I hated Episode II but man is Rogue One shit. I can't get over those bland characters that feel absolutely passive to what happens around them. Lots of useless scenes that have zero consequences on our characters or the plot. Terrible, terrible movie. The final 'death scene' and the Vader scenes...
And yet people still play the Quake games. :thinking:
Sometimes you have to look at the solutions that are staring you in the face. Team deathmatch at high level needs as much teamwork as any other game mode. 1 life or infinite respawns, doesn't matter a long as the class feature and the maps...
BG tried the class limit thing and people disliked it. I will tell you a few reasons why I think they did.
- people didn't really take it as a competitive server. It looked like just another 32 slot dotf server with a lot of rookies because frankly, not enough people are competitive players
- it...
I thought the points raised in this thread were about how to bring the fun back into the game. I agree with how 2017 MB2 has been described so far. I'm just sharing my view that it has a lot to do with the main format, which is 10v10 or more in open mode, often on dotf. In that sense I agree...
I'm late to the party but I couldn't agree more with the original post. Open mode is an awful mode that makes the game hard to balance. It works ok on dotf and a few other maps. These days if you want to quickly join a game you have 2 options: 32 slot server on dotf or a small duel server...
I understand your point, I'm just trying to figure out what could balance this kind of buff. Remember, you wouldn't need to spend stamina on sprint due to the regular speed buff.
Btw I've played a lot with M5 1 and M5 2 and I haven't noticed any difference in close and mid range. Try it, it...
I think the entire ARC class needs a revamp to be honest.
ARC's are a fast and agile class unless you take stamina 1 or 2, in which case you have to stop or walk often while heroes, BHs or even soldiers don't.
ARC's can resist force powers, but not really. Dexterity 3 allows you to counter...
Aren't you guys overreacting a bit here?
Played about 2 hours of this build, both duel and open mode. Open mode as a gunner was fine, just had to get used to more saberists using deflect. Games with a regular number of saberists (about a third of each team) were actually very fun. Duelling is...
Currently, sense rewards gunners and saberists teaming up. It's good both when it comes to design (making the game as close to the SW universe as possible) and gameplay. Being sneaky is absolutely possible with the current version of sense so that argument doesn't hold. Voted no.