Progressive Siege Open Beta Nov 24th

MaceMadunusus

Level Designer
Donator
Movie Battles II Team
Posts
1,888
Likes
2,570
nCtCkse.jpg


Progressive Siege Open Beta

On Sunday the 24th of November we will have two pretty quick open beta tests for Progressive Siege. We may also drop in a few other things for testing as well.

About Progressive Siege
Progressive Siege follows the standard Assault format, however instead of playing on the same level each round you can now progress through a larger level in stages. The number of stages depends on the level itself and how the map progresses or regresses depends upon the level designer.
  • A level can be setup by the designer to progress when the attacking team wins, and regress when the defending team wins.
  • It can also be setup to only progress when the attacking team wins, but not regress so forward progress is not lost.
  • A combination of the above two can also be used to create checkpoints that an attacking team must reach.
  • The first few official progressive siege levels will follow the first one where the level will progress when the attacking team wins and regress when the attacking team loses.
Each area of a progressive siege level is capable of having a different time limit that can match the size of the area.

The first release of Progressive Siege will feature two levels. These levels are modified Base Jedi Academy Siege levels: Desert and Korriban. A changelog comparison between the basejka version and the mb2 version is below.
  • Siege Desert (mb2_ps_desert) Changes from BaseJKA:
    • Uses Progressive Siege objective type
    • Now split up into four sections. Wall, Security, Arena, Dock
    • Wall, Arena sections have a three minute timer. Security, Dock sections have a full five minute timer.
    • Multiple upper emplaced guns replaced with auto turrets
    • Lower emplaced guns replaced with moisture farmers.
    • Existing auto turrets have had projectile speeds increased to match normal MB2 speeds. Damage, accuracy, respawn time decreased to compensate.
    • Lowered health of breakables across the level to be more balanced for MB2 scale.
    • Raised dock control room ceiling.
    • Removed dock control room lower destructible panel, making it always accessible.
    • Added spawns for each team map wide.
    • Added sheltered secondary spawns in Wall and Security area for imperial team.
    • Added multiple routes around the Arena.
    • Modified arena entry to be less vulnerable to snipers.
    • Hackable panels no longer require a specific class to hack.
    • Optimized brushwork map wide.
    • Converted terrain to use dot product terrain blending.
    • Wall area now uses Destroy -> Bomb Plant -> Destroy as the objective on either side, as three destroys was too easy to complete.
    • Fixed collision on consoles across the map to more accurately reflect the model shape and angle.
    • Indented secondary gates in arena area to make the objective harder to complete.
    • Added entrances on side towers near dock objective.
    • Added upper walkway around dock objective.
    • Replaced dock Falcon model with Death Star falcon model, and updated collision.
    • Added new route to the dock objective area.
    • Added stage specific minimaps.
    • Added barriers around final stage objective item windows. These will open with the security panel is destroyed.
    • Updated lighting.
    • HDR lightmaps available for GL2/Rend2 OpenJK
  • Siege Korriban (mb2_ps_korriban)
    • Uses Progressive Siege objective type
    • Now split up into two sections: Crystals, Tomb.
    • Added spawns for each team map wide
    • Removed initial gate section. It now starts breached.
    • Converted terrain to use dot product terrain blending.
    • HDR lightmaps available for GL2/Rend2 OpenJK

Potential other testing items.
  1. Brawl/Rumble/Heroes v Villains Global FA.
  2. MB2_Scarif2
  3. MB2_CMP_Assault
  4. MB2_CMP_GeoCanyons
  5. MB2_CMP_FDepot
  6. uM_Bespinv2

There will be two test times, one EU centric test time, and one NA centric.

EU Test
Sunday November 24th 2019
Start @ 18:00 GMT
On EU Official Open Beta.

NA Test
Sunday November 24th 2019
Start @ 7:00 CST
On US Official Open Beta

Files (Mirrors)
Testing completed, downloads removed.

IMPORTANT NOTE
The files MUST be deleted after the test has been completed if you would like to return to playing MB2 normally. You will be warned in the file name, splash screen, and server list. You have been warned.
 
Last edited:

MaceMadunusus

Level Designer
Donator
Movie Battles II Team
Posts
1,888
Likes
2,570
I have added two download links for the beta. Servers will not be up until slightly before.
 
Posts
205
Likes
216
Haven't played basejka siege for ages since it's pretty much dead, even Tempest is down (RIP)
Can't wait to see these maps again
 

MaceMadunusus

Level Designer
Donator
Movie Battles II Team
Posts
1,888
Likes
2,570
Files have been updated for the NA test with some bug fixes and additional things to test. If you downloaded earlier please redownload. Test starts in ~40 minutes.
 
Top