Working on a Code MOD on Jedi Academy. I am searching for some expert coder help.

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Hello, i am Asgarath, an old user of JKHUB forum Jedi Academy Community.
I have not played much at movie battles cause missing of time, becuase i pass at least 5-8 hours to day to coding JKA using openjk. Single Player
i am not particularry skilled as coder, and i am searching by... well, years? some teammate that can help me with debugging and stability or to accomplish the goal.
The goal is basically to create an OpenJK client version that have external Libraries liike *.SAB Files, for customize ShotGuns, Force Powers and also NPC status Like MOD resistance to damages, aura colors visible of their body from FP_SEE, an inventory and some other things.
i added also a basic levelling system for player from level 0 to level 120 and 20 levels for Armor upgrade.

The .GUN library is completed of 90% of functionality about customizing visual effect and recreating all the ballistic into a softcoded way, missing just ammo customizations, weapon model and hands first person view model.
a tons of variables allow to customizes guns with ext_data/guns/ *.GUN files exactly like SAB files allow to customize lightsaber.
today i added the prototypes of force power and of status library customization.
BUT...
i confess that i never had much success to use and run debug , and i my code have a lot of glitches and some crashes.
the most difficult problem to fix is the savegames that are very unstables and fucked out after i added 64 weapons Slots + gun library.
well, i guess there is some problem of allocated memory?

However, this is a request of help.
I am looking for some kind soul skilled with C++ that can help me to complete these 3 libraries for allows to all modders of JKA Single Player to do whatver history and tales their desire without are more limiated by the infamous missing of the game of the possibility to customize weapons and force powers...

I Hope someone can help.
See ya later.
 
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Im no expert and I may be wrong but I believe Jk engines are all hard limited to 1gb and 1 core.

Open jk and Mb2 might have found a work around for that im not sure I never worked on the core code but from what you said
If your adding a bunch of wep slots and guns thats eating up the limited memory you can have in 1 scene and causing instability and bugs similar to how Movie Duels will try to add dual lightsabers to ur char in the JKA regardless of which style you pick.


if im right and not on a nonsensical tangent that means too much stuff loaded at once leads to a memory over flow and bugs / crashes galore.

but this is just a hobby coders theory good luck

~ kanja Club :lukesalute:
 
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