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PLEASE BE AWARE: This is not intended to be a "buff mando plz" thread, I think they're fine where they are. This is more a thread to try and give a useless point slot in mando builds some love.
Mandos have been my favorite class to use since I started playing some 500hrs of game time ago. The rocket is fun, jetpack is fun, the flamethrower is fun (to use at least), and the weapon selection is pretty nice. But the wrist laser doth sucketh.
From what I gather reading older threads, it used to be much better (too much), and was struck a fatal blow by the dreaded nerf bat. Now it's just a p3 with a weird cooldown mechanic. So, as I haven't heard anything about it on the forums since january, I thought I'd post my opinions and suggestions on the internet so I can be called an idiot-- I mean start a conversation about it.
1. Make it non reflectable
Pretty self-explanatory. It's the least exciting but probably easiest to implement idea that'd at least make it somewhat useful against the dreaded turtle-jedi. However, even then it would be less useful than flamethrower.
2. Knockdown on leg hit
This one would be interesting at least, would probably have to be balanced with a fairly significant increase to recharge time and/or decrease in shot capacity. But essentially, if you hit some poor bastard in the knee (except maybe immobile guarding jedi) you'd get a knockdown effect. *Insert dead Skyrim meme here* This would get an interesting dynamic going, where you'd get much less damage on hit compared to body or head shot, but y'know... knockdown.
3. Charge-Only P3
For this, we must embrace the gimmick. Essentially, you'd give it a minimum charge time of 0.5s (er something in that neighborhood) to be fireable, and a max charge at 2s (er something in that neighborhood) and do away with any timed discharge. So you could walk around corners with a big ass pew on your wrist. (And maybe small knockback?)
4. Unlimited Shot Capacity, But Drains Fuel
Again, fairly self explanatory, maybe a bit too gimmicky, but would at least offer a more interesting and versatile way of balancing than "3 shots or you lose it."
Really, these are just stray shower thoughts. I have no experience in game development but figured I'd throw my lame brain juices at people and see what they think.
Mandos have been my favorite class to use since I started playing some 500hrs of game time ago. The rocket is fun, jetpack is fun, the flamethrower is fun (to use at least), and the weapon selection is pretty nice. But the wrist laser doth sucketh.
From what I gather reading older threads, it used to be much better (too much), and was struck a fatal blow by the dreaded nerf bat. Now it's just a p3 with a weird cooldown mechanic. So, as I haven't heard anything about it on the forums since january, I thought I'd post my opinions and suggestions on the internet so I can be called an idiot-- I mean start a conversation about it.
1. Make it non reflectable
Pretty self-explanatory. It's the least exciting but probably easiest to implement idea that'd at least make it somewhat useful against the dreaded turtle-jedi. However, even then it would be less useful than flamethrower.
2. Knockdown on leg hit
This one would be interesting at least, would probably have to be balanced with a fairly significant increase to recharge time and/or decrease in shot capacity. But essentially, if you hit some poor bastard in the knee (except maybe immobile guarding jedi) you'd get a knockdown effect. *Insert dead Skyrim meme here* This would get an interesting dynamic going, where you'd get much less damage on hit compared to body or head shot, but y'know... knockdown.
3. Charge-Only P3
For this, we must embrace the gimmick. Essentially, you'd give it a minimum charge time of 0.5s (er something in that neighborhood) to be fireable, and a max charge at 2s (er something in that neighborhood) and do away with any timed discharge. So you could walk around corners with a big ass pew on your wrist. (And maybe small knockback?)
4. Unlimited Shot Capacity, But Drains Fuel
Again, fairly self explanatory, maybe a bit too gimmicky, but would at least offer a more interesting and versatile way of balancing than "3 shots or you lose it."
Really, these are just stray shower thoughts. I have no experience in game development but figured I'd throw my lame brain juices at people and see what they think.