V1.4 Update Released!

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V1.4 Update

After many months of work the team is happy to finally release Movie Battles II version 1.4! With the number of changes this is our largest release since V1.1 or V1.2. We have spent time improving Jedi / Sith balance, implementing a new anti-cheat system, adding more server administration tools, polishing existing assets, making gameplay tweaks, and of course bug fixes. We hope the community enjoys this release!

If you encounter update speed issues with the launcher please check alternate options on the downloads page. The launcher will skip downloading any manually installed files. Mac and Linux users will also need to manually update their launcher with the appropriate launcher version on that page.

Know any friends who might be interested in Movie Battles? Jedi Academy is on sale right now from both GOG and Steam, so now would be the perfect time to share.

CHANGELOG (8-5-2016)

General Gameplay
We have made some small gameplay changes with the intention of moderating the power of a couple of some classes, while providing various quality of life changes to other classes’ abilities to promote diversity and dynamicity.

Wookiee
We noticed that wookiees have been almost unstoppable while in Rage Mode, and a large part of this was because of their endless supply of fury, so we’ve toned that down a little bit.
  • Change: Reduced fury gain from damaging enemies while in rage mode by 30%. Reduced fury bonus from killing enemies in rage mode by 35%.

Super Battle Droid
Super Battle Droids have always been a pretty strong class in comparison to their pure simplicity. Rather than toning down some of their upfront damage we decided to instead highlight their weakness at close range. Oh, and apparently one ability did not match up with it’s information tooltip; we’ve fixed that too.
  • Change: Slap damage reduced from 30 to 10.
  • Fix: Blast Armor now reduces melee damage by 20% in addition to 40% explosive damage reduction. Previously did not reduce melee damage despite its class configuration description.

Mandalorian
Mandalorian has always lacked a degree of diversity. A contributing factor to this problem has been their lack of complimenting tools. The Flamethrower was always a tool we wanted to be diverse and work in a multitude of situations, while The Wristblaster sort of fell to the wayside. We’ve implemented a quality of life fix and tinkered with the values of Wristblaster to give Manda some of the diversity it’s lacking.
  • Change: Wrist Blaster no longer has an initial delay before firing. Reduced ammo before overload from 5 to 3 and decreased its regeneration rate from 1 ammo per 3 seconds to 1 ammo per 5 seconds.

Player Movement
For the most part player movement is in a pretty good spot, however there are a few areas that we’ve looked to improve the quality of life of.
  • Change: Crouch now reduces force push/pull displacement by half.
  • Change: Crouch/Dive can now be performed into walls and slopes.
  • Fix: Wallgrab release inducing falling damage even when releasing from a close distance to the ground, when the wallgrab had been initiated from falling off a ledge rather than jumping off of it.

Armour
Damage to armour has been modified to improve consistency.
  • Change: Armour mechanics have been altered so the reduction of location damage modifier always applies if armour remains. Previously the modifier was ignored if the damage received was higher than remaining armour.

Lightsaber System
Jedi versus Sith, Jedi versus Jedi, Sith versus Sith

While many of the core mechanics and basics in Version 1.4 will be the same, or similar to how they’ve always been, there have been changes made to halfswinging, countering, perfect blocking, swing chaining and ACC gains, the return of the formerly defunct nudge mechanic, and the return of the saber clash GFX and SFX for the sake of fluidity. These changes are mostly meant to promote more dynamic, reactive and varying styles of saber on saber combat, increase the overall skillcap of the saber system and address the lack of appealing visuals which previous versions suffered from.
  • New: Yellow style now has a saber vs saber perk. Perfect blocks with yellow drain 1 ACC from attacks.
  • New: Saberists can now continue the swing chain with a halfswing after performing a swing feint (interrupting a swing by pressing reload).
  • New: Can now shut off saber when in nudge by pressing use + reload.
  • New: Nudge has been reintroduced upon saber/saber or saber/body collisions, when not attacking.
  • New: Saber/saber clash SFX and GFX have been reintroduced.
  • New: Perfect block is now called full perfect block. Being full perfect blocked now prevents the continuation of swing chains.
  • New: Semi-perfect block: Similar to full perfect block, but can be performed when attacking, running, walking and rolling (not knocked down or in a getup animation), and only negates BP drain and ACC gain. Does not stop combos nor benefits from any perk such as purple ACC gain on PB or yellow ACC drain on PB. Semi-perfect block triggers yellow flashes on the crosshair and BP bar.
  • New: Being hit by a non-parried saber swing now always triggers a blocking animation from which a half-swing (called "counter") can be performed.
  • New: Half-swings performed from nudges, chain pauses and blocking animations are now of similar speed in all directions and spinning moves no longer occur in these cases. Swings chained in the air are unchanged.
  • New: Counters performed off of a full perfect block are instantaneous and deal 1.2 times BP drain regardless of swing blocking, walking or running.
  • New: Parrying now drains BP depending on which stance is being used with respect to the opponent's. For this feature, Blue/Cyan/Duals count as light styles, Yellow/Staff count as medium styles and Red/Purple count as heavy styles. Parrying against the same weight class or lighter results in 1 BP loss, a weight class one level above 2 BP loss, and a weight class 2 levels above 3 BP loss.
  • New: When reaching/having 0 BP after a parry/cancel-out or after being semi-PBed, it is no longer possible to continue on with the combo.
  • Change: Force lightning now stuns Jedi/Sith equipped with a lightsaber if force focused or too low on FP (relative to FB level).
  • Change: ACC gain is removed from all saber special moves except DFAs (Forward+Jump+Attack).
  • Change: When pausing after a chain during a combo, the saberist now regains the ability to gain ACC for the next chain; a chain being a set of consecutive swings, as opposed to pausing then doing a half-swing; being hit and performing a counter also resets the chain, as does performing a consecutive swing in the air (while not hitting another opponent).
  • Change: Consecutive body hits within a single chain now only drain 0.5x as much BP. Only the first hit of a swing chain drains the normal 1.0x amount.
  • Change: Dual style slapping BP drain reduced from 16 to 8, dual now has the same increase in blocking arc as staff.
  • Change: Slightly reduced purple, staff and dual styles' attacking power. Significantly reduced red style's attacking power. Increased cyan's defensive power.
  • Change: Red BP drain on PB perk removed and given to cyan; cyan BP drain on parry removed. Red stagger on 3rd hit is now a shorter stagger (i.e. the player still cannot block blasterfire or PB swings during the stagger, unlike the flinch feature versus gunners).
  • Change: Saber stagger speeds are now the same in every direction.
  • Change: Walking non-swing blocked saber swings now only deal 1.1 times more BP drain (down from 1.2 times), and running swings only deal 1.0 times more BP drain (down from 1.2 times).
  • Change: Perfect block (full and semi) zones have been made smaller overall.
  • Change: Overall BP drains have been increased by 1.2 times.
  • Change: ACM offsets are now the same for all styles. ACM = ACC - 1 for all styles. One exception has been added regarding ACC loss behavior: Blue/Cyan styles lose 2 ACC instead of 1 when bodyhit by styles other than Blue/Cyan, and when perfect blocked by Yellow. Blue/Cyan still lose only 1 ACC when bodyhit by Blue/Cyan.
  • Change: Slightly reduced the minimum delay between two saber strikes on a single opponent for blue style (other styles are unchanged).
  • Change: Blue style's swing chaining capacity is now 2 swings instead of 8.
  • Fix: Blue style's diagonal bouncing animations now work correctly.
  • Removed: Direction restrictions for chaining swing combos have been lifted for all styles.

Jedi/Sith versus Gunners
There are also a good number of changes to the way saberists and gunners interact, with a few value changes and the addition of a new ‘Flinch’ mechanic. We wanted Jedi and Sith to really commit to a close quarters fight and to punish them for misplaying, and to reward gunners more for consistently hitting shots and dealing damage.
  • New: Jedi/Sith now have a universal 20% damage reduction in addition to the 0.75x when blocking. Does not apply when swing-blocking.
  • New: Saber-out melee moves like slap and jump kick are now stopped and cause a stagger when shot by a projectile from very close range.
  • New: Flinch: Flinches are short directional staggers during which it is possible to use saber melee moves or block blaster fire if not pressing attack. Flinches now occur when a player who is not swing blocking gets shot by an opponent at very close range.
  • New: When a projectile hits a lightsaber, it will trigger a block from the saberist if the shot was going to hit his body or pass very close to his body, both when not attacking or when swing blocking; otherwise it will pass through the lightsaber.
  • Change: While meditating force sense level 3 no longer has an activation cost and does not impede FP regeneration.
  • Change: Base saber deflection arc increased to 180°.
  • Change: Medium style point costs changed from 6/8/6 to 8/2/4.
  • Change: Purple style swing damage reduced from 440 to 320, red style swing damage reduced from 600 to 450.
  • Change: Automatic blocking saber animations upon incoming projectiles now occur at all ranges, only when actually deflecting projectiles and not when projectiles pass close by, and they lead to half-swings similar to the nudging ones (no more instantaneous swings).
  • Removed: All saber vs gun stance perks have been removed, with the exception of duals and staff which now both have an increased deflection arc. (Red style damage reduction, purple style FP damage reduction, cyan style acrobatics not requiring FP, blue style blocking blaster shots while performing jump kick with saber out, duals reduced FP cost of force powers and staff increased FP regeneration out of combat).

