R21.3.01
- Fix: Assemble 2 now gives the user intended temporary HP buff
- Fix: Mando rocket can no longer be fired while rolling
- Fix: MinimalismHUD timer now has updated gfx to align better with Team Icons, as well as changed its vertical position slightly.
- Fix: Alpha/Classic/Vertical default huds now show disguise icon and name properly
- Fix: Post-cleanup settings menu text display fixes
- Change: FA/Legends join menu description scale is now smaller by tiny bit
- Fix: Crash related to FAs which have a spectator class.
- Change: Effects adjusted
- Force Destruction
- Explosion is less busy, and has a visual more accurate to its actual hitbox
- Force Blinding
- Impact graphic is a little more obvious
- Flashbangs
- Use an entirely new shader for their flash, with a shrunken area of effect and less range in general
- Different grenade glow and sounds to differentiate from other explosives
- Concussion Rifle
- Muzzle and explosion are less busy, particularly in regards to screenshake
- Flechette
- Impacts produce less smoke
- Force Destruction
- Fix / Change: Micro Grenade Launcher / Universal Grenade Launcher
- Fixed missing model issue for Frag/Conc grenades during explosion
- Fixed weapon availability, UGL now properly unavailable when out of all grenade types
- Fixed velocity charging system - charge time now correctly affects throw distance (400-800 units)
- Enhanced HUD display - dynamically shows selected grenade type with icon and text indicator
- Improved grenade type switching - remembers last selected type and initializes to first available
- Balanced concussion grenade alt fire damage (40 direct, 75 splash)
- Added weapon flag support (HELD_FLAGS) for damage/velocity modifiers
- Full FA/Legends weapon override support (damage, velocity, missile models)
- Updated sound design with more fitting sounds (note: sounds, models and effects are still WIP)
- Fix: saberSpecialDamage now properly works for other numbers than whole
- Fix: Rage sound will no longer loop even after running out of resource meter
- Fix: Bo Katan no longer crashes on Rend2 and properly renders weapon in first person
-
GENERAL
- Sound/animation/description/effects fixes
- Pong Krell
- Jump 2 > 3
- FP 110 > 120
- FP regen 1.05 > 1.1
- HP 100 > 115
- Added Dex 3
- Added Dex Roll
- KB taken .8 > .5
- Fixed custom siege lines not working
- Mauldalorian
- Pistols cost 1/0/2 > 2/0/1
- Pistols clip 24 > 30
- A280 cost 2/1/0 > 1/2/0
- A280 50% slower reload > 40% slower
- A280 clip 40 > 80
- EE3 70% slower reload > 40% slower
- EE3 clip 24 > 32
- Increased reserve ammo for various weapons
- Sundari Repeater passive ammo regen removed
- Vornax Cannon reload sped up (200 > 100% slower)
- Nite Owl
- Sniper ammo 20 > 30
- Sniper damage .75 > .7
- Sniper 50% slower reload > 100% slower
- DLT cost 2/1/0 > 1/2/0
- DLT clip 40 > 60
- Increased reserve ammo for various weapons
- Concord Repeater passive ammo regen removed
- Trando
- Added Tracking Darts, Frag, and Sonic nade by default, Frag removed from buy
- Saber AS rank 1.2 > 1.22
- Added 5% faster movement to Saber
- Melee ROF sped up 1 > .9
- Melee ROF rank .9/.7 > .65
- Rage decay slowed 1 > .1
- Rage 80 > 85
- Rage rank 120 > 165
- Swapped CS placement
- Consolidated some purchase options
- Heavy Repeater velocity sped up .9 > 1
- Heavy Repeater fp dmg . 45 > .6
- Heavy Repeater reload sped up 3 > 2.7
- Increased Heavy Repeater shot visibility
- ACP repeater .45 dmg/fpmult > .5
- ACP repeater ammo 500 > 700
- Hunting Rifle .65 > .7 damage
- Conc Rifle ROF slowed 1.65 > 1.8
- Conc Rifle velocity slowed .4 > .2
- Conc Rifle reload slowed 1.6 > 1.8
- Conc Rifle clip 5 shots > 3
- Shotgun now freezes
- Removed KB given option
- Added 15% faster movement to Amban
- Removed Skill Cooldown penalty
- Can now Uppercut like other Legends Wooks
- Clone Commando
- Damage Taken 1 > .9
- Slowed UGL ROF from 1.1 to 1.25
- Removed damage penalty from UGL itself and semi-compensated damage penalty on Concussion Grenades
- Swapped out Frags for +damage Thermals while we troubleshoot the invisible nades
- Enabled primary fire on UGL
- Total Concs 10 > 8
- Increased pistol clip from 12 to 15
- Increased pistol reserve from 420 > 435
- Added Knuckle Plate Vibroblade
- Carbine FPmult 1 > .9
- Carbine clip 100 > 90
- Carbine ammo 700 > 720
- Removed KB Taken option
- Given Dex 1 by default, point buy removed
- Removed Skill CD penalty
- Delta Squad
- Swapped out Frags for ++damage Thermals while we troubleshoot the invisible nades
