- Posts
- 0
- Likes
- 1
Hello, i am Asgarath, an old user of JKHUB forum Jedi Academy Community.
I have not played much at movie battles cause missing of time, becuase i pass at least 5-8 hours to day to coding JKA using openjk. Single Player
i am not particularry skilled as coder, and i am searching by... well, years? some teammate that can help me with debugging and stability or to accomplish the goal.
The goal is basically to create an OpenJK client version that have external Libraries liike *.SAB Files, for customize ShotGuns, Force Powers and also NPC status Like MOD resistance to damages, aura colors visible of their body from FP_SEE, an inventory and some other things.
i added also a basic levelling system for player from level 0 to level 120 and 20 levels for Armor upgrade.
The .GUN library is completed of 90% of functionality about customizing visual effect and recreating all the ballistic into a softcoded way, missing just ammo customizations, weapon model and hands first person view model.
a tons of variables allow to customizes guns with ext_data/guns/ *.GUN files exactly like SAB files allow to customize lightsaber.
today i added the prototypes of force power and of status library customization.
BUT...
i confess that i never had much success to use and run debug , and i my code have a lot of glitches and some crashes.
the most difficult problem to fix is the savegames that are very unstables and fucked out after i added 64 weapons Slots + gun library.
well, i guess there is some problem of allocated memory?
However, this is a request of help.
I am looking for some kind soul skilled with C++ that can help me to complete these 3 libraries for allows to all modders of JKA Single Player to do whatver history and tales their desire without are more limiated by the infamous missing of the game of the possibility to customize weapons and force powers...
I Hope someone can help.
See ya later.
I have not played much at movie battles cause missing of time, becuase i pass at least 5-8 hours to day to coding JKA using openjk. Single Player
i am not particularry skilled as coder, and i am searching by... well, years? some teammate that can help me with debugging and stability or to accomplish the goal.
The goal is basically to create an OpenJK client version that have external Libraries liike *.SAB Files, for customize ShotGuns, Force Powers and also NPC status Like MOD resistance to damages, aura colors visible of their body from FP_SEE, an inventory and some other things.
i added also a basic levelling system for player from level 0 to level 120 and 20 levels for Armor upgrade.
The .GUN library is completed of 90% of functionality about customizing visual effect and recreating all the ballistic into a softcoded way, missing just ammo customizations, weapon model and hands first person view model.
a tons of variables allow to customizes guns with ext_data/guns/ *.GUN files exactly like SAB files allow to customize lightsaber.
today i added the prototypes of force power and of status library customization.
BUT...
i confess that i never had much success to use and run debug , and i my code have a lot of glitches and some crashes.
the most difficult problem to fix is the savegames that are very unstables and fucked out after i added 64 weapons Slots + gun library.
well, i guess there is some problem of allocated memory?
However, this is a request of help.
I am looking for some kind soul skilled with C++ that can help me to complete these 3 libraries for allows to all modders of JKA Single Player to do whatver history and tales their desire without are more limiated by the infamous missing of the game of the possibility to customize weapons and force powers...
I Hope someone can help.
See ya later.