User Interface
We’re always looking to improve on the usability of the current UI, and while the idea of a new UI sounded fantastic the time was really against us. That didn’t stop us from improving on what we did have though.
  • New: Enabled usability hint icon. This appears when something can be interacted with using the Use key. Previously disabled feature from single player.
  • New: Droideka power management can now be toggled by using Class Special 2 in addition to Weapon Mode.
  • Change: New automatic demo record icon.
  • Fix: Open mode lightsaber hilts are now listed in alphabetical order.

Effects

We have hit the engine limit for number of .efx files loaded on a few of the larger maps which means some things, like Droideka Blaster fire could disappear. This has been fixed by doing cleanup of the effects files. For those with custom FA's you can see the list of changed file paths below.
  • New: Added several FX files with additional color variants of existing.
  • Change: Passthrough Deflect color is now orange instead of yellow to better differentiate it between a normal deflect.
  • Change: All FX have had their physics calculations reduced. You should see some performance gains, particularity if you are using Enhanced EFX.
  • Change: Updated dozens of FA character configurations to account for merging of files.
  • Fix: FX files have been merged and reorganized to reduce duplicates and have a more clear structure. Even after additions mentioned above, 84 FX files and 37 folders have been removed.
  • Fix: Freeing of many basejka FX for use again in things like Full Authentic as our FX no longer overwrite base files.
Effect File Changes
blaster/Deflect_Passthrough -> Removed Smoke and changed color to orange.
blaster/wall_impact -> blaster/Impact_Wall01
blaster/wall_impact_enhanced2 -> blaster/Impact_Wall01_E
blaster/droid_impact -> blaster/Impact_Droid
blaster/flesh_impact -> blaster/Impact_Flesh
blaster/muzzle_flash -> blaster/MuzzleFlash01R
blaster/shot -> blaster/Shot01R

bryar/muzzle_flash -> blaster/MuzzleFlash01R
bryar/shot -> blaster/Shot02R
bryar/deflect -> blaster/Deflect
bryar/flesh_impact -> blaster/Impact_Flesh
bryar/lvl3_shot -> blaster/Shot03R
bryar/crackleShot -> blaster/Shot04R
bryar/wall_impact -> Blaster/Impact_Wall01
bryar/wall_impact_Enhanced2 -> Blaster/Impact_Wall01_E
bryar/wall_impact2 -> Deleted
bryar/wall_impact2_enhanced2 -> Deleted
bryar/npcshot -> Deleted
bryar/altmuzzle_flash -> Deleted
bryar/wall_impact3 -> Blaster/Impact_Wall01R
bryar/wall_impact3_Enhanced2 -> Blaster/Impact_Wall01R_E

bowcaster/shot -> blaster/Shot05R
bowcaster/wall_impact -> blaster/Impact_Wall01
bowcaster/wall_impact_enhanced2 -> blaster/Impact_Wall01_E
bowcaster/deflect -> blaster/Deflect
bowcaster/flesh_impact -> blaster/Impact_Flesh

briar_pistol -> deleted folder
clone_westars - > deleted folder
darkconc -> deleted folder

darts/p_dart -> Darts/Trail_P
darts/t_dart -> Darts/Trail_T

dc-15s/shot -> Blaster/Shot02B
dc-15s/muzzle_flash -> Blaster/MuzzleFlash01B
dc-15s/altmuzzle_flash -> deleted
dc-15s/flesh_impact -> Blaster/Impact_Flesh
dc-15s/wall_impact -> Blaster/Impact_Wall01B

dc17m -> deleted folder
dc-17ms -> deleted folder

demp2/muzzle_flash -> Blaster/MuzzleFlash01B
dempt/projectile -> Blaster/Shot06B
demp2/flesh_impact -> Blaster/Impact_Flesh
demp2/deflect -> Blaster/Deflect
demp2/wall_bounce -> Blaster/Bounce01B
demp2/wall_bounce_Enhanced2 -> Blaster/Bounce01B_E
demp2/wall_impact -> Blaster/Impact_Wall01B
demp2/wall_impact_enhanced2 -> Blaster/Impact_Wall01B_E

Disruptor/Deflect -> Blaster/Deflect

ee3/blaster_shot -> Blaster/Shot07R
ee3/flesh_impact -> Blaster/Impact_Flesh
ee3/sniper_shot -> Blaster/Shot08R
ee3/wall_impact -> Blaster/Impact_Wall01
ee3/wrist_shot -> Blaster/Shot09Y

electrostaff -> deleted folder
geocan_dc-17 -> deleted folder

golancr1/muzzle_flash -> Blaster/MuzzleFlash01R
golancr1/shot -> Blaster/Shot10R

greenblaster/crackleshot -> Blaster/Shot04G
greenblaster/flesh_impact -> Blaster/Impact_Flesh
greenblaster/muzzle_charge -> Blaster/MuzzleCharge01G
greenblaster/muzzle_flash -> Blaster/MuzzleFlash01G
greenblaster/pistol_shot -> Blaster/Shot11G
greenblaster/pistol3_shot -> Blaster/Shot03G
greenblaster/rifle_shot -> Blaster/Shot02G
greenblaster/shot -> Blaster/Shot02G
greenblaster/wall_impact -> Blaster/Impact_Wall01

kejjdh17 -> deleted folder

repeater/altmuzzle_flash -> Blaster/MuzzleFlash02B
repeater/deflect -> Blaster/Deflect
repeater/droid_impact -> Blaster/Impact_Droid
repeater/flesh_impact -> Blaster/Impact_Flesh
repeater/muzzle_flash -> Blaster/MuzzleFlash01B
repeater/projectile -> Blaster/Shot01B
repeater/wall_impact -> Blaster/Impact_Wall01
repeater/wall_impact_enhanced2 -> Blaster/Impact_Wall02_E

t21/flesh_impact -> Blaster/Impact_Flesh
t21/wall_impact -> Blaster/Impact_Wall01

T-21/flesh_impact -> Blaster/Impact_Flesh
T-21/shot -> Blaster/Shot12R
T-21/wall_impact -> Blaster/Impact_Wall03

vehicles/droideka/droideka_blasterhit -> Blaster/Impact_Wall03
vehicles/droideka/droideka_blasterhit_enhanced2 -> Blaster/Impact_Wall03_E

westarm5/altmuzzle_flash -> Blaster/MuzzleFlash01B
westarm5/muzzle_flash -> Blaster/MuzzleFlash01B

yellowblaster/altmuzzle_flash -> Blaster/MuzzleFlash01Y
yellowblaster/crackleshot -> Blaster/Shot04Y
yellowblaster/flesh_impact -> Blaster/Impact_Flesh
yellowblaster/muzzle_flash -> Blaster/MuzzleFlash01Y
yellowblaster/pistol_shot -> Blaster/Shot02Y
yellowblaster/pistol3_shot -> Blaster/Shot02Y
yellowblaster/wall_impact -> Blaster/Impact_Wall01Y

pulserocket/explosion -> Rockets/ExplosionPulse
pulserocket/explosion_enhanced2 -> Rockets/ExplosionPulse_E
pulserocket/muzzle_flash -> Rockets/MuzzleFlashPulse
pulserocket/shot -> Rockets/MissilePulse

rocket/shot -> Rockets/Missile

blood/spat_big -> Gore/spat_big
blood/spat_pool -> Gore/spat_pool

gore/spat/spat_big_oil -> Gore/spat_big_oil
gore/spat/spat_big_red -> Gore/spat_big_red
gore/spat/spat_big_yellowgreen -> Gore/spat_big_yellowgreen
gore/spat/spat_pool_oil -> Gore/spat_pool_oil
gore/spat/spat_pool_red -> Gore/spat_pool_red
gore/spat/spat_pool_yellowgreen -> Gore/spat_pool_yellowgreen

conc/shot -> Grenades/GlowConcS
conc/shot2 -> Grenades/GlowConcB
conc/conc -> Grenade/EXP_Conc
conc/conc_enhanced2 -> Grenade/EXP_Conc

firegrenade/shot -> Grenades/GlowFireS
firegrenade/shot2 -> Grenades/GlowFireB

sonicgrenade/shot -> Grenades/GlowSonicS
sonicgrenade/shot2 -> Grenades/GlowSonicB
sonicgrenade/sonic -> Grenades/EXP_Sonic

thermal/shot -> Grenades/GlowFragS
thermal/shot2 -> Grenades/GlowFragB
thermal/realshot -> Grenades/GlowThermalS
thermal/realshot2 -> Grenades/GlowThermalB
thermal/shockwave -> Grenades/EXP_Shockwave
thermal/realthermal -> Grenades/EXP_Thermal
thermal/realthermal_enhanced2 -> Grenades/EXP_Thermal_E

tripmine/shot -> Grenades/GlowEMPS
tripmine/shot2 -> Grenades/GlowEMPB

turret/wall_impact_enhanced2 -> Blaster/Impact_Wall01_E

repeater/concussion -> Blobs/Concussion
repeater/ionblast -> Blobs/IonBlast

forcepowers/inv_wave -> force/inv_wave

vehicles/droideka/death -> Droideka/Death
vehicles/droideka/droideka_blasterhit -> Blaster/Impact_Wall03
vehicles/droideka/droideka_blasterhit_enhanced2 -> Blaster/Impact_Wall03_E
vehicles/droideka/droideka_blastermuzzleflash -> Droideka/MuzzleFlash
vehicles/droideka/droideka_blastershot -> Droideka/Shot
vehicles/droideka/shockwave -> Droideka/Shockwave
vehicles/droideka/sprite -> Droideka/Sprite
deka_shield_impact -> Droideka/ShieldImpact

