Scarif - The First Rogue One Location

Discussion in 'Developer Diaries' started by MaceMadunusus, Feb 28, 2018.

  1. Frosty

    Frosty

    Posts:
    8
    Likes Received:
    6
    Confirmed U-wing as new class.
     
  2. President Bossk

    President Bossk

    Posts:
    294
    Likes Received:
    204
    The bridge is the best part though.
     
  3. Damn Polak

    Damn Polak

    Posts:
    445
    Likes Received:
    489
    not a great fan of outdoor maps, this is where you can see the engine limitations the most (edgy terrain, repetitive textures, limited lightning system, limited polygons)
    these forest walls are terrible but necessary, probbably save thousands of polygons
    on the other hand the interior part of the map really shines

    still, can't wait to see how gameplay goes and whether it gets popular in rtvs and rotations
     
    Luna, KaniganTheMando and Lessen like this.
  4. Lessen

    Lessen Childpuncher Movie Battles II Team

    Posts:
    1,244
    Likes Received:
    960
    ^ Yeah this had to be said at some point, that forest looks fairly... bad, but basically like it's a pretty good execution on the engine limitation: the textures themselves are nice. I can definitely get used to it and even entirely comfortable with it probably, but the (simple, neat) interiors definitely look a lot... better than the (inappropriately simple and neat) outside.
     
  5. MaceMadunusus

    MaceMadunusus Level Designer Movie Battles II Team

    Posts:
    1,349
    Likes Received:
    1,718
    Hundreds of thousands to be more exact.
     
    KaniganTheMando likes this.
  6. Jameson

    Jameson

    Posts:
    383
    Likes Received:
    263
    ayyyy now all we need is eadu and jedha.
    KYBEEEER!!!
     

Share This Page