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Hosting Server Server crashing during map change

Bob-Billy

KotOR Mapper & Cultist
Movie Battles II Team
Posts
375
Likes
1,233
Hello, our server has been crashing a lot recently during map change for no apparent reason. The server is on linux (Ubuntu) with the most recent OpenJK version; it runs fine for hours, even with 32 players, but it crashes often during the map change.

Here's last crash log :


===================================
JKA Movie Battles II Crash Log
===================================
Process File Name: openjkded.i386
Process ID: 9
Signal Code: 0x0000000B
Signal Reason: address not mapped to object
Exception Address: 0xFFFFFB40

-----------------------------------
Register Dump
-----------------------------------
General Purpose & Control Registers:
EAX: 0xFFFFFB40, EBX: 0xFFFFFB40, ECX: 0xFFFFFB40
EDX: 0x00800000, EBP: 0xFF9584A8, EDI: 0xFFFFFB44
EIP: 0xF7791036, ESI: 0xFF800000, ESP: 0xFF958420
[03:03]
-----------------------------------
Call Stack Trace
-----------------------------------
/opt/openjk/basepath/MBII/jampgamei386.so(signal_backtrace+0x2a) [0xe6a0800a]
/opt/openjk/basepath/MBII/jampgamei386.so(Linux_PrintCallStack+0xb7) [0xe6a080e7]
/opt/openjk/basepath/MBII/jampgamei386.so(Linux_Handler+0x2e0) [0xe6a08740]
/lib/i386-linux-gnu/libpthread.so.0(pthread_create+0x986) [0xf7791036]
/lib/i386-linux-gnu/libpthread.so.0(pthread_create+0x986) [0xf7791036]
/lib/i386-linux-gnu/libpthread.so.0(pthread_create+0x7c) [0xf779153c]
/opt/openjk/basepath/MBII/jampgamei386.so(G_SendGameReport+0xd2) [0xe6a37302]
/opt/openjk/basepath/MBII/jampgamei386.so(SiegeBeginRound+0x1a) [0xe698beaa]
/opt/openjk/basepath/MBII/jampgamei386.so(SiegeCheckTimers+0x8c1) [0xe698cb91]
/opt/openjk/basepath/MBII/jampgamei386.so(G_RunFrame+0x2c5) [0xe696f395]
/opt/openjk/basepath/MBII/jampgamei386.so(vmMain+0x50b) [0xe69720eb]
/opt/openjk(+0x4cafa) [0x5662aafa]
/opt/openjk(+0x8ea56) [0x5666ca56]
/opt/openjk(+0x831d3) [0x566611d3]
/opt/openjk(+0x1ec22) [0x565fcc22]
/opt/openjk(+0x5c75) [0x565e3c75]
/lib/i386-linux-gnu/libc.so.6(__libc_start_main+0xf1) [0xf7a6ff21]
/opt/openjk(+0x5d01) [0x565e3d01]

-----------------------------------
JKA Information
-----------------------------------
Map: mb2_echobase
Gametype: 7
Server Time: 45075 ms
Map Time: 45075 ms
Scores: 0 0 (Red,Blue)

Players Count: 32/32

Hopefully somebody can help us or explain what's going on, thank you in advance
 
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Likes
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Screenshot_20201209-084212__01.jpg
 
Posts
118
Likes
63
Hello, our server has been crashing a lot recently during map change for no apparent reason. The server is on linux (Ubuntu) with the most recent OpenJK version; it runs fine for hours, even with 32 players, but it crashes often during the map change.

Here's last crash log :


===================================
JKA Movie Battles II Crash Log
===================================
Process File Name: openjkded.i386
Process ID: 9
Signal Code: 0x0000000B
Signal Reason: address not mapped to object
Exception Address: 0xFFFFFB40

-----------------------------------
Register Dump
-----------------------------------
General Purpose & Control Registers:
EAX: 0xFFFFFB40, EBX: 0xFFFFFB40, ECX: 0xFFFFFB40
EDX: 0x00800000, EBP: 0xFF9584A8, EDI: 0xFFFFFB44
EIP: 0xF7791036, ESI: 0xFF800000, ESP: 0xFF958420
[03:03]
-----------------------------------
Call Stack Trace
-----------------------------------
/opt/openjk/basepath/MBII/jampgamei386.so(signal_backtrace+0x2a) [0xe6a0800a]
/opt/openjk/basepath/MBII/jampgamei386.so(Linux_PrintCallStack+0xb7) [0xe6a080e7]
/opt/openjk/basepath/MBII/jampgamei386.so(Linux_Handler+0x2e0) [0xe6a08740]
/lib/i386-linux-gnu/libpthread.so.0(pthread_create+0x986) [0xf7791036]
/lib/i386-linux-gnu/libpthread.so.0(pthread_create+0x986) [0xf7791036]
/lib/i386-linux-gnu/libpthread.so.0(pthread_create+0x7c) [0xf779153c]
/opt/openjk/basepath/MBII/jampgamei386.so(G_SendGameReport+0xd2) [0xe6a37302]
/opt/openjk/basepath/MBII/jampgamei386.so(SiegeBeginRound+0x1a) [0xe698beaa]
/opt/openjk/basepath/MBII/jampgamei386.so(SiegeCheckTimers+0x8c1) [0xe698cb91]
/opt/openjk/basepath/MBII/jampgamei386.so(G_RunFrame+0x2c5) [0xe696f395]
/opt/openjk/basepath/MBII/jampgamei386.so(vmMain+0x50b) [0xe69720eb]
/opt/openjk(+0x4cafa) [0x5662aafa]
/opt/openjk(+0x8ea56) [0x5666ca56]
/opt/openjk(+0x831d3) [0x566611d3]
/opt/openjk(+0x1ec22) [0x565fcc22]
/opt/openjk(+0x5c75) [0x565e3c75]
/lib/i386-linux-gnu/libc.so.6(__libc_start_main+0xf1) [0xf7a6ff21]
/opt/openjk(+0x5d01) [0x565e3d01]

-----------------------------------
JKA Information
-----------------------------------
Map: mb2_echobase
Gametype: 7
Server Time: 45075 ms
Map Time: 45075 ms
Scores: 0 0 (Red,Blue)

Players Count: 32/32

Hopefully somebody can help us or explain what's going on, thank you in advance
Wow. You really explained that in a lot of unnecessary detail
 
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