For future note:
* Vehicles with the Ram Damage modifiers do not accrue TK points or credit kills when stepping on players. This can be easily abused to teamkill.
* Shielding for non-deka classes does not recharge even if a value for shieldRechargeMS is set
* Vehicle weapons with the lock-on function cannot generate a lock and will automatically dumbfire. This didn't occur in previous builds.
* riderAnim only applies to swoop class vehicles. Visible players via "hideRider 0" on non-swoop vehicle types will be locked into whatever the last animation they were in before entering the vehicle. If, for example, you were running into a non-swoop and entered, your character will appear to be running in place while in the vehicle.
* In non-swoop class vehicles, visible players via "hideRider 0" will be drawn and can be shot but cannot be hurt. Shots will hit their models but not deal damage to either the player character or the vehicle.
* Vehicles with the Ram Damage modifiers do not accrue TK points or credit kills when stepping on players. This can be easily abused to teamkill.
* Shielding for non-deka classes does not recharge even if a value for shieldRechargeMS is set
* Vehicle weapons with the lock-on function cannot generate a lock and will automatically dumbfire. This didn't occur in previous builds.
* riderAnim only applies to swoop class vehicles. Visible players via "hideRider 0" on non-swoop vehicle types will be locked into whatever the last animation they were in before entering the vehicle. If, for example, you were running into a non-swoop and entered, your character will appear to be running in place while in the vehicle.
* In non-swoop class vehicles, visible players via "hideRider 0" will be drawn and can be shot but cannot be hurt. Shots will hit their models but not deal damage to either the player character or the vehicle.