Penekemations 2.0 // Currently Incompatible with 1.10 & above

Penekowski

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Hi folks!

Some of you already know me, I'm the creator of the Peneke Pack (, if you've been following up with our updates lately, we've been talking about this new project that works very well with Penekepack and that is aiming to improve MBII from a visual standpoint, giving more immersion and realism. this project is called Penekemations.

The Penekemations are a compilation as well as an overhaul for a lot of cool animations that have been released on different mods, such as Movieduels II, or standalone mods from JKHUB/JK3FILES. What we've done is make them compatible to MBII, merge them and improve them for great immersion and visual improvement. Your feedback is really important to us, and we're releasing this 2.0 hoping that you guys like it as much as we do and enjoy it as much as we did developing it.

VERSION 2 (LATEST RELEASE)

Hello folks!

The time has come and so have I.
Sorry for making you wait this long. The mod had been finished for months but i just never found the time or motivation to fix up remaining details, but here it is!

Penekemations 2.0

Gameplay video/trailer :
(Credits to noob for making this video for us, thank you man!)
This new iteration of our mod focuses on Movie stances as well as adding some edge to running/ gun idle animations, making it look way cooler in our humble opinion. Readme and creditswill be attached to the PK3 file

Installation instructions: Put the file on your MBII folder, no need to replace anything.

Link : Penekemations2

Enjoy!




Version 1
Here's a video by one of my Peneke minions showcasing the new stuff that this pack, has. You'll finally be able to use backhand stances on MBII, something that has never been done on MBII and we're finally bringing it up to the table and of course a lot more!

Download link: Click here
Installation instructions inside.


Now I understand this might be something new for you guys since animation mods for MBII is something that you don't hear or see really often, so I prepared a small Q&A or people that may have some doubts: (This was written for version 1 but as of version 2 the pk3 file is separate and can be easily installed on your mbii folder)

Q&A

Do I need to have the Penekepack 1.7 installed in order to make these animations work?

While recommended for better immersion and experience, Penekepack 1.7 is not necessary in order to get the Penekemations mod to work. you can always use the Penekemations with or without the Penekepack and vice-versa.

Will your animations mess up my pblocks?

No, they won't, while the stances might be different, the swings aren't and you still have to aim to the same position that you tend to in order to pblock.

Will the hitboxes be messed up?

No they won't. These changes are all cosmetical, think of it as an illusion, however there are some side effects, From a server/hitbox standpoint, the animations will always be the base ones, so keep that in mind when aiming to people that are meditating, it's pretty easy to get used to the new animations, and in my opinion, they are worth it.

Can you add more stances/change some stances/remove some of them?

I will always consider the feedback from the community and if we agree that something must be tweaked/removed or whatever, we'll do it.

I love most of the animations, however I'd like the 'x' animation back, can you do it?

Yes, it's possible to bring back default animations or even assign some others, we might make a tutorial for that at some point.

This animation doesn't fit this stance, canon proves otherwise, yada yada yada:

We're aware of that and will work with your feedback to improve that, but that's what we have for Penekemations 1.0!

I'm a tryhard, will this mod get me killed often?

No, git gud

The last MBII Update broke your animations, they went back to the vanilla ones! how do I fix that?

MBII updates tend to overwrite the pk3 where the Penekemations are in order to put their base ones, all you have to do is just either re download and install the Penekemations or restore your Penekemations backup if you have it somewhere on your hard drive.

Disclaimer:
We take no credit for creating these animations except for improving them and merging eveything up for full compatibility with MBII. It's been a lot of hard work and constant fuck ups. Please know that every single author has been credited on our separated credits text file that has been attached to the rar that contains the mod

Looking forward for your feedback guys! Remember to download Penekepack 1.9 for more immersion
 
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The Unguided

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players can hear Vader players breathing (ruining ambushes)

Or if you want to make ambushes, do not come along with Vader... Otherwise replacement packs should be disabled via Launcher, so such things would never happen, you know, stuff like self-made WHs, transparent textures, etc...
 
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Hi, awesome mod pack! But I agree with what people said before me - Blue fits Soresu much more as it is more rapid (as Obiwan shows in the movies) and has much more emphasis on defense! Also, it's twohanded when attacking and Purple isn't. Also, most clans (such as Cerberus and others) consider Soresu to be blue. Great work, but I just have this small nitpick. If possible, could you update this in the next update to fit blue? But if not, could you tell me how to replace it in my version? Thank you :)
 

Penekowski

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Hey Folks!

