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    [NON OFFICIAL POLL] Would you like to see Catwalk back in DOTFV2?

    I'm against bringing catwalk back in hanger, but I really like Lervish's idea about bringing catwalk back only in fed. That's the only part about catwalk that I think contributed something positive to DotF from a tactical point of view. I enjoy well utilized vertical gameplay in MB2, and right...
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    Reaching for Balance

    That's probably not supposed to happen but I totally believe you that it does. Just today I got sniped in the head with a proj shot as a 100/80 BH and lived with 2hp. That's definitely not supposed to be possible. Maybe there's something funky going on with head hit detection and some head...
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    Reaching for Balance

    This isn't true, damage calculations aren't that random. EE-3 sniper has 100 base damage (proj is 150 and M5 sniper is 47 for comparison). This is multiplied by 0.6 for a hit below the waist, 1.3 above the waist, or 3.0 for head/neck. A headshot will one shot anything except a wook. A chest...
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    Lightning Stun

    Lightning is definitely still too strong. Agreed with what Gumba said, I feel like the lightning stun change that happened didn't really do anything. FB as a whole isn't a waste, but IMO FB3 is. No clue why a lot of people buy it all the time, FB1 is sufficient most of the time. Occasionally...
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    TK'ing needs to be fixed.

    IMO jedi have it the easiest when it comes to avoiding TK points. Considering how often most servers have >50% of a team playing jedi, it's hard to shoot down a hallway without having a jedi strafe erratically into your shot and !p you for it. Or worse, some people will just run straight into...
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    1.4.6 Official Feedback Thread

    Dodge New dodge is much more practical and fun to use, although slightly OP in current state. Ben's dodge changes sound good. Also tweak dodge regen times per level, so it takes the same amount of time for each to regen to max. Reason: With Ben's changes and current regen times, level 1 could...
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    V1.4.6 Update Released

    If you wanted to be super optimal you could also just replace every character texture with a solid bright neon color. I play on default gamma and I've never had trouble spotting/keeping track of enemies basically instantly on 90% of maps, even when people intentionally pick skins that blend in...
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    V1.4.6 Update Released

    Pretty sure headshots still ignore dodge. EDIT: Nevermind, I'm wrong. They don't seem to. That does make dodge seem a tad OP. Melee + dodge 3 + quick throw + dash is hilarious. Melee heroes new meta.
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    The Evolution of Duel of the Fates

    Everything about the new map is extremely accurate to the movie as far as I remember (been a long time since I watched episode 1 though). It's not shown very well in the movie I believe, but you can get a glimpse of that staircase here. The interior of the palace that the movie was filmed in is...
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    Your 5 changes to sabering

    Could make BP movement penalty only apply with saber out (or on). Swap to melee (or turn saber off) for regular run speed. Adds some risk/reward trade-off, lower defenses for a chance to get away. If you require swapping to melee, the runner can't try to tap block to avoid a force focused...
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    Your 5 changes to sabering

    This please. Current system is far more complicated than it needs to be. It's not good for gameplay and it gives the most iconic StarWars classes that new players want to use absurdly steep learning curves. I really don't care what happens to dueling in duel mode, but dueling in open mode really...
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    The Wrist Laser is Rather Silly

    I think wrist laser while knocked down would be a really good buff. I'd definitely use it more. Off the top of my head: 1. Cyan and purple in open mode. 2. Shooting during ARC rolls. 3. Wall runs for ARC. 4. Side rolls for heroes/BH. 5. Removing firing delay on wrist laser. Not to mention...
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    Saber Colors

    I'm far from being a good duelist, but yellow is the "jack of all trades" style and is probably the best to start learning Jedi/Sith with. Assuming you're playing open mode, yellow is also proficient at dealing with any enemy gunner with its medium damage and swing speed. There's multiple...
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    Saber Colors

    Are you talking about the color of the lightsaber blade itself, or the colored circle around the lightsaber icon in your HUD? The color of the lightsaber blade is purely cosmetic. The color displayed in your lower right HUD is your saber style. Saber styles do affect gameplay; different styles...
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    Potential New Voice Commands

    Medic does serve a purpose in MB2 for FA. It's also how I apologize for TKs when there's still fighting going on and I can't stop to type sorry. I also need to call a medic when someone gets absolutely rekt.
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    ***Feedback needed from 8/26 Saber tourney!!*** EU Tourney ***

    Banning all styles sounds like the best option. Melee tournament hype.
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    "Enhanced Effects" Less Smoke mod

    This should be how the smoke is by default. Having improved graphics settings block the players view as much as the current smoke does is silly.
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    Shitty TD suggestion

    TD's didn't used to always kill people who were on the very edge of the blast. In older builds it had damage falloff, but I think it was changed to do full damage in the entire area at some point as I haven't seen anyone survive on the edge in literally years. If you were just barely touching...
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    Adapt JKA Siege Destroyer to MB2?

    This map was already converted to work with MB2 (was in a vehicle mappack along with a Geonosis map). It was rarely played because vehicles are just really bad in JKA, and MB2 doesn't do anything to make them better.
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    Basic Gameplay & Core Mechanics

    Poor phrasing on my part, I was referring to the intended drop in speed when initially toggling into scope.
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