Discussion in 'Modification & Media' started by Penekowski, Dec 30, 2016.
Exactly, that is what I have said about the stances lol, its switched up xD
Or if you want to make ambushes, do not come along with Vader... Otherwise replacement packs should be disabled via Launcher, so such things would never happen, you know, stuff like self-made WHs, transparent textures, etc...
Hi, awesome mod pack! But I agree with what people said before me - Blue fits Soresu much more as it is more rapid (as Obiwan shows in the movies) and has much more emphasis on defense! Also, it's twohanded when attacking and Purple isn't. Also, most clans (such as Cerberus and others) consider Soresu to be blue. Great work, but I just have this small nitpick. If possible, could you update this in the next update to fit blue? But if not, could you tell me how to replace it in my version? Thank you
Thanks for the feedback, I haven't done any progress on this mod yet as I'm quite busy with real life lately as well as stuff for vanilla mb2. I'll be sure to keep all your ideas in mind for the next version.
Hey Penekowski! I really like some aspect of this animation pack, but they're some of them which I'm not very fond of right now...
Would it be possible for you to tweak me the files a bit so I can keep both of the old one & only two/tree of the new ones? I absolutely know nothing in coding... But I'd really like to have a personal version which would merge both to maximise my immersion, if not too much work!
I'm not fond of the saber stances block animations while moving, altho it look really nice when standing still! So i'd like to keep the old saber stance animation for that reason! I would also prefer the original jumps flip animation.
That being said, I trully, deeply fell in love with this new Sidious Red DFA & Saber Stance!
But most of all... This wonderful Standing Still / Sith Stance animation.
STAR WARS™: The Old Republic™ - 'Deceived' Cinematic Trailer on Make a GIF
This is such a little detail... Yet, it literaly change the whole thing for me.
So yeah i'd trully like if you could make me a pack with it Lord Peneke... PWEEZE! I literally beg on my knees.
If adding the whole Red thingy is too hardcore, I'd be totally satisfied with only this standing Sith animation.
Let me know!
If you really cant i'd really, really, really like to learn how to do it!
Also I'm curious! Would it be possible for next updates to make the animations [ while standing still ] like this :
View attachment 1610
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But that [ When W, S, D, A touchs are activated ], in combination with the block, trigger the block animation to be like more like this:
View attachment 1612
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Hey, I'm sorry. I've been extremely busy with real life lately and I have not done much progress on this project. I'm planning to make a tutorial for it once I have some time to spare. That being said though, I know a guy who can help you out with that, I'd appreciate if you PM him to keep this thread dedicated to the project itself only.
@[-LC-] Sir Crusher. Get in touch with him and he should be able to help you out, he sent me a pm some days ago about how he customized the Penekemations with his own choices so I'm sure that he'll help you out if he has the time for it.
Thank you for your feedback btw!
Oh wow thanks so much again man! I'll PM him
I just want you to know you are my hero for giving Palpatine his Screeching 970 degree spin.
I'm working on a little somethin for that. Removing all the gay anims they added for blue etc, and keeping that red lunge
You're welcome man, I'll start working on this project again once I'm done developing Penekepack 1.7, expect cool stuff!
Bugs with staff.
If you walking and taunting with staff in same time, your body will rotate on 360 degrees, but legs will stay on their place.
Animations is freezing at end for 3 seconds.
Bug with blue style: some models haven't so detalized models of arms, so on some of them arms will look like unrealistic when blocking on blue style.
Very nice english ;D
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But these animations is my favorite. I will never play MBII again without this animpack xD
So, tell me this
how can I do this?
Either wait til someone from the modding community answer this for me, or wait till I make a tutorial
I like these animations though I do want to suggest some tweaks. Jumping needs to be ironed out as well as Blue/Cyan/Staff's idle stances. Blue and Cyan need to be different considering they don't chain well into regular attacks, it's far too unpredictable do to the speed at which they slash with those base idle stances. Staff, just like jumping, needs to be ironed out. Aside from that, great mod and thank you for it!
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