Recent content by Tempest

  1. Tempest

    Movie Battles II V1.6.2 Released

    @KaniganTheMando FP drains are no longer tied to HP damage by default. The FP drain on EE3 sniper should be about the same as before its base damage got reduced. Also, swings do currently get flinched/canceled if a saberist doesn't have enough FP to block the shot.
  2. Tempest

    Movie Battles II V1.6.2 Released

    @TheEggGod Wooks still get rage from other things. They just don't get extreme amounts from frag grenades anymore.
  3. Tempest

    Please Stop Making Changes So Quickly

    Most of the recent patches were QoL/bug fixes. The knockback/gunner changes were the first actual gameplay changes in at least around 2 years (while the time between general releases has been 3-6 months as of late). I'm not sure I'd call that constant changing of how the game works. Knockback...
  4. Tempest

    Another sabering poll

    Newbies/noobs shouldn't ever be on par with veterans or players who take lots of time to practice the game. That's just the default expectation of pretty much anything that has any desire to have skill involved. I think the issue is when the system is opaque or isn't intuitive (which I think is...
  5. Tempest

    Saber Blocking Turret Fire Causes Server Crash

    Should be fixed on next patch.
  6. Tempest

    Another sabering poll

    It'd be easier to discuss things on Discord given I've already done a lot of work on potential changes/rebalancing of the system. I think you'll enjoy Red being an actually viable style and strong (again) though :)
  7. Tempest

    Unconfirmed Disruptor Rifle shots sometimes do no damage?

    Will take a look in the next couple of days between other bug fixes. If anyone can narrow it down to time charged or anything, that'd help a lot.
  8. Tempest

    MovieBattles II V1.6.1.2 Released

    The problem with it, as I said before, is that it essentially prevented saberists from actually reaching the ground while being shot. Looking at some adjustments to it but there's still high FP drain penalties for being hit in the air on top of making yourself easier to hit.
  9. Tempest

    Another sabering poll

    There's still a 1.2x multiplier for hitting someone while you're in the air as well as a 1.1x multiplier for being hit while in the air.
  10. Tempest

    MovieBattles II V1.6.1.2 Released

    Most of the gripes I see in here are either about hard counters or other classes feeling too weak/strong and asking why they didn't get adjusted. Mace covered most of the reasoning here. I tried to make it clear that there's plans for the other classes being adjusted but that these changes were...
  11. Tempest

    Can we expect a nerf for jedi?

    FP drains and consistent knockback are sorted out for the most part for next patch. We'll likely need to tweak a few weapons here and there but most will be making impacts, even at longer ranges.
  12. Tempest

    Can we expect a nerf for jedi?

    Knockback, FP drains, and damage reduction are all at the very top of the list for gameplay changes that I'm working on (I just finished de-correlating weapon damage from FP drains in the gunner beta FP drain function). Tweaks to force powers (namely Push and Sense) follow closely after.
  13. Tempest

    The current version of moviebattles is the worst balanced iteration since 2008

    I think most of the issues with gameplay balance have been lack of direction where it's mostly just been "what sounds like it needs to be adjusted" instead of objectively looking at things and saying "this needs to be adjusted", which ends up in circular loops (knockback flinch knockback etc)...
  14. Tempest

    The current version of moviebattles is the worst balanced iteration since 2008

    Some interesting ideas and a lot of them fall in line with what I've been talking to various players and @Hexodious about. One potential solution to the "healing can be a timewaster" thing is an alternative of having armor regenerate instead. I'm not a huge lore nerd but I'm fairly sure personal...
  15. Tempest

    Saber staff current state

    In terms of people that are experienced/good with the styles they're using, I've considered Staff to be the strongest for a few years (it's mostly just a bit more annoying to use and less suited for more general usage in Open so it's picked up less than other styles). Blue is up there simply...
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