Thanks for the feedback, I haven't done any progress on this mod yet as I'm quite busy with real life lately as well as stuff for vanilla mb2. I'll be sure to keep all your ideas in mind for the next version.
cheers,
 
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Hey Penekowski! I really like some aspect of this animation pack, but they're some of them which I'm not very fond of right now...

Would it be possible for you to tweak me the files a bit so I can keep both of the old one & only two/tree of the new ones? I absolutely know nothing in coding... But I'd really like to have a personal version which would merge both to maximise my immersion, if not too much work!

I'm not fond of the saber stances block animations while moving, altho it look really nice when standing still! So i'd like to keep the old saber stance animation for that reason! I would also prefer the original jumps flip animation.

That being said, I trully, deeply fell in love with this new Sidious Red DFA & Saber Stance!

But most of all... This wonderful Standing Still / Sith Stance animation.
20170328141104_1.jpg

20170328141111_1.jpg
STAR WARS™: The Old Republic™ - 'Deceived' Cinematic Trailer on Make a GIF

This is such a little detail... Yet, it literaly change the whole thing for me.

So yeah i'd trully like if you could make me a pack with it Lord Peneke... PWEEZE! I literally beg on my knees.

If adding the whole Red thingy is too hardcore, I'd be totally satisfied with only this standing Sith animation.

Let me know!

If you really cant i'd really, really, really like to learn how to do it!



Also I'm curious! Would it be possible for next updates to make the animations [ while standing still ] like this :

View attachment 1610 View attachment 1611

But that [ When W, S, D, A touchs are activated ], in combination with the block, trigger the block animation to be like more like this:

View attachment 1612 View attachment 1613

?
 
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Penekowski

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Hey, I'm sorry. I've been extremely busy with real life lately and I have not done much progress on this project. I'm planning to make a tutorial for it once I have some time to spare. That being said though, I know a guy who can help you out with that, I'd appreciate if you PM him to keep this thread dedicated to the project itself only.

@[-LC-] Sir Crusher. Get in touch with him and he should be able to help you out, he sent me a pm some days ago about how he customized the Penekemations with his own choices so I'm sure that he'll help you out if he has the time for it.

Thank you for your feedback btw!
 
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Hey, I'm sorry. I've been extremely busy with real life lately and I have not done much progress on this project. I'm planning to make a tutorial for it once I have some time to spare. That being said though, I know a guy who can help you out with that, I'd appreciate if you PM him to keep this thread dedicated to the project itself only.

@[-LC-] Sir Crusher. Get in touch with him and he should be able to help you out, he sent me a pm some days ago about how he customized the Penekemations with his own choices so I'm sure that he'll help you out if he has the time for it.

Thank you for your feedback btw!
Oh wow thanks so much again man! I'll PM him
 

Penekowski

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I just want you to know you are my hero for giving Palpatine his Screeching 970 degree spin.

You're welcome man, I'll start working on this project again once I'm done developing Penekepack 1.7, expect cool stuff!
 
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Bugs with staff.
If you walking and taunting with staff in same time, your body will rotate on 360 degrees, but legs will stay on their place.
Animations is freezing at end for 3 seconds.

Bug with blue style: some models haven't so detalized models of arms, so on some of them arms will look like unrealistic when blocking on blue style.

Very nice english ;D

- - - Updated - - -

But these animations is my favorite. I will never play MBII again without this animpack xD
 
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So, tell me this
I love most of the animations, however I'd like the 'x' animation back, can you do it?

Yes, it's possible to bring back default animations or even assign some others, we might make a tutorial for that at some point.
how can I do this?
 

Penekowski

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Hi!
Either wait til someone from the modding community answer this for me, or wait till I make a tutorial :)
 
D

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I like these animations though I do want to suggest some tweaks. Jumping needs to be ironed out as well as Blue/Cyan/Staff's idle stances. Blue and Cyan need to be different considering they don't chain well into regular attacks, it's far too unpredictable do to the speed at which they slash with those base idle stances. Staff, just like jumping, needs to be ironed out. Aside from that, great mod and thank you for it!
 
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does this work with the current patch?

trying to use it but wont work for some reason

edit: nvm i had to delete base assetts not just rename it )
 
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