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[SOLVED] (Repeat): Z_Malloc(): Failed to alloc 1048576 bytes (TAG_TEMP_WORKSPACE) !!!!!

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What is this..? It pops up whenever I try to join a server and quits the game.

WARNING: You are missing some files referenced by the server:
MBII/MBII_Mac.pk3 (local file exists with wrong checksum)
MBII/MBII.pk3 (local file exists with wrong checksum)
MBII/MBAssets3.pk3 (local file exists with wrong checksum)
You might not be able to join the game
Go to the setting menu to turn on autodownload, or get the file elsewhere

glGetError() = 0x500
Loading dll file ui.
Loading dll file cgame.
RE_RegisterModel: NULL name
Z_Malloc(): Failed to alloc 1048576 bytes (TAG_TEMP_WORKSPACE) !!!!!
---------------------------------------------------------------------------
Zone Tag Bytes
-------- -----
BOTLIB 7196 ( 0.00MB) in 2 blocks ( 3598 average)
GENERAL 2152 ( 0.00MB) in 269 blocks ( 8 average)
HUNK_MARK1 20593638 (19.63MB) in 24365 blocks ( 845 average)
EVENT 72294 ( 0.06MB) in 84 blocks ( 860 average)
FILESYS 4791435 ( 4.56MB) in 261 blocks ( 18357 average)
AMBIENTSET 840 ( 0.00MB) in 6 blocks ( 140 average)
SMALL 28250 ( 0.02MB) in 2172 blocks ( 13 average)
MODEL_MD3 2294099 ( 2.18MB) in 127 blocks ( 18063 average)
MODEL_GLM 7456873 ( 7.11MB) in 93 blocks ( 80181 average)
MODEL_GLA 12897930 (12.30MB) in 7 blocks ( 1842561 average)
SHADERTEXT 4062954 ( 3.87MB) in 1 blocks ( 4062954 average)
SND_RAWDATA 2048 ( 0.00MB) in 1 blocks ( 2048 average)
IMAGE_T 123552 ( 0.11MB) in 1404 blocks ( 88 average)
---------------------------------------------------------------------------

The zone is using 52333261 bytes (49.91MB) in 28792 memory blocks
The zone peaked at 77545039 bytes (73.95MB)
Shutting down OpenGL subsystem
(Repeat): Z_Malloc(): Failed to alloc 1048576 bytes (TAG_TEMP_WORKSPACE) !!!!!​
 
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