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Hello,
I'm not 100% if this is a new issue after patch 1.6.1.2, but I'm noticing a lot more crashes since the patch. I've narrowed it down to maps that have turrets (Sail Barge and RC Hanger are two I know of, there are possibly others). To reproduce the issue, have a jedi stand in front of a turret holding M2 for block and another player manning the turret. Right when the turret fire hits the jedi's saber, the server will crash. All crash logs are similar to this with the snippet below.
I'm not 100% if this is a new issue after patch 1.6.1.2, but I'm noticing a lot more crashes since the patch. I've narrowed it down to maps that have turrets (Sail Barge and RC Hanger are two I know of, there are possibly others). To reproduce the issue, have a jedi stand in front of a turret holding M2 for block and another player manning the turret. Right when the turret fire hits the jedi's saber, the server will crash. All crash logs are similar to this with the snippet below.
Code:
===================================
JKA Movie Battles II Crash Log
===================================
Process File Name: openjkded.i386
Process ID: 18946
Signal Code: 0x0000000B
Signal Reason: address not mapped to object
Exception Address: 0x000005E8
-----------------------------------
Register Dump
-----------------------------------
General Purpose & Control Registers:
EAX: 0x00000026, EBX: 0xEC88D000, ECX: 0x00000000
EDX: 0x00000000, EBP: 0x00000001, EDI: 0x00000003
EIP: 0xEC831F55, ESI: 0xEE25F9A0, ESP: 0xFFEB2C30
-----------------------------------
Call Stack Trace
-----------------------------------
./MBII/jampgamei386.so(signal_backtrace+0x2a) [0xec8102aa]
./MBII/jampgamei386.so(Linux_PrintCallStack+0xb7) [0xec810387]
./MBII/jampgamei386.so(Linux_Handler+0x2e0) [0xec8109e0]
./MBII/jampgamei386.so(nCalculateBlockedProjectileFPDrainBeta+0x65) [0xec831f55]
./MBII/jampgamei386.so(nCalculateBlockedProjectileFPDrainBeta+0x65) [0xec831f55]
./MBII/jampgamei386.so(WP_SaberCanBlock+0x910) [0xec833560]
./MBII/jampgamei386.so(G_MissileImpact+0x61a) [0xec783efa]
./MBII/jampgamei386.so(G_RunMissile+0x263) [0xec785ba3]
./MBII/jampgamei386.so(G_RunFrame+0x5f0) [0xec778a00]
./MBII/jampgamei386.so(vmMain+0x50b) [0xec77b38b]
.(+0x4cb6a) [0x56603b6a]
.(+0x8eac6) [0x56645ac6]
.(+0x83243) [0x5663a243]
.(+0x1ec82) [0x565d5c82]
.(+0x5c75) [0x565bcc75]
/lib/i386-linux-gnu/libc.so.6(__libc_start_main+0xf1) [0xf7a7de81]
.(+0x5d01) [0x565bcd01]
-----------------------------------
JKA Information
-----------------------------------
Map: mb2_rc_hangarC
Gametype: 7
Server Time: 121375 ms
Map Time: 121375 ms
Scores: 0 0 (Red,Blue)