Models
There will be a few brand new models available for the player to choose from in open mode, as well as a variety of changes to already existing models. And some mode specific fixes that only a few people will actually care about. Props to The_Unguided for his work on the mass model merge.
  • New: Endor Leia, TFA Luke, TFA Han, Poe Dameron, Finn, Kylo Ren, 41st division Clone, Captain Rex ARC, General Veers, and Emperor Palpatine added to Open Mode.
  • New: F-11D weapon model replacement for TFA Stormtroopers in Open Mode.
  • Change: Moved default RotS Anakin to Jedi. Replaced robed RotS Anakin on Sith with Toshi's hooded model. Split and reorganized soundsets into light and dark side versions.
  • Change: Updated TFA Stormtrooper, ATST Pilot, Darth Maul, Vitez's combined clone model, and Palpatine.
  • Change: Replaced Kylo Ren hilt with new and improved original model by Plasma.
  • Change: Improved Open Mode performance by merging identical models (clonetrooper_ab/rgb > clonetrooper/airborn_rgb, cloneultcom/default > clonetrooper/commander, ailyn_vel/default > gwethenea/ailyn_vel).
  • Fix: Merged Circa's fix for base lightsaber hilt hand placement. (More information here: https://jkhub.org/files/file/2201-fixed-saber-hilts)
  • Fix: Old Ben's robes are no longer semi-transparent.
  • Fix: Improved Full Authentic performance and efficiency by fixing shaders, replacing clones with combined models and merging identical GLM's (Official/MGM/CMP/uM).
ARC TROOPER
-ADDED
clonetrooper/rex_rgb

BOUNTY HUNTER
-SOFT MERGED
ailyn_vel/default > gwethenea/ailyn_vel

CLONE
-MERGED
clonetrooper_ab/rgb > clonetrooper/airborne_rgb
cloneultcom/default > clonetrooper/commando

-ADDED
clonetrooper/41_rgb

HERO
-ADDED
finn/default
han_tfa/default
leia_endor/default
poe/default
poe/helmet
poe/resistance

JEDI
-ADDED
luke_tfa/default
luke_tfa/robe
luke_tfa/hood

-MOVED < Sith
anakin/default

SITH
-ADDED
kylo_ren/default
kylo_ren/nomask
palpatine/emperor

-REPLACED
anakin/sith_robed > anakin2/srobehup

-MOVED > Jedi
anakin/default

ELITE TROOPER (EVIL)
-ADDED
imperial_army/veers

SOLDIER (EVIL)
-REPLACED
atst_pilot/default > imperial_army/atst

Official Maps
The changes to the maps this time around have been small, and aimed at preventing certain scenarios, or improving the flow of the map on either side, as well as the usual optimization changes that wouldn’t be noticeable to anyone else.
  • mb2_alderaan
    • Cleaned up the PK3. No gameplay / visual changes.
  • mb2_deathstar
    • Change: Rebel spawns also move if the control room is reached (alternative to completing tractor beam objective).
    • Change: Saved a few entities around objective by using scripts.
    • Change: Garbage compactor deactivation is now in the same location as the Imperial activation hack.
    • Change: Control room window can be remotely hacked open by Rebels via old garbage compactor deactivation location. Intended to reduce the viability of the easiest Imperial defense.
    • Fix: Garbage compactor chute is harder to camp.
  • mb2_echobase
    • New: Added ambient sound to Infirmary.
    • Change: Rebels may no longer destroy the backway. This prevents defenders from camping Secondary Storage too early or weakening their own defense.
    • Change: Redesigned T-Junction to improve gameplay around main route. The area is now less of a choke point.
    • Change: Redesigned route from T-Junction to Command Center to reduce defender advantage.
    • Change: Improved visuals around T-Junction and mixed in new box texture set throughout the map.
  • mb2_kamino
    • Change: Locked secondary route to objective until science lab doors are opened.
    • Fix: Full Authentic mode models.
  • mb2_lunarbase
    • New: Round limit ending cutscenes based on overall winner.
    • Change: Slightly reduced height of a few boxes near choke points to increase SBD vulnerability.
  • mb2_theed
    • Change: Minor visual improvement and optimization.
Unofficial Maps
Most FAs were slightly updated to maintain compatbility with this release. Unless otherwise noted there are no gameplay changes.
  • um_downfall
    • Fix: Fisticuffs class is no longer based on a Wookiee. This allows the use of force jump again. Class now has Heavy Melee instead of Strength to retain melee damage.
    • Fix: Force class no longer has force repulse.
  • um_prisonraid
    • Fix: Keldor class now cannot use overpowered dual pistol fire.
  • um_ragnosbattle
    • Fix: Lightsaber wielding classes have BP again.
  • um_sniperlabs
    • Change: Spawn camping Rebels is now even more difficult.
    • Fix: Removed emplaced guns to avoid effects glitching.
Server Administration
Here are a couple of requested tools that will hopefully better aid in general server administration, as well as a general fix that we know has been bugging server admins for a while.
  • New Mute/Unmute: Mutes a certain player for a set amount of minutes.
  • New: SetTK: Sets TK points of a certain player.
  • New: Shuffle: Reshuffles all players according to their scores, and locks them in their team for an amount of time defined in a g_ cvar. Can be used by an admin by typing /smod shuffle.
  • New: Auto-balance: A new server side option that locks joining teams with too great of a numerical advantage.
  • New: Server setting g_spectateTeamOnly defines if players are able to spectate other players from the enemy team.
  • Fix: You can now force team to opposite team, or force team from spec into either team.

Engine
Version 1.4 will introduce an update to our MBII OpenJK compile across all platforms, which will hopefully provide better stability on newer and older machines, and a new cheat detection and prevention system that will roll out with the launcher update.
  • New: Anti-cheat System: This build we will be introducing new anti-cheat detection and prevention measures to ensure players have a consistent experience against fellow players. MBII will now require the launcher be active in the background to join servers that enforce anti-cheat (default setting). Servers running anti-cheat will display a shield icon in the server list. Mac OS X and Linux are excluded from this requirement.
  • Change: Increased minimum intermission time from 10 to 15 seconds if all players have not signaled ready. This allows for more creative frag / round limit cutscenes. The intermission will still end immediately if all players signal ready.
  • Change: Updated MBII client across all platforms with recent OpenJK code.
  • New: Client crash logger: In addition to servers, debugging information for any clientside crashes should be saved to GameData. Please upload these when reporting crashes.

Misc. Fixes
And these are the miscellaneous fixes that really don’t fit anywhere else, but are just as important...
  • NPCs now use correct idle animation while holding weapons.
  • NPCs now correctly behave when given orders through Icarus on Linux servers.
  • Mitigated client error MAX_GAMESTATE_CHARS. Server setting sv_pure will no longer work.
  • Multiple server crash fixes.

Documentation
The MBII Readme in GameData has been updated with some new features targeted at server management.
  • Integrated Puppytine's SMOD calculator into the server install section.
  • Added a new section displaying the recommended default server configuration.

Changed Files ( Downloads page ) ( Linux OpenJK server lib ) ( ARM OpenJK build )
Code:
--MBII
01_MovieGameMappack.pk3
02_MovieGameMappack.pk3
03_MovieGameMappack.pk3
031_MovieGameMappack.pk3
cgamei386.so
FAMBModels.pk3
jampgamei386.so
MB_Effects.pk3
mb2_cmp_assets.pk3
mb2_cmp_assets2.pk3
mb2_cmp_assets3.pk3
mb2_alderaan.pk3
mb2_deathstar.pk3
mb2_echobase.pk3
mb2_kamino.pk3
mb2_lunarbase.pk3
mb2_theed.pk3
mb2_um_assets.pk3
mb2_um_assets2.pk3
mb2_um_assets3.pk3
MBAssets.pk3
MBAssets2.pk3
MBAssets3.pk3
MBHilts.pk3
MBII Credits.pdf
MBII Maps-Models Credits.txt
MBII Readme.html
MBII.pk3
MBII_Mac.pk3
uii386.so
z_MB_BaseAssets.pk3
zz_MBModels.pk3
zz_MBModels2.pk3
--GameData
mbii.x86.exe
mbiided.x86.exe
rd-vanilla-mbii_x86.dll
SDL2.dll

Changelog Legend
New - New feature or addition to the game.
Changed - Changes to the game.
Fix - Bug fix.
Remove - Removed feature.
Feature - New feature name
 
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Oh fuck off achilles and read the damn thread before posting for once.

