Poison Wookiee

SomeGuy

Donator
Internal Beta Team
Posts
398
Likes
194
So poisons has always only really been useful versus Jedi. But how about make poison stop a Raging wookiee or deplete their Rage bar?
 

Gargos

Donator
Movie Battles II Team
Posts
574
Likes
1,189
You already have a jedi stopping power for 5 points (it also stops heroes from dodging during poison).

I dont think it needs anymore stuff for that cost.
 
Posts
71
Likes
42
So poisons has always only really been useful versus Jedi. But how about make poison stop a Raging wookiee or deplete their Rage bar?
Rather than making it deplete faster I was going to say to make it stop refilling, but given that fury is getting nerfed in 1.4 I see no need for that anymore.
 

SomeGuy

Donator
Internal Beta Team
Posts
398
Likes
194
You already have a jedi stopping power for 5 points (it also stops heroes from dodging during poison).

I dont think it needs anymore stuff for that cost.
My reasoning is that it only is useful for Jedi, especially since Dodge got the chop basically. Why not add a situational use? There's a Wookiee Raging down a hallway, hit him with Poison and it stops his Rage just like if he stopped it himself after a kill. Then while Poison is active he can't activate Rage again. It helps the team from getting bulldozed.
 

Preston

Nerd
Posts
1,022
Likes
653
My reasoning is that it only is useful for Jedi, especially since Dodge got the chop basically. Why not add a situational use? There's a Wookiee Raging down a hallway, hit him with Poison and it stops his Rage just like if he stopped it himself after a kill. Then while Poison is active he can't activate Rage again. It helps the team from getting bulldozed.
Yea but in 1.4 rage is already nerfed enough
 

SomeGuy

Donator
Internal Beta Team
Posts
398
Likes
194
Yea but in 1.4 rage is already nerfed enough
Not nerfed, just fixed.

Poison is useless practically when fighting non Jedi, it should do something beneficial in those instances. What is so game breaking about stopping a player from using Rage for 10 seconds?
 

Preston

Nerd
Posts
1,022
Likes
653
Not nerfed, just fixed.

Poison is useless practically when fighting non Jedi, it should do something beneficial in those instances. What is so game breaking about stopping a player from using Rage for 10 seconds?
No.. it was definitely nerfed like it or not
 
Posts
1,388
Likes
1,311
Bring back poison cam. It's the only solution.
Moral choices people, moral choices.

I think rage will be fine with the upcoming changes. Unless they keep that wonky dynamic crosshair aim from the beta:(...then let it all burn.:mad:
 

Gargos

Donator
Movie Battles II Team
Posts
574
Likes
1,189
Following your reasoning then flame thrower should be buffed too against gunners cuz in most cases it is not useful against gunners.

Get a different build as a bh if not enough jedi around to justify buying poison (which is a very rare situation)
 
Posts
1,388
Likes
1,311
You're poisoned. Why not a run speed debuff? Instant or one that enacts over a period of poison time. You'll initially be able to run just as fast as usual but once you enter half the poison effects lifespan - run speed decreased by 1/3rd.
 

SomeGuy

Donator
Internal Beta Team
Posts
398
Likes
194
You're poisoned. Why not a run speed debuff? Instant or one that enacts over a period of poison time. You'll initially be able to run just as fast as usual but once you enter half the poison effects lifespan - run speed decreased by 1/3rd.
That would also turn a Raged wook down a notch while giving a nice strategic use for other classes. Only other thing I think would be what would it do to Dex.
 
Top