Recent content by SnowBlind

  1. SnowBlind

    Moviebattles II Update R21.0.00 Now Available

    Yes, given fast styles should/have more opportunities to steal timings, it's a checks and balances approach so you can't vortex people as easily without some solid combinations of defense. As for the specific number, would have to play around with it, why I don't like acm compared to toning down...
  2. SnowBlind

    Moviebattles II Update R21.0.00 Now Available

    All good, maybe look at acm drains then vs blue/cyan, old acm of light styles losing more acm did serve a purpose.
  3. SnowBlind

    Moviebattles II Update R21.0.00 Now Available

    Retracting statement from w->wa yellow transition difference, they are the same, just tested properly with torso timers, good job. What is the acm loss for blue and cyan currently from being hit by yellow? I wouldn't say the acm gain was op for blue/cyan, but I definitely noticed it more than...
  4. SnowBlind

    Moviebattles II Update R21.0.00 Now Available

    Got around to dueling for a bit, overall seems like an improvement thus far. Yellow is nearly what it was pre r20 swing speed wise, the w->wa transition got slowed down a bit too much, I think the rest of the transitions are the same from my brief testing. I understand the return time nerfs on...
  5. SnowBlind

    MBII Version Switcher

    Hosting v0 on linuxjampded, sometimes will be able to stay in server, then get kicked for malformed info and server will rename players to padawan. I remember hosting on windows and didn't have this issue, curious as to why.
  6. SnowBlind

    Proposed changes

    Being punished for messing up a timing, sounds fine to me??? Slap was not perfectly fine before, the knockback/up could make punishes for the bad slap miss, additionally slap has insanely short recovery that is still hard to get a true punish on but at least now you will have a much greater...
  7. SnowBlind

    REVERT POLL

    Going off Hessu's list I will give you some numbers/actionable steps. high priority pb zone adjustments->insert 1.10 pre calc angle values and go from there in determining delays observed for pb. hitboxes->don't have much technical knowledge for this, insert 1.10 hitboxes where applicable...
  8. SnowBlind

    Feedback Thread: v1.11 Open Beta #1 - May 25th 2024

    Honestly just baffles me at this point in the game when many things have been tried throughout the builds and problems that exist such as body hit counters are still not being addressed, meanwhile other mechanics that were predominantly fine are the point of contention as you have stated. There...
  9. SnowBlind

    Feedback Thread: v1.11 Open Beta #2 - May 31st 2024

    Duel Feedback. General: Non pb cs needs to go, mb2 allows for a lot of freedom when to attack which helps make the game feel fluid. However, being able to launch an offense when getting hit cleanly does not follow game design of having disadvantage when being hit. I'll explain more below for...
  10. SnowBlind

    Feedback Thread: Saber Open Beta - May 4th 2023

    Design Principles for Dueling Clear and consistent mechanics that have their potency based on the effort required to perform said mechanics under the various conditions or states of play that arise in mb2. Any deviation from a neutral baseline of effort to performance will again have clear and...
  11. SnowBlind

    Fix Yaws

    Yellow a half swing or staff a/d into d/a halfswing in tempest beta last year or most if not all a halfswings in 1.3. Yes because counters are generally faster than return animations. They are the same speed/animation. Halfswings will take longer to come out as you have to wait out two other...
  12. SnowBlind

    Fix Yaws

    I'm telling you the frames/timing for them are not 0, if they were instant you would have no issue cs parrying at point blank among a myriad of other new issues brought by instant counters. There is a difference between unreactable and instant. Again this is a composure problem, if they don't...
  13. SnowBlind

    Fix Yaws

    With yellow you want to use d side swings and move backwards while countering to give your swing time to start up, fast yawing cs at point blank in an attempt to parry is a good way to get sided. I agree though cs on defence should not require this, on pb specifically. If you are referring to...
  14. SnowBlind

    Moviebattles II Hotfix 1.8.1.1 Released

    Looking at the attached photo there is a significant fps drop from last patch to current (tested on win10), and this is on devmap, will be worse in a server full of people. I wonder what could cause this...
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