Good job LoU, you have successfully invalidated any attempt at proper feedback.
Now you will have idiots like this right here.
Damn, this shit is garbage.
Saying shit like this without promoting any actual discussion.

Go make a feedback thread and follow the damn forum etiquette.

Now this next part directed to the developers posting flame bait gifs.
Grow up and accept the fact people have opinions, you are supposed to be the adults in this situation not the children bitching at you.

People who actually provide real feedback should be listened too and not made fun of.
I don't give a single fooooouuuuck, if you don't like it. It's your jobs as developers to look at your project objectively so you don't fall into the pit of eternal circle jerking.

Now this is directed to the idiots posting shitty feedback.
This is feedback

I thought I was the only one having sensitivity issues... Glad I'm not. However, my crosshair movement is much slower compared to 1.3, not faster. I've played on 3 sensitivity for probably the past year or so and after updating it was switched to 5. 5 is the default now, coulda sworn 3 has been default sensitivity for a long time, can't say definitively. Anyway, my crosshair should be moving faster at 5 compared to 3, not slower. The crosshair movement itself also feels really odd. Haven't had any issues even remotely similar to this prior to the update.


Why? Makes dueling look sloppy and promotes mindless swing flailing and spamming. One of the worst possible changes to dueling, nearly as bad as this useless, pointless, and entirely unnecessary new version of nudge. I'm sure I'll make a thread soon filled with plenty of complaints, there sure is plenty to complain about.

Nonetheless, thanks for the update even though 1.3 was better, and I hated 1.3

This is not feedback
Damn, this shit is garbage.
Relationship with devs and people who *don't* like 1.4
Retard gif
See the issue?
This is not feed back and if you are going to provide real fucking feed back, go to the forum section and make a thread DEADICATED TO FEEDBACK.

I am adopting the nickname I hate so much that my rust group gave me and be referred as.
"Space dad"
Because for some reason I had to be the voice of reason when you people are more than capable of being mature adults.
 
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Oh fuck off achilles and read the damn thread before posting for once.



Go make a feedback thread and follow the damn forum etiquette.

Now this next part directed to the developers posting flame bait gifs.
Grow up and accept the fact people have opinions, you are supposed to be the adults in this situation not the children bitching at you.

People who actually provide real feedback should be listened too and not made fun of.
I don't give a single fooooouuuuck, if you don't like it. It's your jobs as developers to look at your project objectively so you don't fall into the pit of eternal circle jerking.

tumblr_nrjlhbOWAz1rp2lbpo1_400.gif
 

{Δ} Achilles

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See the issue?
This is not feed back and if you are going to provide real fucking feed back, go to the forum section and make a thread DEADICATED TO FEEDBACK.

giphy.gif


Do you not remember the posts I made about the beta, and the giant *thread* I made about things that you could do to fix 1.3 without going through with the congealed retardation that is 1.4? Yeah no, the feedback doesn't work. The devs are already in the 'pit of circle jerking', so I pretty much just passive aggressively take the piss out of them now.
 
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572
Oh stop being a coward, I bitched and moaned about how fucking bullshit Push is and I pissed off every single person I can think off on the fourm and I kept that opinion until we had a giant mega thread and we discussed the fuck out of that. Because of my constant bitching and moaning, features like "flinch" exsist. Now im not going to take credit for it because one or two people had felt very strongly with my views and we discussed the ever lasting shit on how to make it fair for gunners without destroying the jedi class.

We argued with over 30 differnt people who were agianst us and we actually convinced people otherwise about the topic. The result of that thread?
It got locked but we changed minds and people started thinking about the little guys who don't like playing with light sticks.
And here we are, with the feature that is called flinch.

A fighting game mechanic which prevents people from ignoring attacks.
And you know what, I wanna see this mechanic applied to gunners too and see if gunner vs gunner would be fun with flinching involved.
 
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{Δ} Achilles

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Oh stop being a coward, I bitched and moaned about how fucking bullshit Push is and I pissed off every single person I can think off on the fourm and I kept that opinion until we had a giant mega thread and we discussed the fuck out of that. Because of my constant bitching and moaning, features like "flinch" exsist. Now im not going to take credit for it because or two people had felt very strongly with my views and we discussed the ever lasting shit on how to make it fair for gunners without destroying the jedi class.

So you're the reason why Flinch exists to benefit only gunners with high fire rates. Thanks for giving a 20 percent damage nerf to my P2.
 
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So you're the reason why Flinch exists to benefit only gunners with high fire rates. Thanks for giving a 20 percent damage nerf to my P2.
If you are dumb enough to walk at me in a straight line instead of dodging like a good jedi, then you deserved to get murdered.

You have so much bullshit in your class kit, and your complaining that my gun stops you from spamming swings like a retard? You got push, lighting, choke, speed, mind trick, you can run on walls and jump to the ceiling in the hangar of Dotf. Not to mention you get to customize your lightsaber and the very color itself.

What do gunners get? We get a player model that may or may not have RGB controls.
My gun stopping your attack animation is destroyed your class? No, you just need to stop bitching and play the game.
 

{Δ} Achilles

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If you are dumb enough to walk at me in a straight line instead of dodging like a good jedi, then you deserved to get murdered.

You have so much bullshit in your class kit, and your complaining that my gun stops you from spamming swings like a retard? You got push, lighting, choke, speed, mind trick, you can run on walls and jump to the ceiling in the hangar of Dotf. Not to mention you get to customize your lightsaber and the very color itself.

What do gunners get? We get a player model that may or may not have RGB controls.
My gun stopping your attack animation is destroyed your class? Now you just need to get good.

tumblr_nypawv1gHl1rerytio1_500.gif


I think you're missing some context here in your hate tirade of Jedi/Sith. Also, the flinch is pretty much useless against Jedi/Sith anyway, because I just adapted to 1.4 by picking up lightning with Cyan, lightning+nudge = fun. However, as I said in the post you just so funnily ignored, is that the flinch is pretty much pointless for anyone except the already-broken classes that spam high-fire rate weapons, like CR3, or SBD. In actuality, you severely nerfed the crap-tastic weapons with slow fire rates, like T-21 primary, E-11 primary, and P1-2, because now they have to deal with a 20 percent damage reduction.
 
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I love how the saber system is now practically butchered, red is basically useless, you'd think cyan is OP but actually its just as useless as red. Nudges look retarded, the combos feel slow and clunky now. Combos are borderline useless because now people can just get a lucky pblock and it disrupts it entirely, and the only thing that feels balanced is duels and staff has been completely nerfed.

Basically its either you play a certain way or get fucked as of now. I played for three hours and the only saber style I could really use was duels wheras before I could use staff, red, and cyan. I now also have to deal with kids who think they're good because they can nudge spam now. thank you for breaking the saber system even more and completely ignoring feedback on a whole.

I thought it could not get any worse from 1.2/1.3 but holy god I was wrong. I might as well just whore BH so I can actually get somewhere.

EDIT: Im going to become an alcoholic because of this, get cancer, and blame you.
 

Lessen

pew pew
Movie Battles II Team
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996
Alright, another reason why greater competitiveness would be good for the game: Balance discussion would improve beyond just rants about theory.

Because there'd be a ton of data from all the try-hards out there exploiting the heck out of effective strategies.

Although lazy bandwagonning around popular strategies can lead to lazy misconceptions about balance too. That's just a matter of not being enough of a try-hard.

I'm not trying to convince the community to suddenly form itself into competitive teams. I'm just daydreaming. The community's probably too small to support it anyway, seeing as individual teams have to be fairly large. If anyone ever wants to experiment with having tryhard pick up games with mics and tactics and yelling and shit, though, I'm game.

bonus thoughts on tryhards and comms and sense 3:
edit: Actually on that note, MB2 with mics and tryhards would be particularly interesting because of Sense 3. The guys with the wall hacks would have an obligation to try to communicate all the perfect info they have in front of them to the guys with the guns. Which creates kind of a really high "skill cap" just in the realm of team coordination and communication.

The downside is that with Sense 3 and good comms, ambushes just flat out wouldn't manage to happen. The upsides are still interesting though. Also makes me wonder if there could one day be an anti-sense mechanic of some kind, maybe a kind of "camouflage" for some kind of new close range oriented stealth class, or a "Force Conceal" power that Jedi/Sith would either be able to use only on themselves or only on other players, that conceals their "life force" from being detected through the force, temporarily.
 
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{Δ} Achilles

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I'm not trying to convince the community to suddenly form itself into competitive teams. I'm just daydreaming. The community's probably too small to support it anyway, seeing as individual teams have to be fairly large. If anyone ever wants to experiment with having tryhard pick up games with mics and tactics and yelling and shit, though, I'm game.

I already do that. I just don't tryhard in open, because open is laughably imbalanced and annoying. Though, now duels are also laughably unbalanced and annoying, even though that the changes in 1.4 have essentially made me a god by removing all of my weaknesses from 1.3.
 

