Push 3 nerf

Bud

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I don't have a problem with the range of Push 3. I don't care how long the get up times are for gunman. But why does crouching still result in getting pushed? If crouching makes wookie slaps borderline useless then why should Push 3 still push gunman? I've just been in too many situations where I crouch, but someone with Push 3 puhes me right off a cliff.
 

Bud

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Old thread but might as well give an example of how bs Push 3 is. Even if I wasn't on the edge, I still would've been pushed off.
 
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Old thread but might as well give an example of how bs Push 3 is. Even if I wasn't on the edge, I still would've been pushed off.
The sith was coming from your spawn and you were at a very disadvantageous position to engage him. Situations like that only happen when you put yourself in them, and there aren't many maps where falling off after getting pushed while crouching will kill you. The only thing worth considering for the nerf of push 3 is it's range. As for the reason why I don't think crouch should fully negate push/pulls is because I think jedi/sith should be able to punish bad positioning like that.
 
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swap the ranges of push and pull and see if people prefer the long poosh cone or they prefer the long pull rod. if both powers were at the range of what pull is currently at, i'd be drinking lots of saberist tears
 

Karus

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Old thread but might as well give an example of how bs Push 3 is. Even if I wasn't on the edge, I still would've been pushed off.
positioning is a big thing in Open, that paricular area on Deathstar is a ledgers paradise, you survived the initial push anyway and you could have just blobbed him earlier
 

Bud

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positioning is a big thing in Open, that paricular area on Deathstar is a ledgers paradise, you survived the initial push anyway and you could have just blobbed him earlier
easier said than done. That's not even the point I'm making. Even if I wasn't on the end of the ledge, the power of that push was so strong that it would have still sent me.
 

Karus

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easier said than done. That's not even the point I'm making. Even if I wasn't on the end of the ledge, the power of that push was so strong that it would have still sent me.
It’s very easy actually just don’t stand near a ledge lmao
You survived the first push so your argument is kind of retarded, if you had simply concussion blobbed the Sith after a few shots you probably would have killed him
I agree and so do most that the push range needs to be brought down and it 100% will be eventually but I would say your own play was more a reason for your death in this clip
 

Bud

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It’s very easy actually just don’t stand near a ledge lmao
You survived the first push so your argument is kind of retarded, if you had simply concussion blobbed the Sith after a few shots you probably would have killed him
I agree and so do most that the push range needs to be brought down and it 100% will be eventually but I would say your own play was more a reason for your death in this clip
While yes it was my fault I didn't blob the sith, the main thread is about how, even when crouching, you are pushed. Being crouched is a compromising position as it is because you move so slow. So why should a force push even do anything?
 
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While yes it was my fault I didn't blob the sith, the main thread is about how, even when crouching, you are pushed. Being crouched is a compromising position as it is because you move so slow. So why should a force push even do anything?
If you make Push do nothing any gunner can just move through Deathstar bridges crouching and the only thing Sith can do to displace them is use Lightning. Crouch is powerful in tight spaces because Sith can't maneuver to get to you. With current FP drains if he manages to do that he will have low FP or you are bad at shooting. Also if he gets knocked back at the end he will either run away or die. By using crouch you are trading the ability to fight gunners effectively for an advantage against Sith.
 

Bud

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If you make Push do nothing any gunner can just move through Deathstar bridges crouching and the only thing Sith can do to displace them is use Lightning. Crouch is powerful in tight spaces because Sith can't maneuver to get to you. With current FP drains if he manages to do that he will have low FP or you are bad at shooting. Also if he gets knocked back at the end he will either run away or die. By using crouch you are trading the ability to fight gunners effectively for an advantage against Sith.
You have a good point. It's true that current FP drain makes this bullshit slightly more balanced. Keep in mind that these changes are situational for maps like Deathstar. I rarely have any problems with this on any other map, but, being that Deathstar is one of the most popular maps in the game, its feels like a prominent issue that should be resolved somehow. In my opinion, Force Push should not be applicable to every single gameplay situation (as it is right now). I also think it's ironic when people say "just get better at aiming your gunfire" when on the topic of a force power that can be spammed up to 5 times (with 100 FP), requiring virtually no ability to aim at all.

What can gunners do to displace Sith on Deathstar bridges? Sith can force push just about any explosive you launch at them (besides blobs). Attempting any close range attacks would just result in getting pushed down or sabered (unless you're a melee wookie, but that's a totally different topic).

Sith players can basically just camp in the middle of the bridge, pushing any throwable that comes in their general direction, and pushing down any gunner that attempts to advance. You would need a specific combination of gunner classes to challenge them, which is unfortunately not a realistic scenario in casual gameplay.
 

Lee

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Give push an 8 (eight)-10 (ten) second cooldown. Yes, my suggestions are the best. Also, remove damage reduction on jedi and sith and make a seperate FORCEWHORE class. Forcewhores keep damage reduction AND their models will consist of Yoda and manlet jedi.
Yep, I just made open mode seventeen times more fun
An 8-10 second cd .... Just play the damn class.

The whole concept behind force whores makes no sense to begin with. It's like making melee soldiers viable ingame. WHY? This is a war! There are no melee soldiers running around in the star wars universe fighting in the big wars of the movies. ITS CALLED MOVIE BATTLES, not friggin timewaste hug wars. They are powers that are viable and suited for a normal saberist build that can be taken out of context as specialist and meme builds. That's all they should have ever been.
 

Lee

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I honestly can't see gunner players crouching everywhere they went.
Ummm.....they do alrdy. Solo play, every corner u are near u crouch or walk when ur near it. Even just in general a gunner who is without reliable support will live proportionate to the amount of crouching and walking they do when there are jedi all over. HOw do I kno? I top scoreboard using soldier all the time. Not this build tho, soldier boring this build.
 
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There are no melee soldiers running around in the star wars universe fighting in the big wars of the movies. ITS CALLED MOVIE BATTLES, not friggin timewaste hug wars.
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And my personal favourite...
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