Seeing Bug: Auto-Deactivates

    To be honest, I'm still not fully convinced it's completely unrelated.
  7. TeKilla

    Fixed Force Seeing Bug: Auto-Deactivates

    Indeed, I tested it again a little while ago on a few servers, and strangely, the issue didn’t occur for me this time. I even thought about testing if the bug happens when the server_fps cvar is set above or different from the default value of 40, since I hadn’t explored that possibility yet...
  8. TeKilla

    Fixed Force Seeing Bug: Auto-Deactivates

    For some strange reason, I haven’t been able to use Force Seeing for the past couple of days. When I try to activate it, it immediately deactivates on its own. I believe I tested it right after the recent major update, and it was working fine, but I just noticed this issue yesterday and today...
  9. TeKilla

    Movie Battles II R20.0.01 Available

    First off, I want to express my appreciation for the effort you all put into developing and maintaining the mod. But I wonder if it might be more effective to adopt a strategy of releasing smaller, more frequent updates rather than large ones. This could potentially minimize the impact of bugs...
  10. TeKilla

    Fixed Linux Client Stuck on V1.10.1 After Update

    Yes, I tried connecting manually, but the game crashes when I attempt to connect.
  11. TeKilla

    Fixed Linux Client Stuck on V1.10.1 After Update

    After the recent update, my Linux client is still showing servers from V1.10.1 only. It seems like the update didn't fully apply on Linux.
  12. TeKilla

    Moviebattles II Release 20 Available

    I'm facing the same issue.
  13. TeKilla

    Technical Issue Issue with rend2 on Linux Mint

    Hello, I am encountering issues when trying to use the rend2 renderer on Linux Mint 64-bit. The game runs fine with the Vulkan and vanilla renderers, but it fails with rend2. I am running the game natively using mbii.i386. I've attached the detailed log file for reference. Any assistance...
  14. TeKilla

    Technical Issue Rend2 Map Issues

    I'm sorry if I caused any confusion. No, I don't enable HDR Lightmaps. The video I posted shows the problem with HDR Lightmaps disabled only on the map mb2_duel_kamino, while on the map mb2_jeditemple, it seems normal.
  15. TeKilla

    Technical Issue Rend2 Map Issues

    Could you be using Qeffects, ReShade, or something similar? If so, the files would be in the Gamedata folder. Also, some graphics cards have options to alter colors, etc. in games, so it might be worth checking those settings as well. Great to know. I'll try enabling that option in the next...
  16. TeKilla

    Technical Issue Rend2 Map Issues

    I believe that option is still not recommended, as it may cause issues on maps without HDR lightmaps, as indicated in the release notes of v1.10. Update: I tested it now, and even with HDR Lightmaps disabled, I encountered the same issues on the map mb2_duel_kamino. However, the map...
  17. TeKilla

    E-33

    Absolutely, I agree. I also miss the classic EE-3 weapon. It was iconic for Mandalorian gameplay. While the recent updates added some interesting features, the changes to the EE-3 feel off. It had a unique feel I enjoyed, so it's disappointing to see it altered in a way that reduces its appeal...
  18. TeKilla

    HDR functionality via NvTrueHDR mod?

    I noticed instability when using the vulkan renderer, leading to unplayable frame rates. However, the rend2 functioned without noticeable issues.
  19. TeKilla

    Unconfirmed Visual Glitch Report in Legends Mode [Rend2]

    Hi, I've noticed visual glitches in Legends mode after the recent update. This occurs on maps such as mb2_lunarbase and mb2_deathstar when using rend2 engine and wielding the darksaber.
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