Lessen

pew pew
Movie Battles II Team
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996
I already do that. I just don't tryhard in open, because open is laughably imbalanced and annoying. Though, now duels are also laughably unbalanced and annoying, even though that the changes in 1.4 have essentially made me a god by removing all of my weaknesses from 1.3.
What specifically do you do? You rule out tryharding in open, which makes it sound like you.. play Full Authentic with some other people with microphones? Or what. edit(I'm under the impression that anything other than Open must be less balanced than Open, because there's some weird and clunky stuff in Authentic. Then again, at least there's class limits, although I'd think any class spam in Open would be counterable with some other class spam.)

Whatever tryharding you're doing, I'm probably glad about it, although I can't imagine wanting to be on a mic-ed team with you because you.. uh.. don't seem like you'd be the most supportive teammate.
 

Puppytine

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Integrated Puppytine's SMOD calculator into the server install section.
Yay, you've included staff I've made! It feels really great to see my thing being part of official mb2 installation.

Too bad that's happened at the very same time I decide to update the calculator lol.
I've added feature of parsing config file and displaying list of smods:
MBII smod Value Calculator

fa7117f94851.png


Sorry for a mistiming.

Also, there is something strange about Launcher:
Even though I picked basic install, files mb2_um_assets2.pk3, mb2_um_assets3.pk3, mb2_um_assets.pk3 were downloaded.
Is it bug or uMad is now a part of basic install?
INFO: Launcher checks if MBII is installed > YES
Movie Battles II Log file Created on: 09.05.2016 3:53:43
===================================================

Current Launcher's configuration
===================================================
Installation type (Complete/Basic): BASIC
Installation folder: G:\Program Files\JediAcademy\GameData\
Client: JAMP
Custom launch parameters:
===================================================

