Recent content by SnowBlind

  1. SnowBlind

    Fix Yaws

    Yellow a half swing or staff a/d into d/a halfswing in tempest beta last year or most if not all a halfswings in 1.3. Yes because counters are generally faster than return animations. They are the same speed/animation. Halfswings will take longer to come out as you have to wait out two other...
  2. SnowBlind

    Fix Yaws

    I'm telling you the frames/timing for them are not 0, if they were instant you would have no issue cs parrying at point blank among a myriad of other new issues brought by instant counters. There is a difference between unreactable and instant. Again this is a composure problem, if they don't...
  3. SnowBlind

    Fix Yaws

    With yellow you want to use d side swings and move backwards while countering to give your swing time to start up, fast yawing cs at point blank in an attempt to parry is a good way to get sided. I agree though cs on defence should not require this, on pb specifically. If you are referring to...
  4. SnowBlind

    Moviebattles II Hotfix 1.8.1.1 Released

    Looking at the attached photo there is a significant fps drop from last patch to current (tested on win10), and this is on devmap, will be worse in a server full of people. I wonder what could cause this...
  5. SnowBlind

    Removal of Random Mechanics

    Rogue silenced, the truth is out there...
  6. SnowBlind

    Removal of Random Mechanics

    Happens a few times every session, but usually isn't death, however the possibility of being randomly deflected then put mid air into push/pull is not a lulz moment. I have seen something like it in open, two saberists blocking with blades clashing, gunner shoots into them creating a rapid...
  7. SnowBlind

    Removal of Random Mechanics

    deflect Video source.
  8. SnowBlind

    Removal of Random Mechanics

    Sorry I was not clear enough, as fluffy said the shot hit obi-wan with his guard up and was deflected into the player with the pink light saber.
  9. SnowBlind

    Removal of Random Mechanics

    Player with pink lightsaber pushes, ee3 sniper bolt is deflected and pink lightsaber man dies...
  10. SnowBlind

    Removal of Random Mechanics

    Thank you for clarifying this. What is the limit on this, just yesterday saw a shot hit at 45 degrees then get deflected backwards. Is the timing for such non-mblock deflection completely random or does that have a timer. I doubt this deflect can be avoided with positioning at facehug, nor...
  11. SnowBlind

    Removal of Random Mechanics

    Ye not certain on this, has least impact to me, as you said can just look for audio to give foresight and push on reaction to the rocket at that point. It's more so whether the actual timer for the rocket is random or not, cues can be adjusted for, as seen with mando.
  12. SnowBlind

    Removal of Random Mechanics

    The following mechanics are random to the best of my knowledge, while each having an affect on gameplay, some more than others. Deflect 0-3 non-mblock state, deflecting shots randomly in time and position. Has the ability to collide with players inflicting damage based on multiplier, knock...
  13. SnowBlind

    Make blocking mid-swing cancel the combo

    You can slap perfect sb on prediction in three scenarios. 1. on combo timing, slap on contact of their hit (listening to hit sounds helps), hold w to reduce distance to make the timing as fast as possible, slight yaw of the slap to the left as well should help. 2. on counter timing, slap just...
  14. SnowBlind

    A-PACK VERSION 6

    Redeemed...
  15. SnowBlind

    Technical Issue Need help with graphic settings.

    Would have to batch process shaders for picmip to only be applied to map textures, but good luck with that. Picmip only affecting map textures would be a good feature and has been requested in the past; implementing it into mbii's openjk fork should be doable.
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