DaloLorn
Movie Battles II Team Retired
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I'm not really sure if this is a bug or just poorly documented behavior, though the Q3 comment below suggests the former.
Anyway: As a saberist, when I'm swinging at gunners, I typically either make several swings until one side is dead, or I hold block through the attack animation and beyond - basically just one swing and I'm back into full block and deflect mode. This, if I understand swingblocking correctly, should completely prevent HP damage, because the moment I get hit I'm supposed to abort the attack and block it instead.
Instead, the attack finishes, and there's a brief window of vulnerability where I'm technically no longer attacking (there's no way I'm hurting anyone anymore, I'm going back into my previous animation), but no longer protected by swingblock despite the fact that I haven't released the block key and probably will not release it until I've had a second or two of genuine blocking, just to be safe.
This only seems to happen if the gunner hasn't already triggered the block by shooting me mid-swing, and (perhaps more puzzlingly) it never happens with Q3.
Typically seen in the BG DotF server, but I've also experienced it in the GMPA DotF server, the BG FA server, the official EU FA server...
Anyway: As a saberist, when I'm swinging at gunners, I typically either make several swings until one side is dead, or I hold block through the attack animation and beyond - basically just one swing and I'm back into full block and deflect mode. This, if I understand swingblocking correctly, should completely prevent HP damage, because the moment I get hit I'm supposed to abort the attack and block it instead.
Instead, the attack finishes, and there's a brief window of vulnerability where I'm technically no longer attacking (there's no way I'm hurting anyone anymore, I'm going back into my previous animation), but no longer protected by swingblock despite the fact that I haven't released the block key and probably will not release it until I've had a second or two of genuine blocking, just to be safe.
This only seems to happen if the gunner hasn't already triggered the block by shooting me mid-swing, and (perhaps more puzzlingly) it never happens with Q3.
Typically seen in the BG DotF server, but I've also experienced it in the GMPA DotF server, the BG FA server, the official EU FA server...
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