Additional Informations
===================================================
OS: WINDOWS Microsoft Windows XP Professional
GPU: NVIDIA GeForce GTX 570
===================================================
INFO: Found version info file > 1.4
INFO: Launcher checks for new version
INFO: Launcher checks if MBII is installed > YES
INFO: Repair installation started.
FILE CHECKING: 1 MBII/MBAssets2.pk3 - 89925D91B7CF13189A18B3AF4254E08A OK
FILE CHECKING: 2 MBII/MBAssets3.pk3 - E08A65F5548BFDF534E03C1E55ADA83C OK
FILE CHECKING: 3 MBII/MBAssets.pk3 - 5E251922165A9482431800FB984F5728 OK
FILE CHECKING: 4 MBII/z_MB_BaseAssets.pk3 - 4482665DA46DD2379B04D24A1C0C1712 OK
FILE CHECKING: 5 MBII/FAMBModels.pk3 - B82C3805E507BE0176279694D832A793 OK
FILE CHECKING: 6 MBII/MB_Effects.pk3 - 6C08AD90AFCA81AB7686AB1FDDFC140D OK
FILE CHECKING: 7 MBII/MBHilts.pk3 - 3DBD759FBE2E7D31BE93D9BEE4A12783 OK
FILE CHECKING: 8 MBII/zz_MBModels2.pk3 - CA23D30E86564693807CFD2CB41D0450 OK
FILE CHECKING: 9 MBII/zz_MBModels.pk3 - 8505FA9700766EF53BDAB6F45047C7AD OK
FILE CHECKING: 10 MBII/MBII_Mac.pk3 - 4ACA9F34FA7287E28AC19ACB7BB4A6E3 OK
FILE CHECKING: 11 MBII/MBII.pk3 - 501BA6BBF10521650632114E63FD4878 OK
FILE CHECKING: 12 MBII/cgamei386.so - 9A6BAC7D502E182B0E9B2A5338AB4F4F OK
FILE CHECKING: 13 MBII/jampgamei386.so - 964413ABDF03492FF60F2E615FADCB54 OK
FILE CHECKING: 14 MBII/uii386.so - 84F8B813CA246CE0D26FA2DA78305A61 OK
FILE CHECKING: 15 MBII/mb2_alderaan.pk3 - 09AAAF1B52B715028DDE4B22C51E68DF OK
FILE CHECKING: 16 MBII/mb2_boc.pk3 - E62612AF1675DAE89DD2100D5A045383 OK
FILE CHECKING: 17 MBII/mb2_cloudcity.pk3 - F779B92F39603E10EA4536312062A9A8 OK
FILE CHECKING: 18 MBII/MB2_Commtower.pk3 - A2EDF29B9A71BEB226C89F69EAB40A4F OK
FILE CHECKING: 19 MBII/mb2_corellia.pk3 - FE1839C627642D9F66CA9BEF380DED1A OK
FILE CHECKING: 20 MBII/mb2_Coruscant_chase.pk3 - 1359F2627A954C6F8813CCA9C55A1165 OK
FILE CHECKING: 21 MBII/mb2_deathstar.pk3 - 73BB13142B151062913F81C3D8C396DC OK
FILE CHECKING: 22 MBII/mb2_dotf.pk3 - 78F6A6F5883F81479C6A7B001E4F0205 OK
FILE CHECKING: 23 MBII/mb2_duel_emperor.pk3 - 6A34D8A3105D562536F5978241F41EBC OK
FILE CHECKING: 24 MBII/mb2_duel_malachor.pk3 - 981254E4ECB6AD72D6D9AE3C542B7C91 OK
FILE CHECKING: 25 MBII/mb2_duel_office.pk3 - 80336F71A8C1BDE63C9729BF5E455F0B OK
FILE CHECKING: 26 MBII/mb2_duel_ravager.pk3 - 339171BA8CC7B79742CA32D9CC87BB65 OK
FILE CHECKING: 27 MBII/mb2_duel_revan.pk3 - 547A2FA235377D09DA6FEB2BFE4C010D OK
FILE CHECKING: 28 MBII/mb2_duel_sabh.pk3 - 0BF8FD69C4ACEA83D2C3DC30FF50A1DC OK
FILE CHECKING: 29 MBII/mb2_duel_senate.pk3 - 20061CD04063F7F6E51F61D64FB7B398 OK
FILE CHECKING: 30 MBII/mb2_duel_starforge.pk3 - 61CF1DB4AA6E03237A9898BC005C2546 OK
FILE CHECKING: 31 MBII/mb2_duel_utapau.pk3 - B786AF2E79A92B787D5037ED98E297D5 OK
FILE CHECKING: 32 MBII/mb2_duel_votj.pk3 - 43C0AAFD0A17C84792FE3E30DAA06CDA OK
FILE CHECKING: 33 MBII/mb2_duel_yavin4.pk3 - 212283F5BE396A80038CD641CA259B82 OK
FILE CHECKING: 34 MBII/mb2_echobase.pk3 - 1C91914C49916204C7B4AEC922DBE6E2 OK
FILE CHECKING: 35 MBII/mb2_enclave.pk3 - 01F1F38B99B29FF42EA5AEB4F5E8F57D OK
FILE CHECKING: 36 MBII/mb2_jabba.pk3 - 9EE3A36D266954D05725AC2B8EBB5CE7 OK
FILE CHECKING: 37 MBII/mb2_jeditemple.pk3 - 273C58FFF6F6970819CA76C17179FEF3 OK
FILE CHECKING: 38 MBII/mb2_kamino.pk3 - F4481C36481A799D77DDEC9259EA553C OK
FILE CHECKING: 39 MBII/mb2_korriban.pk3 - F8E65DFFECFC474696CB0BE213FE1201 OK
FILE CHECKING: 40 MBII/mb2_lunarbase.pk3 - E2927B3B3162C7F3B167A64B748F5CE0 OK
FILE CHECKING: 41 MBII/mb2_moseisley.pk3 - 01A5962FC16011F21CC7C9E740325286 OK
FILE CHECKING: 42 MBII/mb2_mustafar.pk3 - 217F0B62A5C73AA0939C3D5E443217F7 OK
FILE CHECKING: 43 MBII/mb2_mygeeto.pk3 - 2801D63B2879C445F61A0474840E53BE OK
FILE CHECKING: 44 MBII/mb2_rc_hangarC.pk3 - 8CEBE8939A20CF38075257E2B975A315 OK
FILE CHECKING: 45 MBII/mb2_republiccruiser.pk3 - 161A17D8953370ADEB17A6535C5F662F OK
FILE CHECKING: 46 MBII/mb2_SDestroyer.pk3 - 7E8700227BE66C5FEBC688A986702F57 OK
FILE CHECKING: 47 MBII/mb2_smuggler.pk3 - A67CDD85AEAB38C925946E0854AB8A59 OK
FILE CHECKING: 48 MBII/mb2_tantiveIV.pk3 - 3E7C549E71D771930930B0DA7918BEA3 OK
FILE CHECKING: 49 MBII/mb2_tatooine.pk3 - 71E01B31BE73B69E47284DCDFCF7FC67 OK
FILE CHECKING: 50 MBII/mb2_theed.pk3 - BA2ED9B0B3319E5AAF94493B94EB203B OK
FILE CHECKING: 51 MBII/mb2_tradefed.pk3 - 3644FB43919E8D8546A6A2E26EF95142 OK
FILE CHECKING: 52 MBII/mb2_um_assets2.pk3 - 9347886EA6C6B69B553070385708C29A FILE NOT FOUND
FILE CHECKING: 53 MBII/mb2_um_assets3.pk3 - 8BC8A70D1027C780785396EB3D3CB562 FILE NOT FOUND
FILE CHECKING: 54 MBII/mb2_um_assets.pk3 - CFCE066D95AF1F8FDF3BA295D3A37799 FILE NOT FOUND
FILE CHECKING: 55 MBII/MB2_yavinassault.pk3 - 16E4A1D0B12D5D9DA4512EABBE48D51A OK
FILE CHECKING: 56 MBII/forcecfg/blue/BH/Specialist.fcf - C0DFC94F4FE26678A562C991FB3B992E OK
FILE CHECKING: 57 MBII/forcecfg/blue/BH/Default.fcf - 2A229DAC8168F8F30A8816B99D452307 OK
FILE CHECKING: 58 MBII/forcecfg/blue/BH/Assault.fcf - 2B647B5C3AC50FC3C54C884F40E41F29 OK
FILE CHECKING: 59 MBII/forcecfg/blue/soldier/Default.fcf - 2EC21A932B467BD446B6085781FAB26A OK
FILE CHECKING: 60 MBII/forcecfg/blue/soldier/Versatile.fcf - 2CBFD962A012B9E4802F2ADB66DB3822 OK
FILE CHECKING: 61 MBII/forcecfg/blue/soldier/Assault.fcf - 7F0283A406D3B9F053E551837D9D9C7A OK
FILE CHECKING: 62 MBII/forcecfg/blue/manda/Specialist.fcf - ADD6A10540C93AE45D011C364382DC6B OK
FILE CHECKING: 63 MBII/forcecfg/blue/manda/Default.fcf - E17DBEC9C798F136CCA8F5843F014807 OK
FILE CHECKING: 64 MBII/forcecfg/blue/manda/Assault.fcf - 734FAE030FE849247B16619CCA5D45B1 OK
FILE CHECKING: 65 MBII/forcecfg/blue/SBD/Specialist.fcf - 50720BEA1B1C7E586573B8F85991AC27 OK
FILE CHECKING: 66 MBII/forcecfg/blue/SBD/Default.fcf - EDA21E04BAF0F52C7B8F7D71C40A18D9 OK
FILE CHECKING: 67 MBII/forcecfg/blue/SBD/Assault.fcf - 7A4159ACE8103218F8A878E403F0B3D4 OK
FILE CHECKING: 68 MBII/forcecfg/blue/sith/Specialist.fcf - 03BFCA37241B414F771CEBC2E6F46BB1 OK
FILE CHECKING: 69 MBII/forcecfg/blue/sith/Default.fcf - B41EC43CFFE540C6F55116E471B198B9 OK
FILE CHECKING: 70 MBII/forcecfg/blue/sith/Assault.fcf - 6EB443DCCE02E6A81555D23E73419768 OK
FILE CHECKING: 71 MBII/forcecfg/blue/commander/Default.fcf - BD26A44EC2F6B34BA3AEFF4BBA3A676D OK
FILE CHECKING: 72 MBII/forcecfg/blue/commander/Versatile.fcf - 3DCF3E526A9E399DB1C17981AEF5BE02 OK
FILE CHECKING: 73 MBII/forcecfg/blue/commander/Assault.fcf - 1F0371F5168799A177084B76BD3C0562 OK
FILE CHECKING: 74 MBII/forcecfg/blue/deka/Specialist.fcf - 4AC07CB1E511EF2C6525C6BA89E65D58 OK
FILE CHECKING: 75 MBII/forcecfg/blue/deka/Default.fcf - A331469E7AC9FAE06B808E9197FFDDB9 OK
FILE CHECKING: 76 MBII/forcecfg/blue/deka/Versatile.fcf - 53FF8577AEF7B2165887B7E223B1B431 OK
FILE CHECKING: 77 MBII/forcecfg/red/soldier/Default.fcf - CFC15972D56E2C2AA0124B7653DF8B16 OK
FILE CHECKING: 78 MBII/forcecfg/red/soldier/Versatile.fcf - 7376C6D792386FCE9E3D7F057E355511 OK
FILE CHECKING: 79 MBII/forcecfg/red/soldier/Assault.fcf - 2BD7396A6CDE9BCBB3A418A986AA59D4 OK
FILE CHECKING: 80 MBII/forcecfg/red/clone/Specialist.fcf - D98E0AAE1B8B2235BD50DA5B58243731 OK
FILE CHECKING: 81 MBII/forcecfg/red/clone/Default.fcf - C64BD0257181579A47C42C38BCB6DB17 OK
FILE CHECKING: 82 MBII/forcecfg/red/clone/Assault.fcf - CAA7E253B97C41BA66DE471DFA65C756 OK
FILE CHECKING: 83 MBII/forcecfg/red/wookiee/Specialist.fcf - 09E5463A860340C35AD56A4B209D74BC OK
FILE CHECKING: 84 MBII/forcecfg/red/wookiee/Default.fcf - 427E51921DA99F8588AF566D4A3D72FF OK
FILE CHECKING: 85 MBII/forcecfg/red/wookiee/Assault.fcf - 7B49C9FFA0CF1E3ED8E5A4FFAA418AA3 OK
FILE CHECKING: 86 MBII/forcecfg/red/jedi/Specialist.fcf - 220E324E36A7FECE27100487FD6413E1 OK
FILE CHECKING: 87 MBII/forcecfg/red/jedi/Default.fcf - E70562CF2A95498591ECD303585BEA38 OK
FILE CHECKING: 88 MBII/forcecfg/red/jedi/Assault.fcf - AFE1917295E070E3EC27622DB3A4B42F OK
FILE CHECKING: 89 MBII/forcecfg/red/arc/Specialist.fcf - DEE0512291446D0BFA02F5B86922FE41 OK
FILE CHECKING: 90 MBII/forcecfg/red/arc/Default.fcf - FA60FC1663A00D86896FBEE6F095C312 OK
FILE CHECKING: 91 MBII/forcecfg/red/arc/Assault.fcf - 552ADDC618B34CB571E23DF8E5F53BFB OK
FILE CHECKING: 92 MBII/forcecfg/red/hero/Pistol.fcf - C586A0E425A5EC89991691EBF111F19C OK
FILE CHECKING: 93 MBII/forcecfg/red/hero/Specialist.fcf - 0599D6A6F3DF15BB442C7E8FCAA317E2 OK
FILE CHECKING: 94 MBII/forcecfg/red/hero/Default.fcf - 1DB3B8485A1B1B18FE91834A70949CDA OK
FILE CHECKING: 95 MBII/forcecfg/red/hero/Assault.fcf - 8EF0C60CB7940432806A01A4A154344D OK
FILE CHECKING: 96 MBII/forcecfg/red/commander/Default.fcf - BB0055BF44BC055663D8D2F74AE11BA7 OK
FILE CHECKING: 97 MBII/forcecfg/red/commander/Versatile.fcf - C6987523C3CDEBBF9B0B60A846408C37 OK
FILE CHECKING: 98 MBII/forcecfg/red/commander/Assault.fcf - FCD0F5031E848E15836B9D88F8D7F743 OK
FILE CHECKING: 99 MBII/server_config_default.cfg - E491511B3EE2DEC80CA047ED8863949B OK
FILE CHECKING: 100 MBII/campaignrotation.mbcr - F824F1E40D71955508521DFFF7B7E7F8 OK
FILE CHECKING: 101 MBII/oldtrilogy.mb2c - 01D5AE197665C428119AECDF8ABE7943 OK
FILE CHECKING: 102 MBII/prequels.mb2c - 6F354F07BD22194E8EA92A261FE3718F OK
FILE CHECKING: 103 MBII/cgame.pdb - 7198BD37C17569BE1449EE20D4499FAA OK
FILE CHECKING: 104 MBII/jampgame.pdb - A8A361BAF6A293CD1628B96D35FBC119 OK
FILE CHECKING: 105 MBII/mb2_newicons.ico - B369FA4B001CA48971230169D0DF1DDB OK
FILE CHECKING: 106 MBII/mb2_um Map List.txt - 41CE6365C2720FED3998986950F65DA8 OK
FILE CHECKING: 107 MBII/MBII Credits.pdf - 33DDB027C15DB4C6D612B23EB634D6AA OK
FILE CHECKING: 108 MBII/MBII Maps-Models Credits.txt - 41742DBFEB06973D0C614D7EF5F9D415 OK
FILE CHECKING: 109 MBII/MBII Readme.html - 790A070F838A3F16CD2105850C437A47 WRONG CHECKSUM - LOCAL = 382D1436A73E96E3C41A065D303FB77B
FILE CHECKING: 110 MBII/OJP_readme.txt - 76F311C5408AD146D9297503B0B17077 OK
FILE CHECKING: 111 MBII/OpenJK Readme.txt - 213CC4A60A444D135452A1386EEB81A7 OK
FILE CHECKING: 112 MBII/ui.pdb - 71C4767311685B755BB91D3955CD20FF OK
FILE CHECKING: 113 MBII/version.info - 9E605CE3BB6AD134BB55C54D861CEB6A OK
FILE CHECKING: 114 mbii.x86.exe - C5F488CC5FE168BECAD9C998176F714A OK
FILE CHECKING: 115 rd-vanilla-mbii_x86.dll - 29D0B45EF4C33ADD2C69C523A02DAFA7 OK
FILE CHECKING: 116 SDL2.dll - AE58662A16410481B477B78B8D47460B OK
FILE CHECKING: 117 Play_MBII.bat - E662EC4C5CABC6844131A02D05DE248D OK
FILE CHECKING: 118 Play_MBII_CustomOJK.bat - CA707ECDC3C4B33DC28E4D85835CFADB OK
FILE CHECKING: 119 mmeMBII/cgamex86.dll - 0D40384BF35FF102BEF1A46516D407B5 OK
FILE CHECKING: 120 mmeMBII/demos/put_MBII_demos_here - D41D8CD98F00B204E9800998ECF8427E OK
FILE CHECKING: 121 mmeMBII/uix86.dll - B0821414348FAF5AC27372FCD74947D6 OK
FILE CHECKING: 122 Get jaMME.txt - A8071E82C31B5BC39B59DC44625A2E7C OK
DOWNLOAED: MBII/mb2_um_assets2.pk3
DOWNLOAED: MBII/mb2_um_assets3.pk3
DOWNLOAED: MBII/mb2_um_assets.pk3
DOWNLOAED: MBII/MBII Readme.html
INFO: Cache updated
INFO: Installation completed

