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Hey guys,
I don't know if other servers are running into this too, but I've been seeing an uptick in server crashes with the message "address not mapped to object." I haven't seen it tied to any particular player activity or map, the only pattern I've noticed is that it'll happen approximately 1 minute after changing to a new map. It's not every map change but happens at least a couple times a day. Below is an example of a crash log from this. If there's any other info I can provide, just let me know!
Thanks!
I don't know if other servers are running into this too, but I've been seeing an uptick in server crashes with the message "address not mapped to object." I haven't seen it tied to any particular player activity or map, the only pattern I've noticed is that it'll happen approximately 1 minute after changing to a new map. It's not every map change but happens at least a couple times a day. Below is an example of a crash log from this. If there's any other info I can provide, just let me know!
Thanks!
===================================
JKA Movie Battles II Crash Log
===================================
Process File Name: openjkded.i386
Process ID: 18638
Signal Code: 0x0000000B
Signal Reason: address not mapped to object
Exception Address: 0xFFFFFB40
-----------------------------------
Register Dump
-----------------------------------
General Purpose & Control Registers:
EAX: 0xFFFFFB40, EBX: 0xFFFFFB40, ECX: 0xFFFFFB40
EDX: 0x00800000, EBP: 0xFFE57EB8, EDI: 0xFFFFFB44
EIP: 0xEC153036, ESI: 0xFF800000, ESP: 0xFFE57E30
-----------------------------------
Call Stack Trace
-----------------------------------
./MBII/jampgamei386.so(signal_backtrace+0x2a) [0xec7d300a]
./MBII/jampgamei386.so(Linux_PrintCallStack+0xb7) [0xec7d30e7]
./MBII/jampgamei386.so(Linux_Handler+0x2e0) [0xec7d3740]
/lib/i386-linux-gnu/libpthread.so.0(pthread_create+0x986) [0xec153036]
/lib/i386-linux-gnu/libpthread.so.0(pthread_create+0x986) [0xec153036]
/lib/i386-linux-gnu/libpthread.so.0(pthread_create+0x7c) [0xec15353c]
./MBII/jampgamei386.so(G_SendGameReport+0xd2) [0xec802302]
./MBII/jampgamei386.so(SiegeBeginRound+0x1a) [0xec756eaa]
./MBII/jampgamei386.so(SiegeCheckTimers+0x8c1) [0xec757b91]
./MBII/jampgamei386.so(G_RunFrame+0x2c5) [0xec73a395]
./MBII/jampgamei386.so(vmMain+0x50b) [0xec73d0eb]
.(+0x4cb6a) [0x565e2b6a]
.(+0x8eac6) [0x56624ac6]
.(+0x83243) [0x56619243]
.(+0x1ec82) [0x565b4c82]
.(+0x5c75) [0x5659bc75]
/lib/i386-linux-gnu/libc.so.6(__libc_start_main+0xf1) [0xf7a7ae91]
.(+0x5d01) [0x5659bd01]
-----------------------------------
JKA Information
-----------------------------------
Map: mb2_alderaan
Gametype: 7
Server Time: 104775 ms
Map Time: 104775 ms
Scores: 0 0 (Red,Blue)
Players Count: 3/32