- Remove alt-frag,
- Nerf push to work like pull,
- Rework scoreboard (especially deaths),
- Increase delay between slaps on SBD and make slapping drain more battery,
- Nerf sense to detect gunshots, running and explosions and at 3rd level it would work like 2nd level right now.
Not going to touch on the things left out from this list as I find them as things I haven't given much thought myself.
Removal of the alt-frag outright would make the game more dull. I love that we have a heap of use cases for weapons. Reworking the alt-frag to behave somewhat differently though? Hell yeah.
Nerf Push to work like Pull? Something I proposed in a development discussion thread a couple of months ago involved increasing Push 2's point cost and making it a single-target knockdown at the expense of making Push 3 more expensive to get. This would open up a new build subset for Jedi/Sith. Someone could still go for a more AOE CC focused build, but at the expense of giving up on some secondary and tertiary abilities. The general response to this was somewhat mixed in the discussion, so for now it's still on the drawing board. I'd love to revisit this after the next patch though.
Scoreboard rework? Yeah. This seemed to receive a mixed reception when I presented the idea. I would de-emphasize kills/deaths by making every kill and every death equal to 1 as opposed to 0.5 or 0.33 for multi-lifers. Many weren't on board. I'd want to come back to this.
SBD slap is definitely a powerful tool especially combined with Cortosis. I'd love to see some adjustments. A brief cooldown could be a fair adjustment. An old dev policy used to be that cooldowns were the devil. This is largely why slap's cooldown isn't a thing. An oversight resulting form old design approaches. I'd love to look at this.
Sense 3 to me is awesome as is. It's a heavy point investment and should reflect that. It's the power fantasy of being a true Jedi Master like Yoda, who has the gift of tremendous foresight. Sense 1 and 2 could be looked at most definitely. I kind of always disliked the fact that Sense 1 is only visible on the radar minimap. Sense 2 is somewhat okay, but a waste of points as is. The roles could be better defined.