Anyhow, it's just great 1.4 is released at last. The best thing I can do is just congratulate anybody that this is happened! :D

f6253ed7195b.gif
 
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{Δ} Achilles

Banned
Nerd
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What specifically do you do? You rule out tryharding in open, which makes it sound like you.. play Full Authentic with some other people with microphones? Or what

Whatever tryharding you're doing, I'm probably glad about it, although I can't imagine wanting to be on a mic-ed team with you because you.. uh.. don't seem like you'd be the most supportive teammate.

I try-hard in duels. And no, I'm not the most supporting teammate, unless I have a really good team, which is never. Usually I just run off on my own and either die to the enemy team, or kill the enemy team.
 
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Retard gif

I think you're missing some context here in your hate tirade of Jedi/Sith. Also, the flinch is pretty much useless against Jedi/Sith anyway, because I just adapted to 1.4 by picking up lightning with Cyan, lightning+nudge = fun. However, as I said in the post you just so funnily ignored, is that the flinch is pretty much pointless for anyone except the already-broken classes that spam high-fire rate weapons, like CR3, or SBD. In actuality, you severely nerfed the crap-tastic weapons with slow fire rates, like T-21 primary, E-11 primary, and P1-2, because now they have to deal with a 20 percent damage reduction.

You dense mother fucker, I am now going to destroy the fourm terms of service and ignore several of its rules so I can go into detail of how much of a prick you are. Be prepared to read my wall of rage you entitled little shit. Because if you don't I will actually follow gumbas advice and write you off as a troll which will no longer be considered in my eyes as human being. In-fact you will be pond scum, one level lower than Preston who is a tadpole living in a radiated water dish. Now that isn't his fault, hes young so being stupid is the only way to learn while being young.

But you on the other-hand, Because your gifs and your natural talent to be a giant asshole is finally paying off. Because you don't learn, you are not learning. People who try to coach and teach you, you learn nothing from them and you write them off because you think yourself as perfect. When you are actually the village idiot at this point. A huge village idiot who thinks he is perfectly normal and acceptable, you are that one guy who is on thier phone at movie theaters, you are the guy who parallel parks on a one way street, you are the guy who ignores stop signs. You take no consideration for those around you because you think the shit you say is important. People ignore you because of the stuipd shit you say, you learned the game wrong. And you know whos fault that is? Ours, we were not there to hold your little casual hand and you had to learn the game the wrong way. And for that I apologize for not being there for you. Space dad works 10 hour shifts to support your drug addicted mother, and we should of looked after our special retarded son. He is after all, retarded.

Now im actually going to use my rage and point out how stupid your "opinion" is and prove you are not spewing anything factual just snide comments and hate.

I played a total for 12 hours of the beta, and then additional 3 hours of 1.4. One hour today, 2 hours at 4am because I have sleep apnea and need to get my self tired. I have used about 6 classes in total during the beta, all which were gunners. The primary and secondary are used interchangeably. You use alt fire when some asshole is in your face and you use primary fire when your target isn't in your face. You use primary fire to whittle down whatever they have to block and secondary fire when you are in a total of 5 meters. I am ignoring your damn fascination with the color cyan because I don't know a single fucking thing about saber combat and will concede to any point that jedi vs jedi needs re-working. But I will not concede to my fucking shitty E-11. Because this gun is a fucking weapon of mass destruction if used appropriately. Flinch has saved the people who are the only gunner on their team against jedi and sith spam. Because their fucking gun cancels swinging animations where before, if you did not get a head-shot on somebody in a game where projectiles are slower than saber swings, you were dead. Every single goddamn time. People who play as jobbers are now effective teammates and number of guns actually mean something on the sith team, where rebels can just clone spam if they felt like it.

I tolerated the bullshit you spewed because your bullshit never personally affected into my area of expertise. Now you decided to grace my bailey with your dirty drinking water and acting like its perfectly acceptable to drink dirty water. A majority of the weapons all fire fast, some faster than others. What you just complained about does not exsist. You are bitching guns that are slow are effectively useless, when in reality those guns are not slow so that argument doesn't exist. All of the weapons feature fast fire rates, what is actually slow is projectile travel speed. Clones seem to have fastest projectile speed that isn't the musket. The musket and sniper variant of the carbine are what I would consider closest to be considered normal bullet travel speed.

I have used every single weapon except light sabers, because light sabers are not guns. If they introduce guns with sabers attached as bayonets, then maybe ill use your shitty glowstick. Until then im going to continue to refine my craft that is a shitty little Trade federation Droid, or a Naboo peace keeper. Then ill will participate in your color rave, until then. Fuck off to duel servers, you are breathing my air. This is a mic drop, I expect to see a temp ban or atleast a warning in my pm box. Because I decided to be a giant fucking child to tell off this little shit here why he is wrong.

I'm not trying to convince the community to suddenly form itself into competitive teams. I'm just daydreaming. The community's probably too small to support it anyway, seeing as individual teams have to be fairly large. If anyone ever wants to experiment with having tryhard pick up games with mics and tactics and yelling and shit, though, I'm game.

Back in empires my previous source mod game, our clans shit talked non stop and fought each other in scrims. Clans sprouted left and right, I even made my own scrim team called "The Barbershop Quartet." And people refereed us as either "Barbers" or "Barbarians". And my group was fucking awful, but that was designed on purpose. I took all the people who don't get to scrims, or participate in the real try hard matches because they just could not find a time to get good at the game enough, was black listed from clans for god knows why, or people who hated clans in general. I took a bunch of bad players and signed us up for a scrim against a brand new clan, created by some asshole known as FN which who I dub as "Salt lick." We got our asses kicked but they had fun goddammit, I was pissed we lost. But I wasn't doing this for me, it was for them. The goal was to practice and get better at the game and learn communication better. But then the times hit, and we had to move on before any of that happened.

This is what is bugs me the most with MB2 clans, they are lazy. GAR talked so much shit about the developers and AOD but wont challenge them to a scrim. AOD won't do anything outside of thier server. BG? Gotta consult the matriarch before breathing, EW? Who the fuck is EW? I don't know I only know 3 people in EW and they come and go (nothing personal I am well aware you guys are not active for good resons) The barbers? They play dota all day and told me to fuck off for suggesting something that isn't dota. Who the fuck are the cultists, who the fuck are the Virgins?

Exactly my point, clans at this point are groups of people who just circle jerk over each other instead of fighting for dominance on a dead mod. When they can bring people back to be more active, by being competitive and active themselves. Everyone solo's or plays with a group of friends now, just for fun. Not for srs business. When srs business attracts the hardcore crowd.
 
Last edited:

Lessen

pew pew
Movie Battles II Team
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996
I try-hard in duels. And no, I'm not the most supporting teammate, unless I have a really good team, which is never. Usually I just run off on my own and either die to the enemy team, or kill the enemy team.

Is that why Twice the pride, double the fall is your motto?

edit: Also, while tryharding with lightsabers is a valid kind of tryharding, I'm really mostly interested in the comms and teamwork end of it at this point, because this game is super teamwork-focused but everyone just solo tryhards or only collaborates informally.

On that note, I'd much prefer a team of relative newbies who love coordination and tactics and microphones rather than a team of solo pros who can dominate through loose, silent teamwork backed by thousands of hours of sniping experience.
 
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You dense mother fucker, I am now going to destroy the fourm terms of service and ignore several of its rules so I can go into detail of how much of a prick you are. Be prepared to read my wall of rage you entitled little shit. Because if you don't I will actually follow gumbas advice and write you off as a troll which will no longer be considered in my eyes as human being. In-fact you will be pond scum, one level lower than Preston who is a tadpole living in a radiated water dish. Now that isn't his fault, hes young so being stupid is the only way to learn while being young.

