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Just got a thought.
Would it be possible and desirable to remove tkp of someone who TKed you (literally did the last damage that got you killed) and you !forgive him?
I don't mean full TKP, but TKP of the last damage you got before you died.
For example you are a jedi with 50 hp, and some player TKed you with grenade. It was by accident so you !Forgive him. Right now, when you forgive him, he is still left with 50tkp he got for damaging your 50 hp. What I ask is if it is possible/desirable to remove also this 50tkp for hp damage when !Forgiven.
I just got this thought when I let myself get killed by teammate's TD on purpose to kill a wook. We used the TD as part of tactic, yet in the end the BH got punished by amount of HP I had before I died.
Or for example you push nade, but too late and it explodes and kills teammates. Teammates !Forgive you, but you still get quite a lot of TKP for the damage you did.
Of course this would work only for the damage that got you killed. If someone shoots 10 shots in your back, he would be forgive for the damage of the last shot. What my intention is is to remove tkp acquired by dealing one huge damage by accident (nade, TD, rocket, accidental saber slash).
I think this should be only applicable to !F (so you still get full HP penalty in TKP if you !Cancel). If you forgive, you should forgive fully.
I guess the con here is that it could incite suicide jihad tactics.
Would it be possible and desirable to remove tkp of someone who TKed you (literally did the last damage that got you killed) and you !forgive him?
I don't mean full TKP, but TKP of the last damage you got before you died.
For example you are a jedi with 50 hp, and some player TKed you with grenade. It was by accident so you !Forgive him. Right now, when you forgive him, he is still left with 50tkp he got for damaging your 50 hp. What I ask is if it is possible/desirable to remove also this 50tkp for hp damage when !Forgiven.
I just got this thought when I let myself get killed by teammate's TD on purpose to kill a wook. We used the TD as part of tactic, yet in the end the BH got punished by amount of HP I had before I died.
Or for example you push nade, but too late and it explodes and kills teammates. Teammates !Forgive you, but you still get quite a lot of TKP for the damage you did.
Of course this would work only for the damage that got you killed. If someone shoots 10 shots in your back, he would be forgive for the damage of the last shot. What my intention is is to remove tkp acquired by dealing one huge damage by accident (nade, TD, rocket, accidental saber slash).
I think this should be only applicable to !F (so you still get full HP penalty in TKP if you !Cancel). If you forgive, you should forgive fully.
I guess the con here is that it could incite suicide jihad tactics.