- MBpoints increased to 4
- Removed Flashbang effects on Concs and slightly nerfed damage. Now cost 4 points for 4
- Magnaguard
- EX Saber Training 1 > 2
- Damage Taken .9 > 1
- BPMult 1.05 > 1
- Added Physical Resist
- Luke Skywalker
- Swapped car crash skin for DE skin
- Rebel Sapper
- Resource regen rate slowed 800 > 1000
- GL RoF slowed .35 > .75
- Pulse Grenade count 3 > 2
- Added 10% charged FP damage to Pistol
- E-11 ammo increased 600 > 620
- K2SO
- Replaced Magnetic Plating with Beskar 2
- K2 is now slightly more resistant against individual Saber hits (Saber chains have a largely similar TTK), but gunners will now inflict more damage per shot to K2
- Armor regen amount 2 > 1
- Pistol RoF slowed 1.3 > 1.45
- Added Mag reload to pistol
- Saber special damage default > 100% more
- Pistol Knockback removed
- Replaced Magnetic Plating with Beskar 2
- Sith Duelist
- HP 120 > 130
- Saber training option increased to level 2
- Tarfful
- RoF/Melee RoF slowed .93 > .95
- Snoova
- Melee RoF slowed .93 > .95
- Desann
- Fixed Saber sounds
- Grievous
- BPmult .6 > .7
- BP Regen Amount 1 > 2
- ASmult 1 > 1.05
- blockCap 80 > 100
- HP 70 > 80
- Speed 250 > 257
- Pistol damage/fpmult 1 > 1.1
- Saber damage 100 > 120
- FP 115 > 120
- Force Block 3 > 2
- Rebel Spy
- Knockdown Roll cost 15 > 12
- Merged Sonic Detonator and Flashbang point buy into a single grenade purchase: Sonics with Flashbang effects
- Durge
- Fixed BP regenning
- Jyn Erso
- Added Dex 1
- Added Bacta item
- Ragnos
- Fixed Saber special damage not working and increased from 1.5 to 2x
- Watto
- Fixed Saber special damage not working and increased from 1.67 to 2x
- Tusken
- Fixed Saber special damage not working and increased from 1.54 to 2x
- Lobot
- Added Kolto item
- Fixed Saber special damage not working and increased from 1.66 to 2x
- ARC Trooper
- Added Kolto item
- Class Limit 4 > 3
- Gamorrean
- Heavy Grenades damage 1.75 > 2
- Added 15% less KB taken
- Wat Tambor
- Added 100% slower mag reload to Decimators
- Mission Vao
- Fixed incorrect path on Pistol fpv
- Grogu
- Slowed skill CD from 1 to 1.25
- SBD
- KB Taken improved .88 > .85
- Noghri
- Fixed Noghri stick doing knockback instead of stagger
- Fixed Disruptor pistol not disrupting
- Reduced Disruptor pistol damage/FP damage 150 > 120
- Slower reload of Disruptor pistol 1000% > 1500%
- Slowed Noghri stick RoF 0.8 > 1.5
- TOR Republic Trooper
- Quickthrow removed from point selection as it's default
- Dexterity (1) added to Plasma Tech
- Repeater Blaster Rifle ammo increased 525 > 530
- Added Pulse Nade Launcher to Plasma tech. Pulse Nade option removed in favor for Pulse Nade Launcher levels, up to 3
- TOR Sith Operative
- Default Dexterity 3 > 2
- Default Knife chain limit 3 > 2
- Added EX Saber Training (1)
- Railgun ammo increased 350 > 360
- Sonic Grenade cost reduced 2 > 1
- Added Anti-Mind Trick to marksman as option
- Sith Blaster rifle ammo increased 600 > 650
- Corrosive Grenade RoF reduced 1.45 > 1.5
- CR2 cost 2/1/1 > 2/1/0
- Poison Gas Rifle cost 1 > 2
- Added 20% slower reload to Poison Gas Rifle
- Removed Flipkick option from Concealment
- Added Dexterity 3 option for Concealment
- Saber Chain Limit cost increased 1 > 2
- Thrawn
- Flipkick reduced 2 > 1
- Added 20% charged FP damage to Pistol
- Leia
- Flipkick reduced 2 > 1
- Added Gun Kick
- Added 20% charged FP damage to Pistol
- Bossk
- Removed Kolto item
- Added Regenerate: 5 HP is healed every 20 seconds (in addition to Healing 3)
- Boba Fett
- Fixed Wrist Rockets not having 40% slower reload speed
- Scout Trooper
- Transferred RoF penalty to only Pistol and Sniper
- Kyle
- Added Dexterity 1
- Jedi Swordmaster
- Saber training option increased to level 2
- Bo-Katan
- Fixed first person pistol model and possibly fixed a rend2 crash
- Chewbacca
- Stagger added back to Shotgun
- Darktrooper
- Rocket launcher now disruptifies
- Padme
- Healing 1 > 3
- Health 160 > 170
- Armor 70 > 65
- Melee RoF default > 0.9
- T3M4
- Added small pointbuy with choice between 300% faster Hacking, or 3 Sonic Mines.
- Increased Ion Blaster ammo 288 > 300
- Increased Ion Blaster FP DMG 1 > 1.2
Changed Files
( Manual / Server Downloads )
Code:
--MBII
cgamei386.so
jampgamei386.nopp.so
jampgamei386.so
MBAssets2.pk3
MBAssets3.pk3
MBII.pk3
MBII_Mac.pk3
uii386.so
Changelog Legend
New - New feature or addition to the game.
Change - Changes to the game.
Fix - Bug fix.
Remove - Removed feature.
Feature - New feature name.
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