But you on the other-hand, Because your gifs and your natural talent to be a giant asshole is finally paying off. Because you don't learn, you are not learning. People who try to coach and teach you, you learn nothing from them and you write them off because you think yourself as perfect. When you are actually the village idiot at this point. A huge village idiot who thinks he is perfectly normal and acceptable, you are that one guy who is on thier phone at movie theaters, you are the guy who parallel parks on a one way street, you are the guy who ignores stop signs. You take no consideration for those around you because you think the shit you say is important. People ignore you because of the stuipd shit you say, you learned the game wrong. And you know whos fault that is? Ours, we were not there to hold your little casual hand and you had to learn the game the wrong way. And for that I apologize for not being there for you. Space dad works 10 hour shifts to support your drug addicted mother, and we should of looked after our special retarded son. He is after all, retarded.

Now im actually going to use my rage and point out how stupid your "opinion" is and prove you are not spewing anything factual just snide comments and hate.

I played a total for 12 hours of the beta, and then additional 3 hours of 1.4. One hour today, 2 hours at 4am because I have sleep apnea and need to get my self tired. I have used about 6 classes in total during the beta, all which were gunners. The primary and secondary are used interchangeably. You use alt fire when some asshole is in your face and you use primary fire when your target isn't in your face. You use primary fire to whittle down whatever they have to block and secondary fire when you are in a total of 5 meters. I am ignoring your damn fascination with the color cyan because I don't know a single fucking thing about saber combat and will concede to any point that jedi vs jedi needs re-working. But I will not concede to my fucking shitty E-11. Because this gun is a fucking weapon of mass destruction if used appropriately. Flinch has saved the people who are the only gunner on their team against jedi and sith spam. Because their fucking gun cancels swinging animations where before, if you did not get a head-shot on somebody in a game where projectiles are slower than saber swings, you were dead. Every single goddamn time. People who play as jobbers are now effective teammates and number of guns actually mean something on the sith team, where rebels can just clone spam if they felt like it.

I tolerated the bullshit you spewed because your bullshit never personally affected into my area of expertise. Now you decided to grace my bailey with your dirty drinking water and acting like its perfectly acceptable to drink dirty water. A majority of the weapons all fire fast, some faster than others. What you just complained about does not exsist. You are bitching guns that are slow are effectively useless, when in reality those guns are not slow so that argument doesn't exist. All of the weapons feature fast fire rates, what is actually slow is projectile travel speed. Clones seem to have fastest projectile speed that isn't the musket. The musket and sniper variant of the carbine are what I would consider closest to be considered normal bullet travel speed.

I have used every single weapon except light sabers, because light sabers are not guns. If they introduce guns with sabers attached as bayonets, then maybe ill use your shitty glowstick. Until then im going to continue to refine my craft that is a shitty little Trade federation Droid, or a Naboo peace keeper. Then ill will participate in your color rave, until then. Fuck off to duel servers, you are breathing my air. This is a mic drop, I expect to see a temp ban or atleast a warning in my pm box. Because I decided to be a giant fucking child to tell off this little shit here why he is wrong.



Back in empires my previous source mod game, our clans shit talked non stop and fought each other in scrims. Clans sprouted left and right, I even made my own scrim team called "The Barbershop Quartet." And people refereed us as either "Barbers" or "Barbarians". And my group was fucking awful, but that was designed on purpose. I took all the people who don't get to scrims, or participate in the real try hard matches because they just could not find a time to get good at the game enough, was black listed from clans for god knows why, or people who hated clans in general. I took a bunch of bad players and signed us up for a scrim against a brand new clan, created by some asshole known as FN which who I dub as "Salt lick." We got our asses kicked but they had fun goddammit, I was pissed we lost. But I wasn't doing this for me, it was for them. The goal was to practice and get better at the game and learn communication better. But then the times hit, and we had to move on before any of that happened.

This is what is bugs me the most with MB2 clans, they are lazy. GAR talked so much shit about the developers and AOD but wont challenge them to a scrim. AOD won't do anything outside of thier server. BG? Gotta consult the matriarch before breathing, EW? Who the fuck is EW? I don't know I only know 3 people in EW and they come and go (nothing personal I am well aware you guys are not active for good resons) The barbers? They play dota all day and told me to fuck off for suggesting something that isn't dota. Who the fuck are the cultists, who the fuck are the Virgins?

Exactly my point, clans at this point are groups of people who just circle jerk over each other instead of fighting for dominance on a dead mod. When they can bring people back to be more active, by being competitive and active themselves. Everyone solo's or plays with a group of friends now, just for fun. Not for srs business. When srs business attracts the hardcore crowd.
Holy shit
dude
+1
 

{Δ} Achilles

Banned
Nerd
Posts
1,042
Likes
795
You dense mother fucker, I am now going to destroy the fourm terms of service and ignore several of its rules so I can go into detail of how much of a prick you are. Be prepared to read my wall of rage you entitled little shit. Because if you don't I will actually follow gumbas advice and write you off as a troll which will no longer be considered in my eyes as human being. In-fact you will be pond scum, one level lower than Preston who is a tadpole living in a radiated water dish. Now that isn't his fault, hes young so being stupid is the only way to learn while being young.

K.

But you on the other-hand, Because your gifs and your natural talent to be a giant asshole is finally paying off. Because you don't learn, you are not learning. People who try to coach and teach you, you learn nothing from them and you write them off because you think yourself as perfect. When you are actually the village idiot at this point. A huge village idiot who thinks he is perfectly normal in acceptable, you are that one guy who is on thier phone at movie theaters, you are the guy who parallel parks on a one way street, you are the guy who ignores stop signs. You take no consideration for those around you because you think the shit you say is important. People ignore you because of the stuipd shit you say, you learned the game wrong. And you know whos fault that is? Ours, we were not there to hold your little casual hand and you had to learn the game the wrong way. And for that I apologize for not being there for you. Space dad works 10 hour shifts to support your drug addicted mother, and we should of looked after our special retarded son. He is after all, retarded.

I learned the game the wrong way, and still manage to win. Damn I'm good.

Now im actually going to use my rage and point out how stupid your "opinion" is and prove you are not spewing anything factual just snide comments and hate.

Oh please do.

I played a total for 12 hours of the beta, and then additional 3 hours of 1.4. One hour today, 2 hours at 4am because I have sleep apnea and need to get my self tired. I have used about 6 classes in total during the beta, all which were gunners.

Thanks for the resume, we'll keep you on tab.

The primary and secondary are used interchangeably. You use alt fire when some asshole is in your face and you use primary fire when your target isn't in your face. You use primary fire to whittle down whatever they have to block and secondary fire when you are in a total of 5 meters.

Well, you see, if you don't dump all your points into a weapon, you don't get an alt fire. I was under the impression that skill was involved, not RPG elements. Let me just get my level 99 full power T-21 immortal legendary mage.

I am ignoring your damn fascination with the color cyan because I don't know a single fucking thing about saber combat and will concede to any point that jedi vs jedi needs re-working.

Yey, a gunner not talking about sabering like he knows things. Neato, now I just need to get him to realize that the majority of this patch was about sabering.


But I will not concede to my fucking shitty E-11. Because this gun is a fucking weapon of mass destruction if used appropriately. Flinch has saved the people who are the only gunner on their team against jedi and sith spam. Because their fucking gun cancels swinging animations where before, if you did not get a head-shot on somebody in a game where projectiles are slower than saber swings, you were dead. Every single goddamn time. People who play as jobbers are now effective teammates and number of guns actually mean something on the sith team, where rebels can just clone spam if they felt like it.

Well again, that doesn't refute the fact that fire rate > anything with flinch. Also funny, because anti-Sith/Jedi classes were pretty strong in 1.3, now they're stronger. Isn't that cool. Whereas the non-anti-Sith/Jedi classes, now get to deal with a passive TWENTY PERCENT damage reduction to their damage. Balanced.



I tolerated the bullshit you spewed because your bullshit never personally affected into my area of expertise.

K.

Now you decided to grace my bailey with your dirty drinking water and acting like its perfectly acceptable to drink dirty water.

What?

A majority of the weapons all fire fast, some faster than others. What you just complained about does not exsist. You are bitching guns that are slow are effectively useless, when in reality those guns are not slow so that argument doesn't exist.

Right, so it is an illusion that CR3 fires faster than Gloan P1. Man, I must be going insane. Here I thought Entity A speed was relative to Entity C speed from the perspective of Entity B.

All of the weapons feature fast fire rates, what is actually slow is projectile travel speed. Clones seem to have fastest projectile speed that isn't the musket. The musket and sniper variant of the carbine are what I would consider closest to be considered normal bullet travel speed.




I have used every single weapon except light sabers, because light sabers are not guns. If they introduce guns with sabers attached as bayonets, then maybe ill use your shitty glowstick.

Bias increases.

Until then im going to continue to refine my craft that is a shitty little Trade federation Droid, or a Naboo peace keeper. Then ill will participate in your color rave, until then.

K.


Fuck off to duel servers, you are breathing my air. This is a mic drop, I expect to see a temp ban or atleast a warning in my pm box. Because I decided to be a giant fucking child to tell off this little shit here why he is wrong.




Holy+photoshop+that+picture+has+removed+more+wrinkles+than+_aab6e2cd8a76785c158c06f620af392a.png





Space Dad is an alcoholic.
 
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