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  1. 2cwldys

    Increase Lightsaber Length

    MBII devs aren't going to touch open without breaking it or doing unnecessary balance changes. So this is a long shot before expecting them to do anything like editing .sab files embedded in these modes for aesthetical saber lengths. You can of course do it yourself clientside but it won't help...
  2. 2cwldys

    Mapping guide: base JKA map ports; progressive siege

    Instead of discrediting other people who actually try to take the time to help and share their knowledge to assist other people, you could try to be a bit more productive?
  3. 2cwldys

    Open is finally dead.

    Your post lands the hammer on the nail, and we can't just blame the death of Open completely on legends like most do. It's OK at least in recent weeks they exclusively play open now in private lobbies, so I guess they stay out of people's way now. Better than fighting their skill stack in open...
  4. 2cwldys

    MBII Version Switcher

    Can this post be pinned
  5. 2cwldys

    MBII Version Switcher

    Amazing work. If the devs attempt to take this down I won't be surprised, but instead of doing all that they could just fix their game.
  6. 2cwldys

    A huge shoutout to the developers of Movie Battles II.....

    Absolutely shameful behavior.
  7. 2cwldys

    REVERT POLL

    You're welcome. Telling me thank you, without directly saying thank you. I find it funny because they'd rather showcase Powerbattles III in their patchnotes far before my work, cause my work is something extremely large in scale and isn't something silly and goofy and somehow needs more...
  8. 2cwldys

    Technical Issue Installing MBII on Linux Mint 22

    Check if DOTF still crashes as well.
  9. 2cwldys

    SAVE OPEN SAVE OPEN

    Literally just add better knockback. If players give me overwhelmingly positive feedback in my FAs that implement HELD_KNOCKBACK then you need to do something with Open gunner balance. They've already applied higher attunement & blaster defense allowing for more extremely powerful and versatile...
  10. 2cwldys

    Technical Issue Installing MBII on Linux Mint 22

    the games dying buddy, the things we took for granted are now the very hardships... jokes aside, the devs are more into implementing more serious things! like bad & unnecessary open changes in what are supposedly hotfixes. catering to the like competitive 5% of the playerbase rather than making...
  11. 2cwldys

    Open is finally dead.

    Scrim life!
  12. 2cwldys

    Technical Issue Installing MBII on Linux Mint 22

    The latest they have is 1.10.06. Since Mace left the team, no one has been maintaining the Linux compiling & distribution.
  13. 2cwldys

    Bring the old A halfswing back

    chatgpt ahh comment
  14. 2cwldys

    Moviebattles II R20.0.05 Released

    You pretty much nailed it.
  15. 2cwldys

    Moviebattles II R20.0.06 Released

    Another nerf to projectile rifle.
  16. 2cwldys

    Hosting Server Spaghetti's VPNMonitor (Updated)

    Hello yes, I wrote the changes. It is on purpose. TKer pada could manage to bypass the VPN monitor because he intentionally wouldn't spawn in the round quick enough. Your player has to be in the round and assigned an ID. Pada knew how to bypass this for most detection scripts. It checks in every...
  17. 2cwldys

    2003 CW Grievous FA

    adds grievousFA to mb2_cmp_assets3 by 2cwldys · Pull Request #460 · MBII/TextAssets
  18. 2cwldys

    Deleted

    Here is our maps.txt to be used with RTVRTM.py It's excluding the PTF maps, which we enjoy playing but didn't fit what we want. You'll have to /dir maps bsp in game and add those in manually. I think this should help anyone skip the leg work at least when it comes to an open server.
  19. 2cwldys

    Deleted

    I've already done 1 and 3 out of that list. Lair of the Ancients server (-=LOTA=-) The weapon pickups would need some work, but I think _ctf_ name handling already removes weapon pickups. At least the DFII ports we used had pickups and they were automatically removed. In the next update...
  20. 2cwldys

    Dark Forces II Saber SFX

    I spent some more time with the PK3 to add the font and force power icons from Dark Forces II. It isn't perfect, and the font itself lacks a good chunk of special characters, and not all the force power icons could be covered by DFII's imagery. I made some force power icons of my own, alongside...
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